Bone Tab Settings

NOTE

Unless an Armature is present in the Blender scene, the Armature / Bone Property Tabs will NOT be visible.

Blender's Armature Properties Tab have an XP2B X-Plane panel on it, BUT it does not contain any widgets. Only Blender's Bone Property Tab have XP2B widgets on it.


General

The Bone tab widgets are used to assign Datarefs and Virtual Commands to Armature Bone Entities which drive Mesh Object animations. Bones are the preferred animation entity for:

This tab is also used to record keyframe values on animated Bones that have keyframes set on them.


Armatures vs. Bones

Frequently there is confusion by users as to what exactly is a Bone versus an Armature. Blender have property tabs for each entity type. The following illustration will help clarify some concepts going forward. For purposes of using XP2B to animate Mesh Objects in Blender however, we are only concered with Bones, not Armatures.

Some helpful points to keep in mind going forward:


Bone Tab UI Browser

add_datarefs custom_properties