DANGER

The Lights.txt file is an internal file that contains data for the built-in X-Plane lights. Modifying it could result in a sim crash. We do not recommend you edit the file. It is included in this Appendix for convenient reference.

A
850
LIGHT_SPECS

# WARNING TO X-PLANE USERS
#
# This is an internal file that contains data for the built-in X-Plane lights. It is closely tied to the X-Plane code and
# other internal stuff. If you modify this file, your sim may stop working. We do not recommend modifying this file as an
# add-on. Any modifications to this file that work with the current version of X-Plane may crash the next version.
# Please consider yourself warned.

# Note on orientation: a light's "front" face is TO the south - so if you are south of the light looking north - you see the light.
# Thus the standard direction vector for a directional light is 0,0,1 so it is pointing along the positive Z axis (south).
# In Sergio's textures, the default ground halo orientation is such that the RIGHT side of the halo will be aligned with the front/south
# of the light.

# These tables show the meaning of each column for each overload type
# and which can be parameterized (* for yes, x for no)
# The first column - the light name - is not included and is part of every overload type

# OVERLOAD type | R | G | B | A | SIZE | CELL_SIZE | CELL_ROW | CELL_COL | DX | DY | DZ | WIDTH | FREQ | PHASE | AMP | DAY
# --------------|---|---|---|---|------|-----------|----------|----------|----|----|----|-------|------|-------|-----|-----
# BILLBOARD_HW  | * | * | * | x | *    | x         | x        | x        | *  | *  | *  | *     | *    | *     | x   | x   
#
# OVERLOAD type | R | G | B | A | SIZE | CELL_SIZE | CELL_ROW | CELL_COL | DX | DY | DZ | WIDTH | DREF
# --------------|---|---|---|---|------|-----------|----------|----------|----|----|----|-------|-----
# BILLBOARD_SW  | * | * | * | * | *    | x         | x        | x        | *  | *  | *  | *     |x
#
# OVERLOAD type | SIZE | CELL_SIZE | CELL_ROW | CELL_COL
# --------------|------|-----------|----------|----------
# SPILL_GND     | *    | x         | x        | x
# SPILL_GND_REV | *    | x         | x        | x
#
# OVERLOAD type | R | G | B | A | SIZE | DX | DY | DZ | WIDTH | DAY
# --------------|---|---|---|---|------|----|----|----|-------|----
# SPILL_HW_DIR  | * | * | * | * | *    | *  | *  | *  | *     | x
#
# OVERLOAD type | R | G | B | A | SIZE | FREQ | PHASE | AMP | DAY
# --------------|---|---|---|---|------|------|-------|-----|----
# SPILL_HW_FLA  | * | * | * | * | *    | *    | *     | x   | x
#
# OVERLOAD type | R | G | B | A | SIZE | DX | DY | DZ | WIDTH | DREF
# --------------|---|---|---|---|------|----|----|----|-------|-----
# SPILL_SW      | * | * | * | * | *    | *  | *  | *  | *     | x

#
# BILLBOARD_HW - hardware accelerated billboard. This is the same as the old LIGHT_DIRECTIONAL and LIGHT_FLASHING except now we can have both.
# BILLBOARD_SW - dataref-driven billboard. Same as the old LIGHT_ANIMATION and LIGHT_PARAM.
# SPILL_GND, SPILL_GND_REV - old v8-style quads-on-the-ground light spill for runway lights.
# SPILL_HW_DIR, SPILL_HW_FLA - hardware spill, directional' or flashing. We can't have both due to a lack of light params.
# SPILL_SW - dataref driven spill.

# NOTE: hardware billboards must have an alpha of 1.0 if any of the RGB values are parameterized!

# RGBA: This is the color tint that is applied to the light spill or the billboard. Since light is additive, alpha is really just a master dimmer.
# Size: Light size. This is the total size in meters for spill, or a 'size constant' for billboards.
# Intensity: Intensity for V12 lights expressed in Candela (cd).
# Cell: A triplet of ints (size, row, column, 0,0 is lower left) for billboards. Size is a power-of-two multiplier for cell size.
# Thus a double-size cell in the top right corner is 2 7 3 (because the 1024 x 512 texture can be divided into a 8 x 4 grid of 128x128 pixel cells)
# Dx, Dy, Dz: Direction vector for billboards and spill.
# Width: For billboards: a constant term that makes the billboard more omni. For spill: cosine of half viewing angle.
# Frq,Phase,Amp,Day: Frequency, phase offset, amplitude and day/night flag for flashing lights.
# Dataref: For software lights, the dataref that "processes" the light.

# NOTE: if a hardware or software billboard has negative size, then it is axial. In this case: the direction is the axis of rotation (the billboard hangs off in that
# direction. The axis should be normalized. The 'width' parameter is used as a scaler, e.g. larger numbers are more focused.

# More notes on frequency:
# 1nd parameter: "frequency" of flashing in Hz ( number of flashes per second, 0.2 mean a flash every 5 seconds)
# 2st parameter: "Phase offset" in seconds (so you can make two flashing lights that don't flash at the same time, this value controls how late the flashing pattern starts from light OFF
# 3rd parameter: "amplitude" of the flash, flash is a triangle wave, but with amplitude 1.0 the lights pulse (going from 0 to 1 and back to 0)
# but if you pick a huge amplitude like 10.0 x-plane will automatically subtract 9 (to keep the light from going crazy) the result is....a strobe!
# if you set the amplitude to 0.5 then x-plane will add a bit so even at its DARKEST the light will still be 50% ON, so you can make some tricks with the amplitude
#
# ALEX SAYS: Flash amplitudes GREATER THAN 1000 now invoke a square-wave flash behaviour. The pulse width ratio is calculated as (amp - 1000)/1000 %.
# In other words, every integer over 1000 represents one millicycle. E.g. amp = 1500 gives a pulse width of 50%, amp = 1020 gives a pulse width of 2% etc.
# Amplitudes less than 1000 still invoke the existing "strobe" scheme.
#
# 4th parameter: "daytime vs night-time" ratio. if it is 1 the light will be ON during the day and night, if it is 0 light will be ON only at night.
#

TEXTURE 1000_lights_close.dds

X_DIVISIONS 16
Y_DIVISIONS 8

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# LIGHT SIZE and DECAY
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

# Param 1: decay exponent.  This is the exponent that the light distance is raised to to get its size.  Remember that the lights are already sized to 1/d because that's how all
# 3-d geometry works.  So...two simple examples:
# decay exponent = 1.  Since this multiplies light size by distance (and we already have 1/d implicitly) this makes all lights the same size in screen space, period.
# decay exponent = 0.  d^0 = 1, so this is no scale.  So the light billboard is actually sized in real meters, and scales WITH the fixture.
# Exponents between 0.56 and 0.7 seem to work okay.  Larger numbers make the lights more "persistent" in the distance.

# Param 2: light scale.  This is a constant term scale on the light distance.  Use this to scale the overall size of all billboards.

# Param 3: distance calibration for glare fade-out.  The glare (e.g. choice of texture 1 vs. texture 2) is based on an exponential curve y=exp(-x).  This scales the distance,
# so smaller numbers cause the halo on lights to last longer.  For example, a distance scale of 1.0 means the glare will be gone almost instantly, because exp(-1) is < 0.5 and
# that's only 1 meter away!

# Param 4: this is a linear scaling calibration of the glare fade-out..at this point it is set to 1.0 because it's not really needed.

#LIGHT_PARAMS 0.69 0.08 0.005 1.0


# RGB - this is the color to use for lights that are not textured.  Exception: animated lights are ALWAYS tinted.
#
# FROM V12 THERE IS ONLY ONE BILLBOARD X LIGHT, TINTED WITH SAME RBG VALUES OF THE SPILL, AND SIZE BECOME INTENSITY EXPRESSED IN CANDELA (cd)
#
# Lights are textured if (1) the user has tex'd lights checked or (2) the user has pixel shaders or (3) the light
# is an animated light and force-tex is true.

#               Name                R       G       B       A       Size/Int    Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# CAR AND ROAD LIGHTS
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BILLBOARD_HW    taillight           0.9     0.05    0       1       750cd       1 6 6   0       0       1.0     -0.4    0       0       0       0
SPILL_HW_DIR    taillight           0.9     0.05    0       0.8     750cd               0       -0.5    0.86    0.7                             0

BILLBOARD_HW    taillight2          0.9     0.00    0.04    1       1000cd      1 7 2   0       0       1.0     -0.4    0       0       0       0
SPILL_HW_DIR    taillight2          0.9     0.00    0.04    0.8     1000cd              0       -0.5    0.86    0.7                             0

BILLBOARD_HW    taillight3          0.9     0.02    0.00    1       875cd       1 7 6   0       0       1.0     -0.4    0       0       0       0
SPILL_HW_DIR    taillight3          0.9     0.02    0.00    0.8     875cd               0       -0.5    0.86    0.7                             0

BILLBOARD_HW    HGV_taillight       0.9     0.05    0.0     1       1000cd      1 7 6   0       0       1.0     -0.4    0       0       0       0
SPILL_HW_DIR    HGV_taillight       0.9     0.05    0.0     1.0     1000cd              0       -0.5    0.86    0.7                             0

BILLBOARD_HW    Tug_taillight       0.9     0.06    0.0     1       750cd       1 7 6   0       0       -1.0    -0.4    0       0       0       0
SPILL_HW_DIR    Tug_taillight       0.9     0.06    0.0     1.0     750cd               0       -0.5    -0.86   0.7                             0


BILLBOARD_HW    headlight           0.95    0.95    1.0     0.9     4000cd      1 0 4   0       0       -1.0    0.3     0       0       0       0
BILLBOARD_HW    headlight           0.95    0.95    1.0     0.9     40000cd     1 0 4   0.087   -0.087  -0.992  0.965   0       0       0       0
SPILL_HW_DIR    headlight           0.95    0.95    1.0     1.0     40000cd             0.087   -0.087  -0.992  0.965                           0

BILLBOARD_HW    headlight2          1.0 0.941   0.875       0.9     3000cd      1 1 0   0       0       -1.0    0.3     0       0       0       0
BILLBOARD_HW    headlight2          1.0 0.941   0.875       0.9     30000cd     1 1 0   0.087   -0.087  -0.992  0.965   0       0       0       0
SPILL_HW_DIR    headlight2          1.0 0.941   0.875       1.0     30000cd             0.087   -0.087  -0.992  0.965                           0

BILLBOARD_HW    headlight3          0.9 0.941   0.875       0.9     3500cd      1 1 0   0       0       -1.0    0.3     0       0       0       0
BILLBOARD_HW    headlight3          0.9 0.941   0.875       0.9     35000cd     1 1 0   0.087   -0.087  -0.992  0.965   0       0       0       0
SPILL_HW_DIR    headlight3          0.9 0.941   0.875       1.0     35000cd             0.087   -0.087  -0.992  0.965                           0


BILLBOARD_HW    HGV_headlight       1.0     0.95    0.9     1.0     3200cd      1 1 0   0       0       -1.0    0.3     0       0       0       0
BILLBOARD_HW    HGV_headlight       1.0     0.95    0.9     1.0     32000cd     1 1 0   0.087   -0.087  -0.992  0.965   0       0       0       0
SPILL_HW_DIR    HGV_headlight       1.0     0.95    0.9     1.0     32000cd             0.087   -0.087  -0.992  0.965                           0

BILLBOARD_HW    Tug_headlight       1.0     0.95    0.9     1.0     3500cd      1 1 0   0       0       -1.0    0.3     0       0       0       0
BILLBOARD_HW    Tug_headlight       1.0     0.95    0.9     1.0     35000cd     1 1 0   0       -0.126  -0.992  0.965   0       0       0       0
SPILL_HW_DIR    Tug_headlight       1.0     0.95    0.9     1.0     35000cd             0       -0.126  -0.992  0.965                           0

BILLBOARD_HW    HGV_worklight       1.0     0.95    0.9     1.0     450cd       1 1 0   0       0       -1.0    0.15    0       0       0       0
SPILL_HW_DIR    HGV_worklight       1.0     0.95    0.9     1.0     450cd               0       0       -1.0    0.15                            0

BILLBOARD_HW    HGV_roto_beacon_fwd 0.95    0.32    0.078   1.0     20000cd     1 1 0   0       0       -1      0.6     0       0       0       1   
SPILL_HW_DIR    HGV_roto_beacon_fwd 0.95    0.32    0.078   0.8     10000cd             0       0       -1      0.6                             1

BILLBOARD_HW    HGV_roto_beacon_aft 0.95    0.32    0.078   1.0     20000cd     1 1 0   0       0       1       0.6     0       0       0       1
SPILL_HW_DIR    HGV_roto_beacon_aft 0.95    0.32    0.078   0.8     10000cd             0       0       1       0.6                             1

BILLBOARD_HW    train_headlight     0.95    0.95    0.8     1       6500cd      1 1 0   0       0.0     -1      -0.4    0       0       0       0
BILLBOARD_HW    train_headlight     0.95    0.95    0.8     1       65000cd     1 1 0   0       0.0     -1      0.965   0       0       0       0
SPILL_HW_DIR    train_headlight     0.95    0.95    0.8     1.0     65000cd             0.0     -0.087  -0.992  0.965                           0

BILLBOARD_HW    HGV_roof_fwd        0.95    0.32    0.078   1       1300cd      1 5 1   0       0.5     -0.86   -0.5    0       0       0       0
BILLBOARD_HW    HGV_roof_fwd_PB     0.95    0.32    0.078   1       1300cd      1 4 2   0       0.5     -0.86   -0.5    0       0       0       0
BILLBOARD_HW    HGV_roof_aft        0.90    0.06    0.0     1       1300cd      1 7 2   0       0.5     0.86    -0.5    0       0       0       0
BILLBOARD_HW    HGV_roof_left       0.95    0.32    0.078   1       1300cd      1 5 1   -0.86   0       -0.5    -0.5    0       0       0       0
BILLBOARD_HW    HGV_roof_right      0.95    0.32    0.078   1       1300cd      1 5 1   0.86    0       -0.5    -0.5    0       0       0       0



# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# V12 AIRPLANE LIGHTS
#           Name                                    R   G   B   A       Size/Int    Cell    Dx  Dy  Dz  Width   Frq Phase   Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#
# Airplane "main" lights: landing, taxi, spot, and generic.  
# V12 EDITION - all photometric, all clean

LIGHT_PARAM_DEF     airplane_landing_bb         9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
BILLBOARD_SW        airplane_landing_bb             R   G   B   INDEX   INTENSITY   1 6 5   DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_landing_light_spill
LIGHT_PARAM_DEF     airplane_landing_pm         9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
SPILL_SW            airplane_landing_pm             R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_landing_light_spill
LIGHT_PARAM_DEF     airplane_taxi_bb            9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
BILLBOARD_SW        airplane_taxi_bb                R   G   B   INDEX   INTENSITY   1 6 5   DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_taxi_light_spill
LIGHT_PARAM_DEF     airplane_taxi_pm            9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
SPILL_SW            airplane_taxi_pm                R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_taxi_light_spill
LIGHT_PARAM_DEF     airplane_spot_bb            9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
BILLBOARD_SW        airplane_spot_bb                R   G   B   INDEX   INTENSITY   1 6 5   DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_spot_light_spill
LIGHT_PARAM_DEF     airplane_spot_pm            9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
SPILL_SW            airplane_spot_pm                R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_spot_light_spill
LIGHT_PARAM_DEF     airplane_generic_bb         9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
BILLBOARD_SW        airplane_generic_bb             R   G   B   INDEX   INTENSITY   1 6 5   DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_generic_light_spill
LIGHT_PARAM_DEF     airplane_generic_pm         9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
SPILL_SW            airplane_generic_pm             R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_generic_light_spill
LIGHT_PARAM_DEF     airplane_nav_bb             9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
BILLBOARD_SW        airplane_nav_bb                 R   G   B   INDEX   INTENSITY   1 6 5   DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_navigation_light_spill
LIGHT_PARAM_DEF     airplane_nav_pm             9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
SPILL_SW            airplane_nav_pm                 R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_navigation_light_spill
LIGHT_PARAM_DEF     airplane_strobe_bb          9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
BILLBOARD_SW        airplane_strobe_bb              R   G   B   INDEX   INTENSITY   1 6 5   DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_strobe_light_spill
LIGHT_PARAM_DEF     airplane_strobe_pm          9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
SPILL_SW            airplane_strobe_pm              R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_strobe_light_spill
LIGHT_PARAM_DEF     airplane_beacon_bb          9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
BILLBOARD_SW        airplane_beacon_bb              R   G   B   INDEX   INTENSITY   1 6 5   DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_beacon_light_spill
LIGHT_PARAM_DEF     airplane_beacon_pm          9   R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH
SPILL_SW            airplane_beacon_pm              R   G   B   INDEX   INTENSITY           DX  DY  DZ  WIDTH                       sim/graphics/animation/lights/airplane_beacon_light_spill



# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# V11 AIRPLANE LIGHTS
#           Name                                R       G       B       A       Size        Cell        Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

#
# Airplane "main" lights: landing, taxi, spot, and generic.
#
#

# Landing light: v10 - components.
LIGHT_PARAM_DEF airplane_landing_core       5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_landing_core       ZERO    ZERO_   NEG_ONE INDEX   SIZE    1   6   5   0   0   -0.8    0.2 sim/graphics/animation/lights/airplane_landing_light_flash
LIGHT_PARAM_DEF airplane_landing_glow       5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_landing_glow       ZERO    ZERO_   NEG_ONE INDEX   SIZE    1   4   6   0   0   -1.206  -0.206  sim/graphics/animation/lights/airplane_landing_light
LIGHT_PARAM_DEF airplane_landing_flare      5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_landing_flare      ZERO    ZERO_   NEG_ONE INDEX   SIZE    4   2   0   0   0   -28.57  -27.574 sim/graphics/animation/lights/airplane_landing_light
LIGHT_PARAM_DEF airplane_landing_sp     6   R   G   B   INDEX   SIZE    WIDTH
SPILL_SW        airplane_landing_sp     R   G   B   INDEX   SIZE    0   0   -1  WIDTH   sim/graphics/animation/lights/airplane_landing_light_spill
# Landing light: v9 - compatibility.
BILLBOARD_SW    airplane_landing                0       0       -0.8    0       0.8         1 6 5       0       0       0       1   sim/graphics/animation/lights/airplane_landing_light_flash
BILLBOARD_SW    airplane_landing                0       -0.12   -1.2    0       2           1 4 6       0       0       0       1   sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW    airplane_landing                0       -1.8    -18     0       3.5         4 2 0       0       0       0       1   sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW    airplane_landing0               0       0       -1      0       5.0         1 1 7       0       0       0       1   sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW    airplane_landing1               0       0       -1      1       5.0         1 1 7       0       0       0       1   sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW    airplane_landing2               0       0       -1      2       5.0         1 1 7       0       0       0       1   sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW    airplane_landing3               0       0       -1      3       5.0         1 1 7       0       0       0       1   sim/graphics/animation/lights/airplane_landing_light
LIGHT_PARAM_DEF airplane_landing_size       3   SIZE    WIDTH   INDEX
BILLBOARD_SW    airplane_landing_size       0   0   WIDTH   INDEX   SIZE    1   0   7   0   0   0   1   sim/graphics/animation/lights/airplane_landing_light
LIGHT_PARAM_DEF airplane_landing_flash      3   SIZE    WIDTH   INDEX
BILLBOARD_SW    airplane_landing_flash      0   0   WIDTH   INDEX   SIZE    1   0   7   0   0   0   1   sim/graphics/animation/lights/airplane_landing_light_flash

# Taxi light: v10 - components.
LIGHT_PARAM_DEF airplane_taxi_core      5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_taxi_core      ZERO    ZERO_   NEG_ONE INDEX   SIZE    1   6   5   0   0   -0.8    0.2 sim/graphics/animation/lights/airplane_taxi_light_flash
LIGHT_PARAM_DEF airplane_taxi_glow      5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_taxi_glow      ZERO    ZERO_   NEG_ONE INDEX   SIZE    1   4   6   0   0   -1.206  -0.206  sim/graphics/animation/lights/airplane_taxi_light
LIGHT_PARAM_DEF airplane_taxi_flare     5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_taxi_flare     ZERO    ZERO_   NEG_ONE INDEX   SIZE    4   2   0   0   0   -28.57  -27.574 sim/graphics/animation/lights/airplane_taxi_light
LIGHT_PARAM_DEF airplane_taxi_sp        6   R   G   B   INDEX   SIZE    WIDTH
SPILL_SW        airplane_taxi_sp        R   G   B   INDEX   SIZE    0   0   -1  WIDTH   sim/graphics/animation/lights/airplane_taxi_light_spill
# Taxi light: v9 - compatibility
BILLBOARD_SW    airplane_taxi       0   0   -1  0   1.0 1   3   7   0   0   0   1   sim/graphics/animation/lights/airplane_taxi_light
BILLBOARD_SW    airplane_taxi       0   0   -5  0   2.5 4   2   0   0   0   0   1   sim/graphics/animation/lights/airplane_taxi_light
LIGHT_PARAM_DEF airplane_taxi_size      3   SIZE    WIDTH   INDEX
BILLBOARD_SW    airplane_taxi_size      0   0   WIDTH   INDEX   SIZE    1   0   7   0   0   0   1   sim/graphics/animation/lights/airplane_taxi_light
LIGHT_PARAM_DEF airplane_taxi_flash     3   SIZE    WIDTH   INDEX
BILLBOARD_SW    airplane_taxi_flash     0   0   WIDTH   INDEX   SIZE    1   0   7   0   0   0   1   sim/graphics/animation/lights/airplane_taxi_light_flash

# Spot light: new in v10 - components.
LIGHT_PARAM_DEF airplane_spot_core      5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_spot_core      ZERO    ZERO_   NEG_ONE INDEX   SIZE    1   6   5   0   0   -0.8    0.2 sim/graphics/animation/lights/airplane_spot_light_flash
LIGHT_PARAM_DEF airplane_spot_glow      5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_spot_glow      ZERO    ZERO_   NEG_ONE INDEX   SIZE    1   4   6   0   0   -1.206  -0.206  sim/graphics/animation/lights/airplane_spot_light
LIGHT_PARAM_DEF airplane_spot_flare     5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_spot_flare     ZERO    ZERO_   NEG_ONE INDEX   SIZE    4   2   0   0   0   -28.57  -27.574 sim/graphics/animation/lights/airplane_spot_light
LIGHT_PARAM_DEF airplane_spot_sp        6   R   G   B   INDEX   SIZE    WIDTH
SPILL_SW        airplane_spot_sp        R   G   B   INDEX   SIZE    0   0   -1  WIDTH   sim/graphics/animation/lights/airplane_spot_light_spill

# Generic light: v10 - components
LIGHT_PARAM_DEF airplane_generic_core       5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_generic_core       ZERO    ZERO_   NEG_ONE INDEX   SIZE    1   6   5   0   0   -0.8    0.2 sim/graphics/animation/lights/airplane_generic_light_flash
LIGHT_PARAM_DEF airplane_generic_glow       5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_generic_glow       ZERO    ZERO_   NEG_ONE INDEX   SIZE    1   4   6   0   0   -1.206  -0.206  sim/graphics/animation/lights/airplane_generic_light
LIGHT_PARAM_DEF airplane_generic_flare      5   ZERO    ZERO_   NEG_ONE INDEX   SIZE
BILLBOARD_SW    airplane_generic_flare      ZERO    ZERO_   NEG_ONE INDEX   SIZE    4   2   0   0   0   -28.57  -27.574 sim/graphics/animation/lights/airplane_generic_light
LIGHT_PARAM_DEF airplane_generic_sp     6   R   G   B   INDEX   SIZE    WIDTH
SPILL_SW        airplane_generic_sp     R   G   B   INDEX   SIZE    0   0   -1  WIDTH   sim/graphics/animation/lights/airplane_generic_light_spill
# Generic light: v9 - compatibility
LIGHT_PARAM_DEF airplane_generic_size       3   SIZE    WIDTH   INDEX
BILLBOARD_SW    airplane_generic_size       0   0   WIDTH   INDEX   SIZE    1   0   7   0   0   0   1   sim/graphics/animation/lights/airplane_generic_light
LIGHT_PARAM_DEF airplane_generic_flash      3   SIZE    WIDTH   INDEX
BILLBOARD_SW    airplane_generic_flash      0   0   WIDTH   INDEX   SIZE    1   0   7   0   0   0   1   sim/graphics/animation/lights/airplane_generic_light_flash

#
# Beacons
#

# Fully customizable rotating beacon, with independent phase and frequency control, as well as sizing params on the spill.
LIGHT_PARAM_DEF airplane_beacon_rotate      2   FREQ    PHASE
BILLBOARD_SW    airplane_beacon_rotate      FREQ    0.5 PHASE   0.6 0.45    1   15  7   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW    airplane_beacon_rotate      FREQ    0.75    PHASE   0.6 0.45    1   14  7   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW    airplane_beacon_rotate      FREQ    0.0 PHASE   0.6 0.45    1   15  6   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW    airplane_beacon_rotate      FREQ    0.25    PHASE   0.6 0.45    1   14  6   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW    airplane_beacon_rotate      FREQ    0.0 PHASE   20  1.2 2   6   3   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_rotate
LIGHT_PARAM_DEF airplane_beacon_rotate_sp       4   FREQ    PHASE   SIZE    WIDTH
SPILL_SW        airplane_beacon_rotate_sp       FREQ    0   PHASE   1   SIZE    0   0   1   WIDTH   sim/graphics/animation/lights/airplane_beacon_light_rotate_spill

# Customizable beacon strobe with index support, for planes with plugin-driven beacons.
LIGHT_PARAM_DEF airplane_beacon_strobe      2   SIZE    INDEX
BILLBOARD_SW    airplane_beacon_strobe      0   0   0   INDEX   SIZE    2   6   3   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light
LIGHT_PARAM_DEF airplane_beacon_strobe_sp       2   SIZE    INDEX
SPILL_SW        airplane_beacon_strobe_sp       1   0   0   INDEX   SIZE    0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_spill

# Legacy user-controlled beacon for v9 support.
# Simple beacon.  It will rotate or strobe depending on how the airplane is set up.  Set it and forget it!
BILLBOARD_SW    airplane_beacon                 1       0.5     0       0.6     0.45    1   15  7   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW    airplane_beacon                 1       0.75    0       0.6     0.45    1   14  7   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW    airplane_beacon                 1       0.0     0       0.6     0.45    1   15  6   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW    airplane_beacon                 1       0.25    0       0.6     0.45    1   14  6   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW    airplane_beacon                 1       0.0     0       20      1.2     2   6   3   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_rotate
SPILL_SW        airplane_beacon_sp              1       0.00    0       1       3.0                     0   0   1   0.5 sim/graphics/animation/lights/airplane_beacon_light_rotate_spill
LIGHT_PARAM_DEF airplane_beacon_size        3   SIZE    WIDTH   INDEX
BILLBOARD_SW    airplane_beacon_size        0   0   WIDTH   INDEX   SIZE    1   15  6   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light_dir


#
# Strobes
# Note that strobes
#

# V10: components
LIGHT_PARAM_DEF airplane_strobe_omni        5   ZERO    ZERO_   ZERO__  INDEX   SIZE
BILLBOARD_SW    airplane_strobe_omni        ZERO    ZERO_   ZERO__  INDEX   SIZE    2   6   1   0   0   0   1   sim/graphics/animation/lights/airplane_strobe_light
LIGHT_PARAM_DEF airplane_strobe_dir     9   ZERO    ZERO_   ZERO__  INDEX   SIZE    DX  DY  DZ  WIDTH
BILLBOARD_SW    airplane_strobe_dir     ZERO    ZERO_   ZERO__  INDEX   SIZE    2   6   1   DX  DY  DZ  WIDTH   sim/graphics/animation/lights/airplane_strobe_light_dir
LIGHT_PARAM_DEF airplane_strobe_sp      9   R   G   B   INDEX   SIZE    DX  DY  DZ  WIDTH
SPILL_SW    airplane_strobe_sp      R   G   B   INDEX   SIZE    DX  DY  DZ  WIDTH   sim/graphics/animation/lights/airplane_strobe_light_spill
# V9: Compatibility
LIGHT_PARAM_DEF airplane_strobe_size        3   SIZE    WIDTH   INDEX
BILLBOARD_SW    airplane_strobe_size        0   0   WIDTH   INDEX   SIZE    2   6   1   0   0   0   1   sim/graphics/animation/lights/airplane_strobe_light_dir
BILLBOARD_SW    airplane_strobe     1   1   1   1   1.0 2   6   1   0   0   0   1   sim/graphics/animation/lights/airplane_strobe_light

#
# Navigation Lights
#

# V10: components
LIGHT_PARAM_DEF airplane_nav_tail_size      2   SIZE    DIR_MAG
BILLBOARD_SW    airplane_nav_tail_size      0   0   DIR_MAG 1   SIZE    1   5   7   0   0   0   1   sim/graphics/animation/lights/airplane_navigation_light_dir
LIGHT_PARAM_DEF airplane_nav_left_size      2   SIZE    DIR_MAG
BILLBOARD_SW    airplane_nav_left_size      DIR_MAG 0   0   1   SIZE    1   7   7   0   0   0   1   sim/graphics/animation/lights/airplane_navigation_light_dir
LIGHT_PARAM_DEF airplane_nav_right_size     2   SIZE    DIR_MAG
BILLBOARD_SW    airplane_nav_right_size     DIR_MAG 0   0   1   SIZE    1   6   7   0   0   0   1   sim/graphics/animation/lights/airplane_navigation_light_dir
LIGHT_PARAM_DEF airplane_nav_sp     9   R   G   B   INDEX   SIZE    DX  DY  DZ  WIDTH
SPILL_SW    airplane_nav_sp     R   G   B   INDEX   SIZE    DX  DY  DZ  WIDTH   sim/graphics/animation/lights/airplane_navigation_light_spill
#v9: compatibility
BILLBOARD_SW    airplane_nav_tail       1   1   1   1   0.7 1   5   7   0   0   0   1   sim/graphics/animation/lights/airplane_navigation_light
BILLBOARD_SW    airplane_nav_left       1   1   1   1   0.7 1   7   7   0   0   0   1   sim/graphics/animation/lights/airplane_navigation_light
BILLBOARD_SW    airplane_nav_right      1   1   1   1   0.7 1   6   7   0   0   0   1   sim/graphics/animation/lights/airplane_navigation_light


# STATIC aircraft NAV lights
# heavy

#           Name                                    R       G       B       A       Size    Cell        Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref

SPILL_HW_DIR        airplane_nav_tail_static_h      1       1       0.8     1.0     6000cd              0       0       1       0.2                             0
BILLBOARD_HW        airplane_nav_tail_static_h      1       1       0.8     1.0     6000cd  1 5 7       0       0       1       0.2     0       0       0       1

SPILL_HW_DIR        airplane_nav_left_static_h      0.9     0.1     0       1.0     6000cd              -0.95   0       -0.31   0.2                             0
BILLBOARD_HW        airplane_nav_left_static_h      0.9     0.1     0       1.0     6000cd  1 7 7       -0.95   0       -0.31   0.2     0       0       0       1


SPILL_HW_DIR        airplane_nav_right_static_h     0.02    0.74    0.36    1.0     6000cd              0.95    0       -0.31   0.2                             0
BILLBOARD_HW        airplane_nav_right_static_h     0.02    0.74    0.36    1.0     6000cd  1 6 7       0.95    0       -0.31   0.2     0       0       0       1

# normal

SPILL_HW_DIR        airplane_nav_tail_static        1       1       0.8     1.0     3000cd              0       0       1       0.2                             0
BILLBOARD_HW        airplane_nav_tail_static        1       1       0.8     1.0     3000cd  1 5 7       0       0       1       0.2     0       0       0       1

SPILL_HW_DIR        airplane_nav_left_static        0.9     0.1     0       1.0     3000cd              -0.95   0       -0.31   0.2                             0
BILLBOARD_HW        airplane_nav_left_static        0.9     0.1     0       1.0     3000cd  1 7 7       -0.95   0       -0.31   0.2     0       0       0       1

SPILL_HW_DIR        airplane_nav_right_static       0.02    0.74    0.36    1.0     3000cd              0.95    0       -0.31   0.2                             0
BILLBOARD_HW        airplane_nav_right_static       0.02    0.74    0.36    1.0     3000cd  1 6 7       0.95    0       -0.31   0.2     0       0       0       1

LIGHT_PARAM_DEF     airplane_generic_static     8   R       G       B               INTENSITY           DX      DY      DZ      WIDTH
BILLBOARD_HW        airplane_generic_static         R       G       B       1.0     INTENSITY   1 6 5   DX      DY      DZ      WIDTH   0       0       0       0
SPILL_HW_DIR        airplane_generic_static         R       G       B       1.0     INTENSITY           DX      DY      DZ      WIDTH                           0


#
# In-Cockpit Spills
#
LIGHT_PARAM_DEF airplane_panel_sp       9   R   G   B   INDEX   SIZE    DX  DY  DZ  WIDTH
SPILL_SW    airplane_panel_sp       R   G   B   INDEX   SIZE    DX  DY  DZ  WIDTH   sim/graphics/animation/lights/airplane_panel_spill
LIGHT_PARAM_DEF airplane_inst_sp        9   R   G   B   INDEX   SIZE    DX  DY  DZ  WIDTH
SPILL_SW    airplane_inst_sp        R   G   B   INDEX   SIZE    DX  DY  DZ  WIDTH   sim/graphics/animation/lights/airplane_inst_spill

#
# These are "preview" versions of the lights for Plane-Maker.  Don't use them in X-Plane!  Plane-Maker doesn't have the full
# plugin system -- if it tries to draw the very complex lights above, it won't work.  So Plane-Maker users these instead.
#
BILLBOARD_SW    PLN_airplane_landing        1   1   1   1   2.5 1   1   7   0   0   0   1   sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW    PLN_airplane_taxi           1   1   1   1   2   1   0   7   0   0   0   1   sim/graphics/animation/lights/airplane_taxi_light
BILLBOARD_SW    PLN_airplane_beacon         1   0   0   1   1.0 1   7   7   0   0   0   1   sim/graphics/animation/lights/airplane_beacon_light
BILLBOARD_SW    PLN_airplane_strobe         1   1   1   1   1   1   3   7   0   0   0   1   sim/graphics/animation/lights/airplane_strobe_light
BILLBOARD_SW    PLN_airplane_nav_tail       1   1   1   1   1   1   5   7   0   0   0   1   sim/graphics/animation/lights/airplane_navigation_light
BILLBOARD_SW    PLN_airplane_nav_left       1   0   0   1   1.0 1   7   7   0   0   0   1   sim/graphics/animation/lights/airplane_navigation_light
BILLBOARD_SW    PLN_airplane_nav_right      0   1   0   1   1.0 1   6   7   0   0   0   1   sim/graphics/animation/lights/airplane_navigation_light

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Sergio's REAL airport lights ---------     parameters: cos(angle per side) = 1 - ( 1 / N )
# NOW UPGRADED TO V12 WITH INTENSITY IN CANDELA
#           Name                            R       G       B       A       Size/Int    Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## BEN: These are currently in ADDITION to Sergio's custom OBJ lights!
## ALL BEACONS HAVE 5° PITCH UP BAKED IN -- WHITE AXIAL points opposite direction to minimize ANIM calls in OBJs

SPILL_HW_DIR    apt_beacon_white_axial      1.0     0.95    0.85    1.0     95000cd             0       0.087   0.996   0.939                           0       # 5° up

BILLBOARD_HW    apt_beacon_white_axial      1.0     1.0     1.0     1.0     95000cd     2 6 0   0       -0.087  0.996   0.975   0       0       0       0       # 5° dn
BILLBOARD_HW    apt_beacon_white_axial      1.0     1.0     1.0     1.0     95000cd     2 6 0   0       0.087   0.996   0.975   0       0       0       0       # 5° up
BILLBOARD_HW    apt_beacon_white_axial      1.0     1.0     1.0     1.0     95000cd     2 6 0   0       0.259   0.966   0.975   0       0       0       0       # 15° up

SPILL_HW_DIR    apt_beacon_white_mil_axial  1.0     0.95    0.85    1.0     95000cd             0       0.087   -0.996  0.939                           0       # 5° up

BILLBOARD_HW    apt_beacon_white_mil_axial  1.0     0.7     0.6     1.0     95000cd     2 6 0   0       -0.259  -0.966  0.997   0       0       0       0       # 15° dn
BILLBOARD_HW    apt_beacon_white_mil_axial  1.0     0.95    0.85    1.0     95000cd     2 6 0   0       -0.174  -0.985  0.997   0       0       0       0       # 10° dn
BILLBOARD_HW    apt_beacon_white_mil_axial  1.0     1.0     1.0     1.0     95000cd     2 6 0   0       -0.087  -0.996  0.997   0       0       0       0       # 5° dn
BILLBOARD_HW    apt_beacon_white_mil_axial  1.0     1.0     1.0     1.0     95000cd     2 6 0   0       0       -1      0.997   0       0       0       0       # 0°
BILLBOARD_HW    apt_beacon_white_mil_axial  1.0     1.0     1.0     1.0     95000cd     2 6 0   0       0.087   -0.996  0.997   0       0       0       0       # 5° up
BILLBOARD_HW    apt_beacon_white_mil_axial  1.0     1.0     1.0     1.0     95000cd     2 6 0   0       0.174   -0.985  0.997   0       0       0       0       # 10° up
BILLBOARD_HW    apt_beacon_white_mil_axial  1.0     1.0     1.0     1.0     95000cd     2 6 0   0       0.259   -0.966  0.997   0       0       0       0       # 15° up
BILLBOARD_HW    apt_beacon_white_mil_axial  1.0     0.95    0.85    1.0     95000cd     2 6 0   0       0.342   -0.940  0.997   0       0       0       0       # 20° up
BILLBOARD_HW    apt_beacon_white_mil_axial  1.0     0.7     0.6     1.0     95000cd     2 6 0   0       0.423   -0.906  0.997   0       0       0       0       # 25° up


SPILL_HW_DIR    apt_beacon_green_axial      0.05    1.0     0.6     1.0     95000cd             0       0.087   -0.996  0.939                           0       # 5° up

BILLBOARD_HW    apt_beacon_green_axial      0.05    1.0     0.6     1.0     95000cd     2 6 0   0       -0.087  -0.996  0.975   0       0       0       0       # 5° dn
BILLBOARD_HW    apt_beacon_green_axial      0.05    1.0     0.6     1.0     95000cd     2 6 0   0       0.087   -0.996  0.975   0       0       0       0       # 5° up
BILLBOARD_HW    apt_beacon_green_axial      0.05    1.0     0.6     1.0     95000cd     2 6 0   0       0.259   -0.966  0.975   0       0       0       0       # 15° up


SPILL_HW_DIR    apt_beacon_yellow_axial     1.0     0.65    0.1     1.0     95000cd             0       0.087   -0.996  0.939                           0       # 5° up

BILLBOARD_HW    apt_beacon_yellow_axial     1.0     0.55    0.1     1.0     95000cd     2 6 0   0       -0.087  -0.996  0.975   0       0       0       0       # 5° dn
BILLBOARD_HW    apt_beacon_yellow_axial     1.0     0.55    0.1     1.0     95000cd     2 6 0   0       0.087   -0.996  0.975   0       0       0       0       # 5° up
BILLBOARD_HW    apt_beacon_yellow_axial     1.0     0.55    0.1     1.0     95000cd     2 6 0   0       0.259   -0.966  0.975   0       0       0       0       # 15° up

# LEGACY X-PLANE 10/11 BEACON LIGHTS.  ONLY HERE FOR COMPATIBILITY.

BILLBOARD_HW    apt_beacon_white_glow       1.0     1.0     1.0     0.7     0.7         1 3 7   0       0       -6      -5      0       0       0       0
BILLBOARD_HW    apt_beacon_white_glow       1.0     1.0     1.0     0.8     2.5         1 3 7   0       0       -31     -30     0       0       0       0
BILLBOARD_HW    apt_beacon_white_glow       1.0     1.0     1.0     1.0     3           2 5 2   5       4       -56     -55     0       0       0       0
BILLBOARD_HW    apt_beacon_white_glow       1.0     1.0     1.0     1.0     3           2 5 2   5       -4      -56     -55     0       0       0       0
BILLBOARD_HW    apt_beacon_white_glow       1.0     1.0     1.0     1.0     3           2 5 2   -5      4       -56     -55     0       0       0       0
BILLBOARD_HW    apt_beacon_white_glow       1.0     1.0     1.0     1.0     3           2 5 2   -5      -4      -56     -55     0       0       0       0

BILLBOARD_HW    apt_beacon_white_mil_glow   1.0     1.0     1.0     0.7     0.7         1 3 7   0       0       -6      -5      0       0       0       0
BILLBOARD_HW    apt_beacon_white_mil_glow   1.0     1.0     1.0     0.8     2.5         1 3 7   0       0       -61     -60     0       0       0       0
BILLBOARD_HW    apt_beacon_white_mil_glow   1.0     1.0     1.0     1.0     3           2 5 2   0       0       -401    -400    0       0       0       0
BILLBOARD_HW    apt_beacon_white_mil_glow   1.0     1.0     1.0     1.0     3           2 5 2   5       0       -401    -400    0       0       0       0
BILLBOARD_HW    apt_beacon_white_mil_glow   1.0     1.0     1.0     1.0     3           2 5 2   -5      0       -401    -400    0       0       0       0
BILLBOARD_HW    apt_beacon_white_mil_glow   1.0     1.0     1.0     1.0     3           2 5 2   10      0       -401    -400    0       0       0       0
BILLBOARD_HW    apt_beacon_white_mil_glow   1.0     1.0     1.0     1.0     3           2 5 2   -10     0       -401    -400    0       0       0       0
BILLBOARD_HW    apt_beacon_white_mil_glow   1.0     1.0     1.0     1.0     3           2 5 2   15      0       -401    -400    0       0       0       0
BILLBOARD_HW    apt_beacon_white_mil_glow   1.0     1.0     1.0     1.0     3           2 5 2   -15     0       -401    -400    0       0       0       0
BILLBOARD_HW    apt_beacon_white_mil_glow   1.0     1.0     1.0     1.0     3           2 5 2   20      0       -401    -400    0       0       0       0
BILLBOARD_HW    apt_beacon_white_mil_glow   1.0     1.0     1.0     1.0     3           2 5 2   -20     0       -401    -400    0       0       0       0

BILLBOARD_HW    apt_beacon_green_glow       0.25    1.0     0.85    0.7     0.7         1 3 7   0       0       -6      -5      0       0       0       0
BILLBOARD_HW    apt_beacon_green_glow       0.25    1.0     0.85    0.8     2.5         1 3 7   0       0       -31     -30     0       0       0       0
BILLBOARD_HW    apt_beacon_green_glow       0.25    1.0     0.85    1.0     3           2 5 2   0       4       -56     -55     0       0       0       0
BILLBOARD_HW    apt_beacon_green_glow       0.25    1.0     0.85    1.0     3           2 5 2   0       -4      -56     -55     0       0       0       0

BILLBOARD_HW    apt_beacon_yellow_glow      1.0     0.55    0.1     0.7     0.7         1 3 7   0       0       -6      -5      0       0       0       0
BILLBOARD_HW    apt_beacon_yellow_glow      1.0     0.55    0.1     0.8     2.5         1 4 6   0       0       -31     -30     0       0       0       0
BILLBOARD_HW    apt_beacon_yellow_glow      1.0     0.55    0.1     1.0     3           2 5 2   0       4       -56     -55     0       0       0       0
BILLBOARD_HW    apt_beacon_yellow_glow      1.0     0.55    0.1     1.0     3           2 5 2   0       -4      -56     -55     0       0       0       0


BILLBOARD_SW    VASI                    1       1       1       1       50000cd         1 4 0   0       0       0       1                                       sim/graphics/animation/lights/vasi_papi
BILLBOARD_SW    VASI3                   1       1       1       1       50000cd         1 6 0   0       0       0       1                                       sim/graphics/animation/lights/vasi3

# Ben - a good colour for strobe spill is RGBA=0.745, 0.725, 1.0, 0.1.  size = 5.0,  width = 0.  (big area, low level).

#               Name                    R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref

# HIRL / APPROACH LIGHTING SET TO 25% INTENSITY

BILLBOARD_SW    appch_rabbit_o          0.99    0.97    1.33    1       25000cd     1 2 6   0       0       0       1                                       sim/graphics/animation/lights/rabbit
SPILL_SW        appch_rabbit_o          0.99    0.97    1.33    0.9     25000cd             0       0       0       1                                       sim/graphics/animation/lights/rabbit

BILLBOARD_SW    appch_rabbit_u          0.99    0.97    1.33    1       75000cd     1 2 6   0       0.071   0.991   0.92                                    sim/graphics/animation/lights/rabbit
SPILL_SW        appch_rabbit_u          0.99    0.97    1.33    0.9     75000cd             0       0.071   0.991   0.92                                    sim/graphics/animation/lights/rabbit

BILLBOARD_SW    appch_strobe_o          0.99    0.725   1.0     1       25000cd     1 2 6   0       0       0       1                                       sim/graphics/animation/lights/strobe
SPILL_SW        appch_strobe_o          0.99    0.725   1.0     0.9     25000cd             0       0       0       1                                       sim/graphics/animation/lights/strobe

BILLBOARD_SW    appch_strobe_u          0.99    0.97    1.33    1       75000cd     1 2 6   0       0.071   0.991   0.92                                    sim/graphics/animation/lights/strobe
SPILL_SW        appch_strobe_u          0.99    0.97    1.33    0.9     75000cd             0       0.071   0.991   0.92                                    sim/graphics/animation/lights/strobe

BILLBOARD_SW    inset_appch_rabbit_o    0.99    0.97    1.33    1       10000cd     1 2 6   0       0       0       1                                       sim/graphics/animation/lights/rabbit
SPILL_SW        inset_appch_rabbit_o_sp 0.99    0.97    1.33    1       10000cd             0       0       0       1                                       sim/graphics/animation/lights/rabbit

BILLBOARD_SW    inset_appch_rabbit_u    0.99    0.97    1.33    1       30000cd     1 2 6   0       0.12    0.989   0.97                                    sim/graphics/animation/lights/rabbit
SPILL_SW        inset_appch_rabbit_u_sp 0.99    0.97    1.33    1       10000cd             0       0.12    0.989   0.97                                    sim/graphics/animation/lights/rabbit

BILLBOARD_SW    inset_appch_strobe_o    0.99    0.97    1.33    1       15000cd     1 2 6   0       0       0       1                                       sim/graphics/animation/lights/strobe
SPILL_SW        inset_appch_strobe_o_sp 0.99    0.97    1.33    1       15000cd             0       0       0       1                                       sim/graphics/animation/lights/strobe

BILLBOARD_SW    inset_appch_strobe_u    0.99    0.97    1.33    1       45000cd     1 2 6   0       0.12    0.989   0.97                                    sim/graphics/animation/lights/strobe
SPILL_SW        inset_appch_strobe_u_sp 0.99    0.97    1.33    1       15000cd             0       0.12    0.989   0.97                                    sim/graphics/animation/lights/strobe


#               Name                R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref

BILLBOARD_HW    TDZL                1.32    0.93    0.79    1       1500cd      1 5 2   0.0     0.070   0.997   0.990   0       0       0       1
BILLBOARD_HW    TDZL                1.32    0.93    0.79    1       75cd        1 5 2   0.0     0.070   0.997   0.600   0       0       0       1
SPILL_HW_DIR    TDZL                1.32    0.93    0.79    1.0     1500cd              0.0     0.070   0.997   0.990                           1
SPILL_HW_DIR    TDZL                1.32    0.93    0.79    1.0     25cd                0.0     0.070   0.997   0.600                           1

BILLBOARD_HW    TDZL_left           1.32    0.93    0.79    1       1500cd      1 5 2   0.070   0.070   0.997   0.990   0       0       0       1
BILLBOARD_HW    TDZL_left           1.32    0.93    0.79    1       75cd        1 5 2   0.070   0.070   0.997   0.600   0       0       0       1
SPILL_HW_DIR    TDZL_left           1.32    0.93    0.79    1.0     1500cd              0.070   0.070   0.997   0.990                           1
SPILL_HW_DIR    TDZL_left           1.32    0.93    0.79    1.0     25cd                0.070   0.070   0.997   0.600                           1

BILLBOARD_HW    TDZL_right          1.32    0.93    0.79    1       1500cd      1 5 2   -0.070  0.070   0.997   0.990   0       0       0       1
BILLBOARD_HW    TDZL_right          1.32    0.93    0.79    1       75cd        1 5 2   -0.070  0.070   0.997   0.600   0       0       0       1
SPILL_HW_DIR    TDZL_right          1.32    0.93    0.79    1.0     1500cd              -0.070  0.070   0.997   0.990                           1
SPILL_HW_DIR    TDZL_right          1.32    0.93    0.79    1.0     25cd                -0.070  0.070   0.997   0.600                           1

BILLBOARD_HW    appch_w             1.36    0.92    0.78    1       5212cd      1 2 6   0       0.118   0.993   0.951   0       0       0       1
BILLBOARD_HW    appch_w             1.36    0.92    0.78    1       250cd       1 2 6   0       0.118   0.993   0.500   0       0       0       1
SPILL_HW_DIR    appch_w             1.36    0.92    0.78    1       5212cd              0       0.118   0.993   0.951                           1

BILLBOARD_HW    appch_r             3.61    0.31    0.14    1       2432cd      1 3 6   0       0.118   0.993   0.934   0       0       0       1
BILLBOARD_HW    appch_r             3.61    0.31    0.14    1       125cd       1 3 6   0       0.118   0.993   0.500   0       0       0       1
SPILL_HW_DIR    appch_r             3.61    0.31    0.14    1       2432cd              0       0.118   0.993   0.934                           1

SPILL_GND       TDZL_halo           1   1   4   4
## INSET APPROACH LIGHT SPILLS ARE SPECIFIED AT HALF CANDELA AS THERE ARE TWO SEPARATE LIGHTS PER FIXTURE - BILLBOARDS ARE NOT AWARE OF EACHOTHER

BILLBOARD_HW    inset_appch_w       1.36    0.92    0.78    1       5000cd      1 5 2   0       0.122   0.992   0.937   0       0       0       1
BILLBOARD_HW    inset_appch_w       1.36    0.92    0.78    1       250cd       1 5 2   0       0.122   0.992   0.600   0       0       0       1
SPILL_HW_DIR    inset_appch_w       1.36    0.92    0.78    1       2500cd              0       0.122   0.992   0.937                           1
SPILL_HW_DIR    inset_appch_w       1.36    0.92    0.78    1       125cd               0       0.122   0.992   0.600                           1

BILLBOARD_HW    inset_appch_r       3.61    0.31    0.14    1       1507cd      1 7 2   0       0.105   0.995   0.984   0       0       0       1
BILLBOARD_HW    inset_appch_r       3.61    0.31    0.14    1       75cd        1 7 2   0       0.105   0.995   0.600   0       0       0       1
SPILL_HW_DIR    inset_appch_r       3.61    0.31    0.14    1       754cd               0       0.105   0.995   0.984                           1
SPILL_HW_DIR    inset_appch_r       3.61    0.31    0.14    1       38cd                0       0.105   0.995   0.600                           1

SPILL_GND       inset_appch_w_halo      1   1   4   4
SPILL_GND       inset_appch_r_halo      1   1   6   4

BILLBOARD_HW    inset_appch_g       0.0     1.36    0.35    1       1507cd      1 7 2   0       0.105   0.995   0.984   0       0       0       1
BILLBOARD_HW    inset_appch_g       0.0     1.36    0.35    1       75cd        1 7 2   0       0.105   0.995   0.600   0       0       0       1
SPILL_HW_DIR    inset_appch_g       0.0     1.36    0.35    1       754cd               0       0.105   0.995   0.984                           1
SPILL_HW_DIR    inset_appch_g       0.0     1.36    0.35    1       38cd                0       0.105   0.995   0.600                           1

#               Name            R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref

## HIRL CORE

BILLBOARD_HW    edge_w          1.39    0.91    0.77    1       4500cd      1 0 5   0.061   0.061   0.996   0.990   0       0       0       1
SPILL_HW_DIR    edge_w          1.39    0.91    0.77    1       4500cd              0.061   0.061   0.996   0.990                           1
BILLBOARD_HW    edge_w_rev      1.39    0.91    0.77    1       4500cd      1 0 5   0.061   0.061   -0.996  0.990   0       0       0       1   
SPILL_HW_DIR    edge_w_rev      1.39    0.91    0.77    1       4500cd              0.061   0.061   -0.996  0.990                           1

BILLBOARD_HW    edge_y          1.75    0.88    0.0     1       2250cd      1 1 5   0.061   0.061   0.996   0.990   0       0       0       1
SPILL_HW_DIR    edge_y          1.75    0.88    0.0     1       2250cd              0.061   0.061   0.996   0.990                           1
BILLBOARD_HW    edge_y_rev      1.75    0.88    0.0     1       2250cd      1 1 5   0.061   0.061   -0.996  0.990   0       0       0       1
SPILL_HW_DIR    edge_y_rev      1.75    0.88    0.0     1       2250cd              0.061   0.061   -0.996  0.990                           1

BILLBOARD_HW    edge_r          4.62    0.0     0.24    1       900cd       1 2 5   0.061   0.061   0.996   0.990   0       0       0       1
SPILL_HW_DIR    edge_r          4.62    0.0     0.24    1       900cd               0.061   0.061   0.996   0.990                           1
BILLBOARD_HW    edge_r_rev      4.62    0.0     0.24    1       900cd       1 2 5   0.061   0.061   -0.996  0.990   0       0       0       1
SPILL_HW_DIR    edge_r_rev      4.62    0.0     0.24    1       900cd               0.061   0.061   -0.996  0.990                           1

## HIRL EDGES

BILLBOARD_HW    edge_w          1.39    0.91    0.77    1       45cd        1 0 5   0.061   0.061   0.996   0.044   0       0       0       1
SPILL_HW_DIR    edge_w          1.39    0.91    0.77    1       45cd                0.061   0.061   0.996   0.044                           1
BILLBOARD_HW    edge_w_rev      1.39    0.91    0.77    1       45cd        1 0 5   0.061   0.061   -0.996  0.044   0       0       0       1   
SPILL_HW_DIR    edge_w_rev      1.39    0.91    0.77    1       45cd                0.061   0.061   -0.996  0.044                           1

BILLBOARD_HW    edge_y          1.75    0.88    0.0     1       23cd        1 1 5   0.061   0.061   0.996   0.044   0       0       0       1
SPILL_HW_DIR    edge_y          1.75    0.88    0.0     1       23cd                0.061   0.061   0.996   0.044                           1
BILLBOARD_HW    edge_y_rev      1.75    0.88    0.0     1       23cd        1 1 5   0.061   0.061   -0.996  0.044   0       0       0       1
SPILL_HW_DIR    edge_y_rev      1.75    0.88    0.0     1       23cd                0.061   0.061   -0.996  0.044                           1

BILLBOARD_HW    edge_r          4.62    0.0     0.24    1       9cd         1 2 5   0.061   0.061   0.996   0.044   0       0       0       1
SPILL_HW_DIR    edge_r          4.62    0.0     0.24    1       9cd                 0.061   0.061   0.996   0.044                           1
BILLBOARD_HW    edge_r_rev      4.62    0.0     0.24    1       9cd         1 2 5   0.061   0.061   -0.996  0.044   0       0       0       1
SPILL_HW_DIR    edge_r_rev      4.62    0.0     0.24    1       9cd                 0.061   0.061   -0.996  0.044                           1

## HIRL INSET CORE

BILLBOARD_HW    inset_edge_w        1.36    0.92    0.78    1.0     4500cd      1 5 2   0.061   0.061   0.996   0.990   0       0       0       1
SPILL_HW_DIR    inset_edge_w        1.36    0.92    0.78    1.0     2250cd              0.061   0.061   0.996   0.990                           1
BILLBOARD_HW    inset_edge_w_rev    1.36    0.92    0.78    1.0     4500cd      1 5 2   0.061   0.061   -0.996  0.990   0       0       0       1
SPILL_HW_DIR    inset_edge_w_rev    1.36    0.92    0.78    1.0     2250cd              0.061   0.061   -0.996  0.990                           1

BILLBOARD_HW    inset_edge_y        1.67    0.90    0.0     1.0     2250cd      1 5 1   0.061   0.061   0.996   0.990   0       0       0       1
SPILL_HW_DIR    inset_edge_y        1.67    0.90    0.0     1.0     1125cd              0.061   0.061   0.996   0.990                           1
BILLBOARD_HW    inset_edge_y_rev    1.67    0.90    0.0     1.0     2250cd      1 5 1   0.061   0.061   -0.996  0.990   0       0       0       1
SPILL_HW_DIR    inset_edge_y_rev    1.67    0.90    0.0     1.0     1125cd              0.061   0.061   -0.996  0.990                           1

BILLBOARD_HW    inset_edge_r        3.61    0.31    0.14    1.0     900cd       1 7 2   0.061   0.061   0.996   0.990   0       0       0       1
SPILL_HW_DIR    inset_edge_r        3.61    0.31    0.14    1.0     450cd               0.061   0.061   0.996   0.990                           1
BILLBOARD_HW    inset_edge_r_rev    3.61    0.31    0.14    1.0     900cd       1 7 2   0.061   0.061   -0.996  0.990   0       0       0       1
SPILL_HW_DIR    inset_edge_r_rev    3.61    0.31    0.14    1.0     450cd               0.061   0.061   -0.996  0.990                           1

## HIRL INSET EDGES

BILLBOARD_HW    inset_edge_w        1.36    0.92    0.78    1.0     45cd        1 5 2   0.061   0.061   0.996   0.35    0       0       0       1
SPILL_HW_DIR    inset_edge_w        1.36    0.92    0.78    1.0     23cd                0.061   0.061   0.996   0.35                            1
BILLBOARD_HW    inset_edge_w_rev    1.36    0.92    0.78    1.0     45cd        1 5 2   0.061   0.061   -0.996  0.35    0       0       0       1
SPILL_HW_DIR    inset_edge_w_rev    1.36    0.92    0.78    1.0     23cd                0.061   0.061   -0.996  0.35                            1

BILLBOARD_HW    inset_edge_y        1.67    0.90    0.0     1.0     23cd        1 5 1   0.061   0.061   0.996   0.35    0       0       0       1
SPILL_HW_DIR    inset_edge_y        1.67    0.90    0.0     1.0     12cd                0.061   0.061   0.996   0.35                            1
BILLBOARD_HW    inset_edge_y_rev    1.67    0.90    0.0     1.0     23cd        1 5 1   0.061   0.061   -0.996  0.35    0       0       0       1
SPILL_HW_DIR    inset_edge_y_rev    1.67    0.90    0.0     1.0     12cd                0.061   0.061   -0.996  0.35                            1

BILLBOARD_HW    inset_edge_r        3.61    0.31    0.14    1.0     9cd         1 7 2   0.061   0.061   0.996   0.35    0       0       0       1
SPILL_HW_DIR    inset_edge_r        3.61    0.31    0.14    1.0     5cd                 0.061   0.061   0.996   0.35                            1
BILLBOARD_HW    inset_edge_r_rev    3.61    0.31    0.14    1.0     9cd         1 7 2   0.061   0.061   -0.996  0.35    0       0       0       1
SPILL_HW_DIR    inset_edge_r_rev    3.61    0.31    0.14    1.0     5cd                 0.061   0.061   -0.996  0.35                            1

#               Name            R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref

## HIRL THRESHOLD CORE

BILLBOARD_HW    thresh_r        3.61    0.31    0.14    1       1500cd      1 3 6   0       0.043   0.999   0.990   0       0       0       1
SPILL_HW_DIR    thresh_r        3.61    0.31    0.14    0.5     1500cd              0       0.043   0.999   0.990                           1
BILLBOARD_HW    thresh_r_rev    3.61    0.31    0.14    1       1500cd      1 3 6   0       0.043   -0.999  0.990   0       0       0       1
SPILL_HW_DIR    thresh_r_rev    3.61    0.31    0.14    0.5     1500cd              0       0.043   -0.999  0.990                           1

BILLBOARD_HW    thresh_g        0.10    1.33    0.36    1       1500cd      1 5 6   0.061   0.061   0.995   0.990   0       0       0       1
SPILL_HW_DIR    thresh_g        0.10    1.33    0.36    0.5     1500cd              0.061   0.061   0.995   0.990                           1
BILLBOARD_HW    thresh_g_rev    0.10    1.33    0.36    1       1500cd      1 5 6   0.061   0.061   -0.995  0.990   0       0       0       1
SPILL_HW_DIR    thresh_g_rev    0.10    1.33    0.36    0.5     1500cd              0.061   0.061   -0.995  0.990                           1

## HIRL THRESHOLD EDGES

BILLBOARD_HW    thresh_r        3.61    0.31    0.14    1       15cd        1 3 6   0       0.043   0.999   0.259   0       0       0       1
SPILL_HW_DIR    thresh_r        3.61    0.31    0.14    0.5     15cd                0       0.043   0.999   0.259                           1
BILLBOARD_HW    thresh_r_rev    3.61    0.31    0.14    1       15cd        1 3 6   0       0.043   -0.999  0.259   0       0       0       1
SPILL_HW_DIR    thresh_r_rev    3.61    0.31    0.14    0.5     15cd                0       0.043   -0.999  0.259                           1

BILLBOARD_HW    thresh_g        0.10    1.33    0.36    1       15cd        1 5 6   0.061   0.061   0.995   0.259   0       0       0       1
SPILL_HW_DIR    thresh_g        0.10    1.33    0.36    0.5     15cd                0.061   0.061   0.995   0.259                           1
BILLBOARD_HW    thresh_g_rev    0.10    1.33    0.36    1       15cd        1 5 6   0.061   0.061   -0.995  0.259   0       0       0       1
SPILL_HW_DIR    thresh_g_rev    0.10    1.33    0.36    0.5     15cd                0.061   0.061   -0.995  0.259                           1   

SPILL_GND       thresh_g_halo       1   1   1   4
SPILL_GND_REV   thresh_g_rev_halo   1   1   1   4
SPILL_GND       thresh_r_halo       0.7 1   2   4
SPILL_GND_REV   thresh_r_rev_halo   0.7 1   2   4
SPILL_GND       thresh_gr_halo      1   1   1   2
SPILL_GND       thresh_rr_halo      1   1   2   3

#               Name                    R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref

## HIRL INSET THRESHOLD CORE

BILLBOARD_HW    inset_thresh_r          4.62    0.0     0.24    1       1500cd      1 3 6   0       0.043   0.999   0.990   0       0       0       1
SPILL_HW_DIR    inset_thresh_r          4.62    0.0     0.24    0.5     750cd               0       0.043   0.999   0.990                           1
BILLBOARD_HW    inset_thresh_r_rev      4.62    0.0     0.24    1       1500cd      1 3 6   0       0.043   -0.999  0.990   0       0       0       1
SPILL_HW_DIR    inset_thresh_r_rev      4.62    0.0     0.24    0.5     750cd               0       0.043   -0.999  0.990                           1

BILLBOARD_HW    inset_thresh_g          0.0     1.36    0.35    1       1500cd      1 5 6   0.061   0.061   0.995   0.990   0       0       0       1
SPILL_HW_DIR    inset_thresh_g          0.0     1.36    0.35    0.5     750cd               0.061   0.061   0.995   0.990                           1
BILLBOARD_HW    inset_thresh_g_rev      0.0     1.36    0.35    1       1500cd      1 5 6   0.061   0.061   -0.995  0.990   0       0       0       1
SPILL_HW_DIR    inset_thresh_g_rev      0.0     1.36    0.35    0.5     750cd               0.061   0.061   -0.995  0.990                           1

## HIRL INSET THRESHOLD EDGES

BILLBOARD_HW    inset_thresh_r          4.62    0.0     0.24    1       15cd        1 3 6   0       0.043   0.999   0.35    0       0       0       1
SPILL_HW_DIR    inset_thresh_r          4.62    0.0     0.24    0.5     8cd                 0       0.043   0.999   0.35                            1
BILLBOARD_HW    inset_thresh_r_rev      4.62    0.0     0.24    1       15cd        1 3 6   0       0.043   -0.999  0.35    0       0       0       1
SPILL_HW_DIR    inset_thresh_r_rev      4.62    0.0     0.24    0.5     8cd                 0       0.043   -0.999  0.35                            1

BILLBOARD_HW    inset_thresh_g          0.0     1.36    0.35    1       15cd        1 5 6   0.061   0.061   0.995   0.35    0       0       0       1
SPILL_HW_DIR    inset_thresh_g          0.0     1.36    0.35    0.5     8cd                 0.061   0.061   0.995   0.35                            1
BILLBOARD_HW    inset_thresh_g_rev      0.0     1.36    0.35    1       15cd        1 5 6   0.061   0.061   -0.995  0.35    0       0       0       1
SPILL_HW_DIR    inset_thresh_g_rev      0.0     1.36    0.35    0.5     8cd                 0.061   0.061   -0.995  0.35                            1

SPILL_GND       inset_thresh_g_halo         1   1   5   4
SPILL_GND_REV   inset_thresh_g_rev_halo     1   1   5   4
SPILL_GND       inset_thresh_r_halo         1   1   6   4
SPILL_GND_REV   inset_thresh_r_rev_halo     1   1   6   4

## MIRL

BILLBOARD_HW    edge_mirl_omni_w            1.39    0.91    0.77    1       250cd       1 0 5   0       0       0       1       0       0       0       1
SPILL_HW_DIR    edge_mirl_omni_w            1.39    0.91    0.77    0.85    250cd               0       0       0       1                               1

BILLBOARD_HW    edge_mirl_w                 1.39    0.91    0.77    1       250cd       1 0 5   0       0.071   0.991   0.001   0       0       0       1
SPILL_HW_DIR    edge_mirl_w                 1.39    0.91    0.77    0.85    250cd               0       0.071   0.991   0.001                           1
BILLBOARD_HW    edge_mirl_w_rev             1.39    0.91    0.77    1       250cd       1 0 5   0       0.071   -0.991  0.001   0       0       0       1   
SPILL_HW_DIR    edge_mirl_w_rev             1.39    0.91    0.77    0.85    250cd               0       0.071   -0.991  0.001                           1

BILLBOARD_HW    edge_mirl_omni_y            1.75    0.88    0.0     1       150cd       1 1 5   0       0       0       1       0       0       0       1
SPILL_HW_DIR    edge_mirl_omni_y            1.75    0.88    0.0     0.85    150cd               0       0       0       1                               1

BILLBOARD_HW    edge_mirl_y                 1.75    0.88    0.0     1       150cd       1 1 5   0       0.071   0.991   0.001   0       0       0       1
SPILL_HW_DIR    edge_mirl_y                 1.75    0.88    0.0     0.85    150cd               0       0.071   0.991   0.001                           1
BILLBOARD_HW    edge_mirl_y_rev             1.75    0.88    0.0     1       150cd       1 1 5   0       0.071   -0.991  0.001   0       0       0       1
SPILL_HW_DIR    edge_mirl_y_rev             1.75    0.88    0.0     0.85    150cd               0       0.071   -0.991  0.001                           1

BILLBOARD_HW    edge_mirl_r                 4.62    0.0     0.24    1       50cd        1 2 5   0       0.071   0.991   0.001   0       0       0       1
SPILL_HW_DIR    edge_mirl_r                 4.62    0.0     0.24    0.85    50cd                0       0.071   0.991   0.001                           1
BILLBOARD_HW    edge_mirl_r_rev             4.62    0.0     0.24    1       50cd        1 2 5   0       -0.071  -0.991  0.001   0       0       0       1
SPILL_HW_DIR    edge_mirl_r_rev             4.62    0.0     0.24    0.85    50cd                0       -0.071  -0.991  0.001                           1

BILLBOARD_HW    inset_edge_mirl_w           1.36    0.92    0.78    1.0     300cd       1 5 2   0.0     0.12    0.989   0.82    0       0       0       1
SPILL_HW_DIR    inset_edge_mirl_w           1.36    0.92    0.78    0.85    150cd               0.0     0.12    0.989   0.82                            1
BILLBOARD_HW    inset_edge_mirl_w_rev       1.36    0.92    0.78    1.0     300cd       1 5 2   0       0.12    -0.989  0.82    0       0       0       1
SPILL_HW_DIR    inset_edge_mirl_w_rev       1.36    0.92    0.78    0.85    150cd               0.0     0.12    -0.989  0.82                            1

BILLBOARD_HW    inset_edge_mirl_y           1.67    0.90    0.0     1.0     200cd       1 5 1   0       0.12    0.989   0.82    0       0       0       1
SPILL_HW_DIR    inset_edge_mirl_y           1.67    0.90    0.0     0.85    100cd               0.0     0.12    0.989   0.82                            1
BILLBOARD_HW    inset_edge_mirl_y_rev       1.67    0.90    0.0     1.0     200cd       1 5 1   0       0.12    -0.989  0.82    0       0       0       1
SPILL_HW_DIR    inset_edge_mirl_y_rev       1.67    0.90    0.0     0.85    100cd               0.0     0.12    -0.989  0.82                            1

BILLBOARD_HW    inset_edge_mirl_r           3.61    0.31    0.14    1.0     80cd        1 5 1   0       0.12    0.989   0.82    0       0       0       1
SPILL_HW_DIR    inset_edge_mirl_r           3.61    0.31    0.14    0.85    80cd                0.0     0.12    0.989   0.82                            1
BILLBOARD_HW    inset_edge_mirl_r_rev       3.61    0.31    0.14    1.0     80cd        1 5 1   0       0.12    -0.989  0.82    0       0       0       1
SPILL_HW_DIR    inset_edge_mirl_r_rev       3.61    0.31    0.14    0.85    80cd                0.0     0.12    -0.989  0.82                            1


BILLBOARD_HW    thresh_mirl_r               3.61    0.31    0.14    1       50cd        1 3 6   0       0       1       0.75    0       0       0       1
SPILL_HW_DIR    thresh_mirl_r               3.61    0.31    0.14    0.5     50cd                0       0       1       0.75                            1
BILLBOARD_HW    thresh_mirl_r_rev           3.61    0.31    0.14    1       50cd        1 3 6   0       0       -1      0.75    0       0       0       1
SPILL_HW_DIR    thresh_mirl_r_rev           3.61    0.31    0.14    0.5     50cd                0       0       -1      0.75                            1

BILLBOARD_HW    thresh_mirl_g               0.10    1.33    0.36    1       300cd       1 5 6   0       0       1       0.75    0       0       0       1
SPILL_HW_DIR    thresh_mirl_g               0.10    1.33    0.36    0.5     300cd               0       0       1       0.75                            1
BILLBOARD_HW    thresh_mirl_g_rev           0.10    1.33    0.36    1       300cd       1 5 6   0       0       -1      0.75    0       0       0       1
SPILL_HW_DIR    thresh_mirl_g_rev           0.10    1.33    0.36    0.5     300cd               0       0       -1      0.75                            1   

BILLBOARD_HW    inset_thresh_mirl_r         4.62    0.0     0.24    1       50cd        1 3 6   0       0.043   0.999   0.82    0       0       0       1
SPILL_HW_DIR    inset_thresh_mirl_r         4.62    0.0     0.24    0.5     30cd                0       0.043   0.999   0.82                            1
BILLBOARD_HW    inset_thresh_mirl_r_rev     4.62    0.0     0.24    1       50cd        1 3 6   0       0.043   -0.999  0.82    0       0       0       1
SPILL_HW_DIR    inset_thresh_mirl_r_rev     4.62    0.0     0.24    0.5     30cd                0       0.043   -0.999  0.82                            1

BILLBOARD_HW    inset_thresh_mirl_g         0.0     1.36    0.35    1       300cd       1 5 6   0       0.077   0.997   0.82    0       0       0       1
SPILL_HW_DIR    inset_thresh_mirl_g         0.0     1.36    0.35    0.5     150cd               0       0.077   0.997   0.82                            1
BILLBOARD_HW    inset_thresh_mirl_g_rev     0.0     1.36    0.35    1       300cd       1 5 6   0       0.077   -0.997  0.82    0       0       0       1
SPILL_HW_DIR    inset_thresh_mirl_g_rev     0.0     1.36    0.35    0.5     150cd               0       0.077   -0.997  0.82                            1

## LIRL

BILLBOARD_HW    edge_lirl_omni_w            1.39    0.95    0.38    1       50cd        1 0 5   0       0       0       1       0       0       0       1
SPILL_HW_DIR    edge_lirl_omni_w            1.39    0.95    0.38    0.85    50cd                0       0       0       1                               1

BILLBOARD_HW    inset_edge_lirl_w           1.39    0.95    0.38    1.0     50cd        1 5 2   0.0     0.12    0.989   0.82    0       0       0       1
SPILL_HW_DIR    inset_edge_lirl_w           1.39    0.95    0.38    0.85    50cd                0.0     0.12    0.989   0.82                            1
BILLBOARD_HW    inset_edge_lirl_w_rev       1.39    0.95    0.38    1.0     50cd        1 5 2   0       0.12    -0.989  0.82    0       0       0       1
SPILL_HW_DIR    inset_edge_lirl_w_rev       1.39    0.95    0.38    0.85    50cd                0.0     0.12    -0.989  0.82                            1

BILLBOARD_HW    thresh_lirl_r               3.61    0.31    0.14    1       15cd        1 3 6   0       0       1       0.6     0       0       0       1
SPILL_HW_DIR    thresh_lirl_r               3.61    0.31    0.14    0.5     15cd                0       0       1       0.6                             1
BILLBOARD_HW    thresh_lirl_r_rev           3.61    0.31    0.14    1       15cd        1 3 6   0       0       -1      0.6     0       0       0       1
SPILL_HW_DIR    thresh_lirl_r_rev           3.61    0.31    0.14    0.5     15cd                0       0       -1      0.6                             1

BILLBOARD_HW    thresh_lirl_g               0.10    1.33    0.36    1       30cd        1 5 6   0       0       1       0.6     0       0       0       1
SPILL_HW_DIR    thresh_lirl_g               0.10    1.33    0.36    0.5     30cd                0       0       1       0.6                             1
BILLBOARD_HW    thresh_lirl_g_rev           0.10    1.33    0.36    1       30cd        1 5 6   0       0       -1      0.6     0       0       0       1
SPILL_HW_DIR    thresh_lirl_g_rev           0.10    1.33    0.36    0.5     30cd                0       0       -1      0.6                             1

BILLBOARD_HW    inset_thresh_lirl_r         4.62    0.0     0.24    1       15cd        1 3 6   0       0.043   0.999   0.82    0       0       0       1
SPILL_HW_DIR    inset_thresh_lirl_r         4.62    0.0     0.24    0.5     10cd                0       0.043   0.999   0.82                            1
BILLBOARD_HW    inset_thresh_lirl_r_rev     4.62    0.0     0.24    1       15cd        1 3 6   0       0.043   -0.999  0.82    0       0       0       1
SPILL_HW_DIR    inset_thresh_lirl_r_rev     4.62    0.0     0.24    0.5     10cd                0       0.043   -0.999  0.82                            1

BILLBOARD_HW    inset_thresh_lirl_g         0.0     1.36    0.35    1       30cd        1 5 6   0       0.077   0.997   0.82    0       0       0       1
SPILL_HW_DIR    inset_thresh_lirl_g         0.0     1.36    0.35    0.5     20cd                0       0.077   0.997   0.82                            1
BILLBOARD_HW    inset_thresh_lirl_g_rev     0.0     1.36    0.35    1       30cd        1 5 6   0       0.077   -0.997  0.82    0       0       0       1
SPILL_HW_DIR    inset_thresh_lirl_g_rev     0.0     1.36    0.35    0.5     20cd                0       0.077   -0.997  0.82                            1   



#               Name                R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref

SPILL_GND       inset_edge_w_halo           1   1   4   4
SPILL_GND_REV   inset_edge_w_rev_halo       1   1   4   4
SPILL_GND       inset_edge_y_halo           1   1   7   4
SPILL_GND_REV   inset_edge_y_rev_halo       1   1   7   4
SPILL_GND       inset_edge_r_halo           1   1   6   4
SPILL_GND_REV   inset_edge_r_rev_halo       1   1   6   4

SPILL_GND       edge_ww_halo        1   1   0   3
SPILL_GND       edge_yy_halo        1   1   1   3
SPILL_GND_REV   edge_rw_halo        1   1   0   2
SPILL_GND_REV   edge_ry_halo        1   1   2   2
SPILL_GND       edge_yw_halo        1   1   3   2
SPILL_GND       edge_r_halo         1   1   2   4



#               Name            R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

BILLBOARD_HW    RCLS_w          1.36    0.92    0.78    1       5000cd          1 5 2   0.0     0.12    0.989   0.82    0       0       0       1
SPILL_HW_DIR    RCLS_w          1.36    0.92    0.78    1.0     5000cd                  0.0     0.12    0.989   0.82                            1
BILLBOARD_HW    RCLS_w_rev      1.36    0.92    0.78    1       5000cd          1 5 2   0.0     0.12    -0.989  0.82    0       0       0       1
SPILL_HW_DIR    RCLS_w_rev      1.36    0.92    0.78    1.0     5000cd                  0.0     0.12    -0.989  0.82                            1

BILLBOARD_HW    RCLS_r          3.61    0.31    0.14    1       750cd           1 7 2   0.0     0.12    0.989   0.82    0       0       0       1
SPILL_HW_DIR    RCLS_r          3.61    0.31    0.14    1.0     750cd                   0.0     0.12    0.989   0.82                            1
BILLBOARD_HW    RCLS_r_rev      3.61    0.31    0.14    1       750cd           1 7 2   0.0     0.12    -0.989  0.82    0       0       0       1
SPILL_HW_DIR    RCLS_r_rev      3.61    0.31    0.14    1.0     750cd                   0.0     0.12    -0.989  0.82                            1

SPILL_GND       RCLS_w_halo         1   1   4   4
SPILL_GND_REV   RCLS_w_rev_halo     1   1   4   4
SPILL_GND       RCLS_r_halo         1   1   6   4
SPILL_GND_REV   RCLS_r_rev_halo     1   1   6   4

#               Name            R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref

BILLBOARD_HW    taxi_b          0.34    0.34    9.50    1.0     30cd        1 3 5   0.0     0.0     0.0     1.0     0       0       0       1
SPILL_HW_DIR    taxi_b          0.34    0.34    9.50    0.4     30cd                0.0     0.0     0.0     1.0                             1
BILLBOARD_HW    taxi_r          3.61    0.31    0.14    1.0     300cd       1 2 5   0.0     0.0     0.0     1.0     0       0       0       1
SPILL_HW_DIR    taxi_r          3.61    0.31    0.14    0.4     300cd               0.0     0.0     0.0     1.0                             1

SPILL_GND       taxi_b_halo     1   1   3   3
SPILL_GND       taxi_r_halo     1   1   2   3

BILLBOARD_HW    taxi_g          0.0     1.36    0.35    1.0     200cd       1 7 1   0.0     0.087   0.996   0.866   0       0       0       1
SPILL_HW_DIR    taxi_g          0.0     1.36    0.35    0.4     200cd               0.0     0.087   0.996   0.866                           1
BILLBOARD_HW    taxi_g_rev      0.0     1.36    0.35    1.0     200cd       1 7 1   0.0     0.087   -0.996  0.866   0       0       0       1
SPILL_HW_DIR    taxi_g_rev      0.0     1.36    0.35    0.4     200cd               0.0     0.087   -0.996  0.866                           1

BILLBOARD_HW    taxi_y          1.56    0.93    0.0     1.0     200cd       1 5 1   0.0     0.087   0.996   0.866   0       0       0       1
SPILL_HW_DIR    taxi_y          1.56    0.93    0.0     0.4     200cd               0.0     0.087   0.996   0.866                           1
BILLBOARD_HW    taxi_y_rev      1.56    0.93    0.0     1.0     200cd       1 5 1   0.0     0.087   -0.996  0.866   0       0       0       1
SPILL_HW_DIR    taxi_y_rev      1.56    0.93    0.0     0.4     200cd               0.0     0.087   -0.996  0.866                           1

SPILL_GND       taxi_g_halo         0.7 1   5   4
SPILL_GND       taxi_y_halo         0.7 1   7   4
SPILL_GND_REV   taxi_g_rev_halo     0.7 1   5   4
SPILL_GND_REV   taxi_y_rev_halo     0.7 1   7   4

## The slightly weird arguments for the wigwags and hold-shorts are in order to create a light with a fairly wide but very _low_ beam.

BILLBOARD_HW    hold_short_y        1.99    0.80    0.10    1.0     1000cd      1 5 1   0.0     0.174   0.985   0.45    0   0   0   1
SPILL_HW_DIR    hold_short_y_sp     1.99    0.80    0.10    1.0     1000cd              0.0     0.174   0.985   0.45                1
SPILL_GND       hold_short_y_halo   1   1   3   4

------

#               Name            R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref

SPILL_SW        wigwag_y1       1.99    0.80    0.10    1.0     4000cd              0.0     0.259   0.966   0.70                                    sim/graphics/animation/lights/wigwag_sp
BILLBOARD_SW    wigwag_y1       1.99    0.80    0.10    1.0     4000cd      4 2 0   0.0     0.259   0.966   0.80                                    sim/graphics/animation/lights/wigwag
BILLBOARD_SW    wigwag_y1       1.99    0.80    0.10    1.0     4000cd      4 2 0   0.168   0.259   0.933   0.80                                    sim/graphics/animation/lights/wigwag
BILLBOARD_SW    wigwag_y1       1.99    0.80    0.10    1.0     4000cd      4 2 0   -0.168  0.259   0.933   0.80                                    sim/graphics/animation/lights/wigwag

SPILL_SW        wigwag_y2       1.99    0.80    0.10    1.0     4000cd              0.0     0.259   0.966   0.70                                    sim/graphics/animation/lights/wigwag2_sp
BILLBOARD_SW    wigwag_y2       1.99    0.80    0.10    1.0     4000cd      4 2 0   0.0     0.259   0.966   0.80                                    sim/graphics/animation/lights/wigwag2
BILLBOARD_SW    wigwag_y2       1.99    0.80    0.10    1.0     4000cd      4 2 0   0.168   0.259   0.966   0.80                                    sim/graphics/animation/lights/wigwag2
BILLBOARD_SW    wigwag_y2       1.99    0.80    0.10    1.0     4000cd      4 2 0   -0.168  0.259   0.933   0.80                                    sim/graphics/animation/lights/wigwag2


## For wigwag spill, alpha -> phase, dx -> frequency. Other params unchanged by dataref:


BILLBOARD_SW    hold_short_y1   1.99    0.80    0.10    1.0     1000cd      1 5 1   0.0     0.174   0.985   0.45                                    sim/graphics/animation/lights/wigwag
BILLBOARD_SW    hold_short_y2   1.99    0.80    0.10    1.0     1000cd      1 5 1   0.0     0.174   0.985   0.45                                    sim/graphics/animation/lights/wigwag2
SPILL_SW        hold_short_y1   1.99    0.80    0.10    1.0     1000cd              0.0     0.174   0.985   0.45                                    sim/graphics/animation/lights/wigwag_sp
SPILL_SW        hold_short_y2   1.99    0.80    0.10    1.0     1000cd              0.0     0.174   0.985   0.45                                    sim/graphics/animation/lights/wigwag2_sp

------

BILLBOARD_HW    heli_y                  1.48    0.96    0.0     1.0     200cd       1 1 5   0.0     0.0     0.0     1.0     0       0       0       0
SPILL_HW_DIR    heli_y                  1.48    0.96    0.0     1.0     67cd                0.0     0.0     0.0     1.0                             0
SPILL_GND       heli_y_halo             1   1   1   3

BILLBOARD_HW    inset_heli_y            1.46    0.96    0.0     1.0     200cd       1 3 0   0.0     0.0     0.0     1.0     0       0       0       0
SPILL_HW_DIR    inset_heli_y            1.46    0.96    0.0     1.0     67cd                0.0     0.0     0       1.0                             0

BILLBOARD_HW    heli_g                  0.20    1.29    0.45    1.0     175cd       1 5 5   0.0     0.0     0.0     1.0     0       0       0       0
SPILL_HW_DIR    heli_g                  0.20    1.29    0.45    1.0     35cd                0.0     0.0     0.0     1.0                             0

BILLBOARD_HW    inset_heli_g            0.10    1.33    0.36    1.0     175cd       1 6 2   0.0     0.0     0.0     1.0     0       0       0       0
SPILL_HW_DIR    inset_heli_g            0.10    1.33    0.36    1.0     35cd                0.0     0.0     0.0     1.0                             0

BILLBOARD_HW    hospital_helipad_blue   0.61    0.61    6.06    1.0     75cd        1 3 5   0.0     0.0     0.0     1.0     0       0       0       0
SPILL_HW_DIR    hospital_helipad_blue   0.61    0.61    6.06    1.0     15cd                0.0     0.0     0.0     1.0                             0

BILLBOARD_HW    inset_heli_b            0.61    0.61    6.06    1.0     75cd        1 3 5   0.0     0.0     0.0     1.0     0       0       0       0
SPILL_HW_DIR    inset_heli_b            0.61    0.61    6.06    1.0     15cd                0.0     0.0     0.0     1.0                             0


LIGHT_PARAM_DEF helipad_flood_bb_pm     4   DX  DY  DZ  WIDTH
BILLBOARD_HW    helipad_flood_bb_pm     1       1       1       1       10000cd     1 2 6   DX      DY      DZ      WIDTH   0       0       0       0

LIGHT_PARAM_DEF helipad_flood_sp_pm     5   INTENSITY   DX  DY  DZ  WIDTH
SPILL_HW_DIR    helipad_flood_sp_pm     0.996   0.945   0.882   1.0     INTENSITY           DX      DY      DZ      WIDTH                           0


# LEGACY

LIGHT_PARAM_DEF helipad_flood_bb        4   DX  DY  DZ  WIDTH
BILLBOARD_HW    helipad_flood_bb        1       1       1       1       0.5         1 2 6   DX      DY      DZ      WIDTH   0       0       0       0

LIGHT_PARAM_DEF helipad_flood_sp        6   A   SIZE    DX  DY  DZ  WIDTH
SPILL_HW_DIR    helipad_flood_sp        0.996   0.945   0.882   A   SIZE    DX  DY  DZ  WIDTH   0



## These are for the wind turbine landing pad:
BILLBOARD_SW    pad_SGSI_lo             1.8     0.16    0       0       10000cd     1 5 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_horizontal
BILLBOARD_SW    pad_SGSI_on             1.5     0.6     0       1       10000cd     1 6 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_horizontal
BILLBOARD_SW    pad_SGSI_hi             0.11    1.35    0.11    2       10000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_horizontal
SPILL_HW_DIR    pad_flood               1.0     0.95    0.95    0.5     10                  0       -0.05   0.99    0.7                             0

## Flashing morse "H" white heliport beacon (four flashes at 0.1333 second intervals, repeating every 2 seconds):

#               Name                    R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref

BILLBOARD_HW    heli_morse_beacon       0.99    0.97    1.33    1       12000cd     2 6 1   0       0       0       1       0.5     0.0     20      1
BILLBOARD_HW    heli_morse_beacon       0.99    0.97    1.33    1       12000cd     2 6 1   0       0       0       1       0.5     0.133   20      1
BILLBOARD_HW    heli_morse_beacon       0.99    0.97    1.33    1       12000cd     2 6 1   0       0       0       1       0.5     0.266   20      1
BILLBOARD_HW    heli_morse_beacon       0.99    0.97    1.33    1       12000cd     2 6 1   0       0       0       1       0.5     0.400   20      1

SPILL_HW_FLA    heli_morse_beacon       0.99    0.97    1.33    0.2     12000cd                                             0.5     0.0     20      1
SPILL_HW_FLA    heli_morse_beacon       0.99    0.97    1.33    0.2     12000cd                                             0.5     0.133   20      1
SPILL_HW_FLA    heli_morse_beacon       0.99    0.97    1.33    0.2     12000cd                                             0.5     0.266   20      1
SPILL_HW_FLA    heli_morse_beacon       0.99    0.97    1.33    0.2     12000cd                                             0.5     0.400   20      1

## Three colour, single-lamp heliport beacon (all LED, no moving parts, white - yellow - green))
LIGHT_PARAM_DEF heli_3_col_beacon_pm    2   INTENSITY   UNUSED

BILLBOARD_HW    heli_3_col_beacon_pm    0.99    0.97    1.33    1       INTENSITY   1 4 0   0       0       0       1       0.2     0.0     1240    1
BILLBOARD_HW    heli_3_col_beacon_pm    1.36    0.99    0.0     1       INTENSITY   1 7 0   0       0       0       1       0.2     3.333   1240    1
BILLBOARD_HW    heli_3_col_beacon_pm    0.31    1.25    0.54    1       INTENSITY   1 6 0   0       0       0       1       0.2     1.666   1240    1

SPILL_HW_FLA    heli_3_col_beacon_pm    0.99    0.97    1.33    0.3     INTENSITY                                           0.2     0.0     1240    1
SPILL_HW_FLA    heli_3_col_beacon_pm    1.36    0.99    0.0     0.3     INTENSITY                                           0.2     3.333   1240    1
SPILL_HW_FLA    heli_3_col_beacon_pm    0.31    1.25    0.54    0.3     INTENSITY                                           0.2     1.666   1240    1

# LEGACY

LIGHT_PARAM_DEF heli_3_col_beacon       2   SIZE    UNUSED

BILLBOARD_HW    heli_3_col_beacon       1       1       1       1       0.7         1 4 0   0       0       0       1       0.2     0.0     1240    1
BILLBOARD_HW    heli_3_col_beacon       1       1       1       1       0.7         1 7 0   0       0       0       1       0.2     3.333   1240    1
BILLBOARD_HW    heli_3_col_beacon       1       1       1       1       0.7         1 6 0   0       0       0       1       0.2     1.666   1240    1

SPILL_HW_FLA    heli_3_col_beacon       1       1       1       0.3     SIZE                                                0.2     0.0     1240    1
SPILL_HW_FLA    heli_3_col_beacon       1.0     0.73    0.0     0.4     SIZE                                                0.2     3.333   1240    1
SPILL_HW_FLA    heli_3_col_beacon       0.224   0.90    0.39    0.4     SIZE                                                0.2     1.666   1240    1

## Airport Beacon Lights, white, green, and yellow. The combination of lights is managed in object.


# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# SHIPS AND SAILBOATS
#           Name                        R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# LANDING LIGHTS AND TAXI LIGHTS - BIG BRIGHT AND DIRECTIONAL!
# http://www.boat-ed.com/pa/course/p3-5_navigationlights.htm

BILLBOARD_HW    ship_nav_left           3.61    0.31    0.14    1       2500cd      1 5 3   -0.831  0       -0.556  0.238   0       0       0       0
BILLBOARD_HW    ship_nav_right          0.11    1.35    0.17    1       2500cd      1 6 1   0.831   0       -0.556  0.238   0       0       0       0
BILLBOARD_HW    ship_mast_obs           3.61    0.31    0.14    1       3000cd      1 7 3   0       0       0       1       0       0       0       0
BILLBOARD_HW    ship_mast_grn           0.11    1.35    0.17    1       3000cd      1 6 3   0       0       0       1       0       0       0       0
BILLBOARD_HW    ship_nav_tail           1.62    0.83    0.90    1       2500cd      1 0 5   0       0.05    0.99    0.044   0       0       0       0
BILLBOARD_HW    ship_mast_powered       1.62    0.83    0.90    1       4000cd      1 0 5   0       0       -1      -0.676  0       0       0       0
BILLBOARD_HW    ship_mast_powered_omni  1.62    0.83    0.90    1       4000cd      1 0 5   0       0       0       1       0       0       0       0

SPILL_HW_DIR    ship_nav_left           3.61    0.31    0.14    1       600cd               -0.831  0       -0.556  0.238                           0
SPILL_HW_DIR    ship_nav_right          0.11    1.35    0.17    1       600cd               0.831   0       -0.556  0.238                           0
SPILL_HW_DIR    ship_mast_obs           3.61    0.31    0.14    0.5     750cd               0       0       0       1                               0
SPILL_HW_DIR    ship_mast_grn           0.11    1.35    0.17    0.5     1000cd              0       0       0       1                               0
SPILL_HW_DIR    ship_nav_tail           1.62    0.83    0.90    1       600cd               0       0.05    0.99    0.044                           0
SPILL_HW_DIR    ship_mast_powered       1.62    0.83    0.90    0.5     200cd               0       0       -1      -0.676                          0
SPILL_HW_DIR    ship_mast_powered_omni  1.62    0.83    0.90    0.5     200cd               0       0       0       1                               0

## CARRIER

BILLBOARD_SW    carrier_datum           0.11    1.35    0.17    0       6000cd      1 6 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_datum_2         0.11    1.35    0.17    6       6000cd      1 6 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_waveoff         1.8     0.16    0       1       15000cd     1 5 0   0.160   0.065   0.985   0.5                                     sim/graphics/animation/lights/carrier_waveoff
BILLBOARD_SW    carrier_meatball1       1.8     0.16    0       1       30000cd     1 5 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2       1.5     0.6     0       2       30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball3       1.5     0.6     0       3       30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball4       1.5     0.6     0       4       30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball5       1.5     0.6     0       5       30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical

## HIGH RESOLUTION MEATBALL

BILLBOARD_SW    carrier_meatball2_1     1.8     0.16    0       7       30000cd     1 5 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2_2     1.8     0.16    0       8       30000cd     1 5 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2_3     1.5     0.6     0       9       30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2_4     1.5     0.6     0       10      30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2_5     1.5     0.6     0       11      30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2_6     1.5     0.6     0       12      30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2_7     1.5     0.6     0       13      30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2_8     1.5     0.6     0       14      30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2_9     1.5     0.6     0       15      30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2_10    1.5     0.6     0       16      30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2_11    1.5     0.6     0       17      30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW    carrier_meatball2_12    1.5     0.6     0       18      30000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_vertical


BILLBOARD_SW    carrier_mast_strobe     0.99    0.97    1.33    1       5000cd      2 6 1   0       0       0       1                                       sim/graphics/animation/lights/carrier_mast_strobe
SPILL_SW        carrier_mast_strobe     0.99    0.97    1.33    1       5000cd              0       0       0       1                                       sim/graphics/animation/lights/carrier_mast_strobe

BILLBOARD_HW    carrier_deck_blue_s     0.42    0.42    8.43    1       40cd        1 4 1   0       0       -1.0    0.3     0       0       0       1
BILLBOARD_HW    carrier_deck_blue_w     0.42    0.42    8.43    1       40cd        1 4 1   1.0     0       0       0.3     0       0       0       1
BILLBOARD_HW    carrier_deck_blue_n     0.42    0.42    8.43    1       40cd        1 4 1   0       0       1.0     0.3     0       0       0       1
BILLBOARD_HW    carrier_deck_blue_e     0.42    0.42    8.43    1       40cd        1 4 1   -1.0    0       0       0.3     0       0       0       1

SPILL_HW_DIR    carrier_deck_blue_s     0.42    0.42    8.43    1       20cd                0       0       -1.0    0.9                             1
SPILL_HW_DIR    carrier_deck_blue_w     0.42    0.42    8.43    1       20cd                1.0     0       0       0.9                             1
SPILL_HW_DIR    carrier_deck_blue_n     0.42    0.42    8.43    1       20cd                0       0       1.0     0.9                             1
SPILL_HW_DIR    carrier_deck_blue_e     0.42    0.42    8.43    1       20cd                -1.0    0       0       0.9                             1


BILLBOARD_HW    carrier_pitch_lights    1.8     0.16    0       1       800cd       1 7 7   0.160   0.065   0.985   0.92    0       0       0       1
BILLBOARD_HW    carrier_pitch_lights    1.8     0.16    0       1       1200cd      1 7 7   0.160   0.065   0.985   0.9998  0       0       0       1

BILLBOARD_HW    carrier_foul_line_red   1.8     0.16    0       1       100cd       1 7 2   0.160   0.065   0.985   0.90    0       0       0       1
BILLBOARD_HW    carrier_foul_line_white 1.53    0.90    0.46    1       100cd       1 5 2   0.160   0.065   0.985   0.90    0       0       0       1

BILLBOARD_HW    carrier_center_white    1.53    0.90    0.46    1       1000cd      1 5 2   0.160   0.065   0.985   0.88    0       0       0       1
BILLBOARD_HW    carrier_center_white    1.53    0.90    0.46    1       1500cd      1 5 2   0.160   0.065   0.985   0.9998  0       0       0       1

BILLBOARD_HW    carrier_edge_white      1.53    0.90    0.46    1       350cd       1 5 2   0.160   0.065   0.985   0.94    0       0       0       1
BILLBOARD_HW    carrier_edge_white      1.53    0.90    0.46    1       525cd       1 5 2   0.160   0.065   0.985   0.9998  0       0       0       1

BILLBOARD_HW    carrier_thresh_white    1.53    0.90    0.46    1       800cd       1 5 2   0.160   0.065   0.985   0.80    0       0       0       1
BILLBOARD_HW    carrier_thresh_white    1.53    0.90    0.46    1       1200cd      1 5 2   0.160   0.065   0.985   0.9998  0       0       0       1

SPILL_HW_DIR    carrier_pitch_lights    1.8     0.16    0       1.0     800cd               0.160   0.065   0.985   0.92                            1
SPILL_HW_DIR    carrier_foul_line_red   1.8     0.16    0       1.0     100cd               0.160   0.065   0.985   0.90                            1
SPILL_HW_DIR    carrier_foul_line_white 1.53    0.90    0.46    1.0     100cd               0.160   0.065   0.985   0.90                            1

SPILL_HW_DIR    carrier_center_white    1.53    0.90    0.46    1.0     1000cd              0.160   0.065   0.985   0.88                            1
SPILL_HW_DIR    carrier_edge_white      1.53    0.90    0.46    1.0     400cd               0.160   0.065   0.985   0.94                            1
SPILL_HW_DIR    carrier_thresh_white    1.53    0.90    0.46    1.0     800cd               0.160   0.065   0.985   0.80                            1

## CARRIER PULSED CENTERLINE
#           Name                        R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref

LIGHT_PARAM_DEF carrier_center_pulse    1       INDEX
SPILL_SW        carrier_center_pulse    1.53    0.90    0.46    INDEX   400cd               0.160   0.065   0.985   0.88                                    sim/graphics/animation/lights/carrier_centerline_pulse                                              
BILLBOARD_SW    carrier_center_pulse    1.53    0.90    0.46    INDEX   8000cd      1 5 2   0.160   0.065   0.985   0.88                                    sim/graphics/animation/lights/carrier_centerline_pulse


## FRIGATE

BILLBOARD_SW    frigate_SGSI_lo         1.8     0.16    0       0       18000cd     1 5 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_horizontal
BILLBOARD_SW    frigate_SGSI_on         1.5     0.6     0       1       18000cd     1 6 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_horizontal
BILLBOARD_SW    frigate_SGSI_hi         0.11    1.35    0.17    2       18000cd     1 7 0   0       0       0       1                                       sim/graphics/animation/lights/fresnel_horizontal

BILLBOARD_HW    frigate_deck_green      0.20    1.29    0.45    1.0     75cd        1 7 1   0       0       0       1       0       0       0       1
SPILL_HW_DIR    frigate_deck_green      0.20    1.29    0.45    1.0     100cd               0       0       0       1                               1

BILLBOARD_HW    oilrig_deck_blue        0.42    0.42    8.43    1       75cd        1 4 1   0       0       0       1       0       0       0       1
SPILL_HW_DIR    oilrig_deck_blue        0.42    0.42    8.43    1       100cd               0       0       0       1                               1

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# OLD OBJECTS
# These lights are used by the OBJ code for old objects and Austin's code for one-off tasks.  Do not change the type of light...the code checks the light type and then
# further customizes its params on the fly.  Really only the cell can be sanely edited here.
#           Name                    R   G   B   A   Size    Cell    Dx  Dy  Dz  Width   Frq Phase   Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BILLBOARD_SW    object_v7       1   1   1   1   2   1   0   0   0   0   0   1   NULL
BILLBOARD_HW    oz_lite         1   1   1   1   1   1   3   7   0   0   0   1   0   0   0   1
SPILL_HW_DIR    oz_spill        1   1   1   1   50  0   0   -1  0.85    1


# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Sergio's Street Lights, 2 different size and blurring, these lights are white, aimed down to the ground and have different cutoff widths (light cone ) from narrow cone up to omnidirectional, in according with the type of lamp you like to use.
# Plus Kriss' lights for EU-buildings
#           Name                        R       G       B       A   Size/Int    Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BILLBOARD_HW    town_light_60           1       1       1       1       1000cd  1 0 0   0       -1      0       0.866   0       0       0       1
BILLBOARD_HW    town_light_90           1       1       1       1       1000cd  1 0 0   0       -1      0       0.707   0       0       0       1
BILLBOARD_HW    town_light_150          1       1       1       1       1000cd  1 0 0   0       -1      0       0.259   0       0       0       1
BILLBOARD_HW    town_light_180          1       1       1       1       1000cd  1 0 0   0       -1      0       0       0       0       0       1
BILLBOARD_HW    town_light_220          1       1       1       1       1000cd  1 0 0   0       -1      0       -0.342  0       0       0       1
BILLBOARD_HW    town_light_280          1       1       1       1       1000cd  1 0 0   0       -1      0       -0.766  0       0       0       1
BILLBOARD_HW    town_light_330          1       1       1       1       1000cd  1 0 0   0       -1      0       -0.966  0       0       0       1
BILLBOARD_HW    town_light_350          1       1       1       1       1000cd  1 0 0   0       -1      0       -0.996  0       0       0       1
BILLBOARD_HW    town_light_omni         1       1       1       1       1000cd  1 0 0   0       0       0       1       0       0       0       1

BILLBOARD_HW    town_tiny_light_60      1       1       1       1       500cd   1 0 0   0       -1      0       0.866   0       0       0       1
BILLBOARD_HW    town_tiny_light_90      1       1       1       1       500cd   1 0 0   0       -1      0       0.707   0       0       0       1
BILLBOARD_HW    town_tiny_light_150     1       1       1       1       500cd   1 0 0   0       -1      0       0.259   0       0       0       1
BILLBOARD_HW    town_tiny_light_180     1       1       1       1       500cd   1 0 0   0       -1      0       0       0       0       0       1
BILLBOARD_HW    town_tiny_light_220     1       1       1       1       500cd   1 0 0   0       -1      0       -0.342  0       0       0       1
BILLBOARD_HW    town_tiny_light_280     1       1       1       1       500cd   1 0 0   0       -1      0       -0.766  0       0       0       1
BILLBOARD_HW    town_tiny_light_330     1       1       1       1       500cd   1 0 0   0       -1      0       -0.966  0       0       0       1
BILLBOARD_HW    town_tiny_light_350     1       1       1       1       500cd   1 0 0   0       -1      0       -0.996  0       0       0       1
BILLBOARD_HW    town_tiny_light_omni    1       1       1       1       500cd   1 0 0   0       0       0       1       0       0       0       1

BILLBOARD_HW    obs_strobe_day          0.99    0.97    1.33    1       20000cd 1 3 7   0       0       0       1       1       0       10      1
SPILL_HW_FLA    obs_strobe_day          0.99    0.97    1.33    1       20000cd                                         1       0       10      1

BILLBOARD_HW    obs_strobe_night        0.99    0.97    1.33    1       3000cd  1 3 7   0       0       0       1       1       0       10      0
SPILL_HW_FLA    obs_strobe_night        0.99    0.97    1.33    1       3000cd                                          1       0       10      0

BILLBOARD_HW    obs_red_day             3.61    0.31    0.14    1       3000cd  1 4 3   0       0       0       1       0.5     0       1       1
SPILL_HW_FLA    obs_red_day             3.61    0.31    0.14    1       3000cd                                          0.5     0       1       1

BILLBOARD_HW    obs_red_night           3.61    0.31    0.14    1       3000cd  1 4 3   0       0       0       1       0.5     0       1       0
SPILL_HW_FLA    obs_red_night           3.61    0.31    0.14    0.7     3000cd                                          0.5     0       1       0


BILLBOARD_HW    obs_red_night_sml       3.61    0.31    0.14    1       500cd   1 4 5   0       0       0       1       0.5     0       1       0
SPILL_HW_FLA    obs_red_night_sml       3.61    0.31    0.14    0.4     500cd                                           0.5     0       1       0

SPILL_HW_DIR    apt_light_halo_test     1.0     1.0     0.7     1       0.1             0       -1      0       0.5                             1

###### APRON LIGHTS UPDATED TO V12 USING INTENSITY ### (just one obj located in Resources/default scenery/sim objects/landscape) ######
SPILL_HW_DIR    apron_light_N           1.0     0.90    0.8     0.4     400000cd        0.0     -0.766  -0.642  0.60                            0
SPILL_HW_DIR    apron_light_E           1.0     0.90    0.8     0.4     400000cd        0.642   -0.766  0.00    0.60                            0
SPILL_HW_DIR    apron_light_S           1.0     0.90    0.8     0.4     400000cd        0.0     -0.766  0.642   0.60                            0
SPILL_HW_DIR    apron_light_W           1.0     0.90    0.8     0.4     400000cd        -0.642  -0.766  0.00    0.60                            0

SPILL_HW_DIR    apron_light_uni         1.0     0.90    0.8     0.4     500000cd        0.0     -0.819  -0.3    0.5                             0

LIGHT_PARAM_DEF apron_light_billboard 5 DX  DY  DZ  WIDTH   INTENSITY   # <--- params order inside the obj
BILLBOARD_HW    apron_light_billboard   1.0 0.90    0.8 1   INTENSITY   4 2 0       DX  DY  DZ  WIDTH   0       0       0       1
#######################################################################################################################################

SPILL_HW_DIR    wall_flood_lite_N       1.0     1.0     1.0     1.0     5000cd          0.0     -0.9    -0.44   0.4                             0
SPILL_HW_DIR    wall_flood_lite_E       1.0     1.0     1.0     1.0     5000cd          0.44    -0.9    0.00    0.4                             0
SPILL_HW_DIR    wall_flood_lite_S       1.0     1.0     1.0     1.0     5000cd          0.0     -0.9    0.44    0.4                             0
SPILL_HW_DIR    wall_flood_lite_W       1.0     1.0     1.0     1.0     5000cd          -0.44   -0.9    0.00    0.4                             0

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Alex's scenery lights - various.
#           Name                        R       G       B       A       Size/Int    Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

BILLBOARD_HW    PD_ltbar_1w             1.05    1.0     0.89    1       12000cd     1 0 1   0       0       0       1       3       0       4       1
BILLBOARD_HW    PD_ltbar_1a             2.04    0.78    0.15    1       12000cd     1 3 1   0       0       0       1       3       0.33    4       1
BILLBOARD_HW    PD_ltbar_1r             4.62    0.0     0.23    1       12000cd     1 2 1   0       0       0       1       3       0.66    4       1

SPILL_HW_FLA    PD_ltbar_1w             1.05    1.0     0.89    1       7500cd                                              3       0       4       1
SPILL_HW_FLA    PD_ltbar_1a             2.04    0.78    0.15    1       7500cd                                              3       0.33    4       1
SPILL_HW_FLA    PD_ltbar_1r             4.62    0.0     0.23    1       7500cd                                              3       0.66    4       1

##

BILLBOARD_HW    PD_ltbar_2w             1.05    1.0     0.89    1       12000cd     1 0 1   0       0       0       1       3       0.1     3       1
BILLBOARD_HW    PD_ltbar_2r             4.62    0.0     0.23    1       12000cd     1 2 1   0       0       0       1       3.7     0.15    3       1
BILLBOARD_HW    PD_ltbar_2b             0.61    0.61    6.06    1       12000cd     1 1 1   0       0       0       1       4.1     0.23    3       1

SPILL_HW_FLA    PD_ltbar_2w             1.05    1.0     0.89    1       7500cd                                              3       0.1     3       1
SPILL_HW_FLA    PD_ltbar_2r             4.62    0.0     0.23    1       7500cd                                              3.7     0.15    3       1
SPILL_HW_FLA    PD_ltbar_2b             0.61    0.61    6.06    1       7500cd                                              4.1     0.23    3       1

##

BILLBOARD_HW    PD_ltbar_3w             1.05    1.0     0.89    1       12000cd     1 0 1   0       0       0       1       2.7     0       4       1
BILLBOARD_HW    PD_ltbar_3a             2.04    0.78    0.15    1       12000cd     1 3 1   0       0       0       1       2.7     0.33    4       1
BILLBOARD_HW    PD_ltbar_3r             4.62    0.0     0.23    1       12000cd     1 2 1   0       0       0       1       2.7     0.66    4       1

SPILL_HW_FLA    PD_ltbar_3w             1.05    1.0     0.89    1       7500cd                                              2.7     0       4       1
SPILL_HW_FLA    PD_ltbar_3a             2.04    0.78    0.15    1       7500cd                                              2.7     0.33    4       1
SPILL_HW_FLA    PD_ltbar_3r             4.62    0.0     0.23    1       7500cd                                              2.7     0.66    4       1

##

BILLBOARD_HW    PD_ltbar_4w             1.05    1.0     0.89    1       12000cd     1 0 1   0       0       0       1       3.93    0.1     3       1
BILLBOARD_HW    PD_ltbar_4r             4.62    0.0     0.23    1       12000cd     1 2 1   0       0       0       1       4.22    0.15    3       1
BILLBOARD_HW    PD_ltbar_4b             0.61    0.61    6.06    1       12000cd     1 1 1   0       0       0       1       3.55    0.23    3       1

SPILL_HW_FLA    PD_ltbar_4w             1.05    1.0     0.89    1       7500cd                                              3.93    0.1     3       1
SPILL_HW_FLA    PD_ltbar_4r             4.62    0.0     0.23    1       7500cd                                              4.22    0.15    3       1
SPILL_HW_FLA    PD_ltbar_4b             0.61    0.61    6.06    1       7500cd                                              3.55    0.23    3       1

##

BILLBOARD_HW    PD_grille_1L            0.61    0.61    6.06    1       4000cd      1 1 1   0       0       0       1       1.7     0.0     1.0     1
BILLBOARD_HW    PD_grille_1R            0.61    0.61    6.06    1       4000cd      1 1 1   0       0       0       1       1.7     0.5     1.0     1
BILLBOARD_HW    PD_grille_2L            0.61    0.61    6.06    1       4000cd      1 1 1   0       0       0       1       1.8     0.0     1.0     1
BILLBOARD_HW    PD_grille_2R            0.61    0.61    6.06    1       4000cd      1 1 1   0       0       0       1       1.8     0.5     1.0     1
BILLBOARD_HW    PD_grille_3L            0.61    0.61    6.06    1       4000cd      1 1 1   0       0       0       1       1.9     0.0     1.0     1
BILLBOARD_HW    PD_grille_3R            0.61    0.61    6.06    1       4000cd      1 1 1   0       0       0       1       1.9     0.5     1.0     1
BILLBOARD_HW    PD_grille_4L            0.61    0.61    6.06    1       4000cd      1 1 1   0       0       0       1       2.1     0.0     1.0     1
BILLBOARD_HW    PD_grille_4R            0.61    0.61    6.06    1       4000cd      1 1 1   0       0       0       1       2.1     0.5     1.0     1

SPILL_HW_FLA    PD_grille_1L            0.61    0.61    6.06    1       1250cd                                              1.7     0.0     1.0     1
SPILL_HW_FLA    PD_grille_1R            0.61    0.61    6.06    1       1250cd                                              1.7     0.5     1.0     1
SPILL_HW_FLA    PD_grille_2L            0.61    0.61    6.06    1       1250cd                                              1.8     0.0     1.0     1
SPILL_HW_FLA    PD_grille_2R            0.61    0.61    6.06    1       1250cd                                              1.8     0.5     1.0     1
SPILL_HW_FLA    PD_grille_3L            0.61    0.61    6.06    1       1250cd                                              1.9     0.0     1.0     1
SPILL_HW_FLA    PD_grille_3R            0.61    0.61    6.06    1       1250cd                                              1.9     0.5     1.0     1
SPILL_HW_FLA    PD_grille_4L            0.61    0.61    6.06    1       1250cd                                              2.1     0.0     1.0     1
SPILL_HW_FLA    PD_grille_4R            0.61    0.61    6.06    1       1250cd                                              2.1     0.5     1.0     1

##

BILLBOARD_HW    camera_flash            0.99    0.97    1.33    1       150000cd    1 3 7   0       0       -1      0.9     0       0       0       1
SPILL_HW_DIR    camera_flash            0.99    0.97    1.33    1       150000cd            0       0       -1      0.9                             1

SPILL_HW_FLA    wind_turbine_obs        4.55    0.00    0.45    1.0     3000cd                                              0.5     0.0     11.0    1
BILLBOARD_HW    wind_turbine_obs        4.55    0.00    0.45    1.0     3000cd      1 4 5   0       0       0       1       0.5     0.0     11.0    1

SPILL_HW_FLA    smokestack_obs          3.61    0.31    0.14    1       2500cd                                              0.45    0.0     1.0     1
BILLBOARD_HW    smokestack_obs          3.61    0.31    0.14    1       2500cd      1 6 6   0       0       0       1       0.45    0.0     1.0     1

LIGHT_PARAM_DEF radio_obs_flash 3                                                           DX      DY      DZ
SPILL_HW_FLA    radio_obs_flash         3.61    0.31    0.14    1       2500cd                                              0.54    0.0     1.5     1
BILLBOARD_HW    radio_obs_flash         3.61    0.31    0.14    1       2500cd      1 4 5   DX      DY      DZ      -0.9    0.54    0.0     1.5     1

LIGHT_PARAM_DEF radio_obs_const_sp  3                                                       DX      DY      DZ
SPILL_HW_DIR    radio_obs_const_sp      3.61    0.31    0.14    1       250cd               DX      DY      DZ      0.01                            1
LIGHT_PARAM_DEF radio_obs_const_bb  3                                                       DX      DY      DZ
BILLBOARD_HW    radio_obs_const_bb      3.61    0.31    0.14    1       250cd       1 4 5   DX      DY      DZ      -0.9    0       0       0       1

LIGHT_PARAM_DEF spot_params_sp_pm   9   R       G       B       A       INTENSITY           DX      DY      DZ      WIDTH
SPILL_HW_DIR    spot_params_sp_pm       R       G       B       A       INTENSITY           DX      DY      DZ      WIDTH                           0
LIGHT_PARAM_DEF spot_params_bb_pm   8   R       G       B               INTENSITY           DX      DY      DZ      WIDTH
BILLBOARD_HW    spot_params_bb_pm       R       G       B       1.0     INTENSITY   2 5 2   DX      DY      DZ      WIDTH   0       0       0       0

LIGHT_PARAM_DEF spot_params_sp_day_pm       9   R   G   B       A       INTENSITY           DX      DY      DZ      WIDTH
SPILL_HW_DIR    spot_params_sp_day_pm           R   G   B       A       INTENSITY           DX      DY      DZ      WIDTH                           1
LIGHT_PARAM_DEF spot_params_bb_day_pm       8   R   G   B               INTENSITY           DX      DY      DZ      WIDTH
BILLBOARD_HW    spot_params_bb_day_pm           R   G   B       1.0     INTENSITY   2 5 2   DX      DY      DZ      WIDTH   0       0       0       1

SPILL_HW_DIR    bldg_uplight_sp1        1.52    0.91    0.30    1.0     20000cd             -0.15   0.889   0.434   0.5                             0
SPILL_HW_DIR    bldg_uplight_sp2        1.52    0.91    0.30    1.0     20000cd             0.15    0.889   0.434   0.5                             0
SPILL_HW_DIR    bldg_uplight_sp3        1.52    0.91    0.30    1.0     20000cd             -0.15   0.889   -0.434  0.5                             0
SPILL_HW_DIR    bldg_uplight_sp4        1.52    0.91    0.30    1.0     20000cd             0.15    0.889   -0.434  0.5                             0
SPILL_HW_DIR    bldg_uplight_sp5        1.52    0.91    0.30    1.0     20000cd             -0.605  0.781   -0.165  0.5                             0
SPILL_HW_DIR    bldg_uplight_sp6        1.52    0.91    0.30    1.0     20000cd             -0.605  0.781   0.165   0.5                             0
SPILL_HW_DIR    bldg_uplight_sp7        1.52    0.91    0.30    1.0     20000cd             0.605   0.781   0.165   0.5                             0
SPILL_HW_DIR    bldg_uplight_sp8        1.52    0.91    0.30    1.0     20000cd             0.605   0.781   -0.165  0.5                             0
SPILL_HW_DIR    bldg_uplight_sp9        1.52    0.91    0.30    1.0     20000cd             -0.085  0.973   0.223   0.5                             0
SPILL_HW_DIR    bldg_uplight_sp10       1.52    0.91    0.30    1.0     20000cd             0.085   0.973   0.223   0.5                             0
SPILL_HW_DIR    bldg_uplight_sp11       1.52    0.91    0.30    1.0     20000cd             0.085   0.973   -0.223  0.5                             0
SPILL_HW_DIR    bldg_uplight_sp12       1.52    0.91    0.30    1.0     20000cd             -0.085  0.973   -0.223  0.5                             0


BILLBOARD_HW    flood_N_45dn            1.0     1.0     0.7     1.0     2000cd      1 0 0   0       -0.707  -0.707  0.6     0       0       0       0
SPILL_HW_DIR    flood_N_45dn            1.0     1.0     0.7     1.0     2000cd              0       -0.707  -0.707  0.6                             0

BILLBOARD_HW    flood_dn_wide           0.95    0.95    1.0     1.0     1000cd      1 0 0   0       -1.0    0.0     0.6     0       0       0       0
SPILL_HW_DIR    flood_dn_wide           0.95    0.95    1.0     1.0     1000cd              0       -1.0    0.0     0.6                             0

LIGHT_PARAM_DEF flood_merc_XYZTSB_pm    5   DX  DY      DZ      A       INTENSITY   # <--- params order inside the obj
BILLBOARD_HW    flood_merc_XYZTSB_pm    0.78    0.83    1.0     1.0     INTENSITY   1 0 6   DX      DY      DZ      0.5     0       0       0       0
SPILL_HW_DIR    flood_merc_XYZTSB_pm    0.78    0.83    1.0     A       INTENSITY           DX      DY      DZ      0.35                            0

LIGHT_PARAM_DEF flood_LPS_XYZTSB_pm     5   DX  DY      DZ      A       INTENSITY   # <--- params order inside the obj
BILLBOARD_HW    flood_LPS_XYZTSB_pm     1.0     0.45    0.09    1.0     INTENSITY   1 2 7   DX      DY      DZ      0.5     0       0       0       0
SPILL_HW_DIR    flood_LPS_XYZTSB_pm     1.0     0.45    0.09    A       INTENSITY           DX      DY      DZ      0.30                            0

BILLBOARD_HW    sodium_street_light_1   1.0     0.53    0.09    1       1000cd      1 1 5   0       -1      0       -0.866  0       0       0       0
SPILL_HW_DIR    sodium_street_light_1   1.0     0.53    0.09    1       1000cd              0       0       0       1                               0

BILLBOARD_HW    sodium_street_light_2   1.0     0.50    0.00    1       750cd       1 1 5   0       -1      0       -0.866  0       0       0       0
SPILL_HW_DIR    sodium_street_light_2   1.0     0.50    0.00    1       750cd               0       0       0       1                               0


# Orange residential street light

#           Name                        R       G       B       A       Size/Int    Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref


BILLBOARD_HW    LPS_street_light        1.0     0.53    0.09    1.0     2500cd      1 2 7   0       -0.996  -0.088  -0.866  0.0     0       0       0
SPILL_HW_DIR    LPS_street_light        1.0     0.53    0.09    1.0     2500cd              0       0       0       1                               0

BILLBOARD_HW    LPS_street_light2       1.0     0.53    0.09    1.0     2250cd      1 2 7   0       -0.996  -0.088  -0.866  0.0     0       0       0
SPILL_HW_DIR    LPS_street_light2       1.0     0.53    0.09    0.98    2250cd              0       0       0       1                               0

BILLBOARD_HW    LPS_street_light3       1.0     0.53    0.09    1.0     2000cd      1 2 7   0       -0.996  -0.088  -0.866  0.0     0       0       0
SPILL_HW_DIR    LPS_street_light3       1.0     0.53    0.09    0.95    2000cd              0       0       0       1                               0

# Amber residential street light (version 1 is bright, 2 is dimmer and slightly less yellow)

BILLBOARD_HW    amb_street_light        1.0     0.541   0.230   1.0     2500cd      1 1 6   0       -0.996  -0.088  -0.866  0.0     0       0       0
SPILL_HW_DIR    amb_street_light        1.0     0.541   0.230   1.0     2500cd              0       0.0     0       1.0                             0

BILLBOARD_HW    amb_street_light2       1.0     0.521   0.216   1.0     2000cd      1 1 6   0       -0.996  -0.088  -0.866  0.0     0       0       0
SPILL_HW_DIR    amb_street_light2       1.0     0.521   0.216   0.95    2000cd              0       0.0     0       1.0                             0

# Amber primary street light (bigger and brighter than the previous one)

BILLBOARD_HW    amb_street_light3       1.0     0.541   0.230   1.0     3000cd      1 1 6   0       -0.996  -0.088  -0.866  0.0     0       0       0
SPILL_HW_DIR    amb_street_light3       1.0     0.541   0.230   1.0     3000cd              0       0       0       1.0                             0

BILLBOARD_HW    amb_street_light4       1.0     0.541   0.22    1.0     3250cd      1 1 6   0       -0.996  -0.088  -0.866  0.0     0       0       0
SPILL_HW_DIR    amb_street_light4       1.0     0.541   0.22    1.0     3250cd              0       0       0       1.0                             0

# Lantern-style residential street light

BILLBOARD_HW    lantern_street_light    1.0     0.66    0.35    1.0     2000cd      1 1 6   0       -1      0       -0.707  0.0     0       0       0
SPILL_HW_DIR    lantern_street_light    1.0     0.66    0.35    0.95    2000cd              0       0       0       1                               0

# Bluish White residential street light (metal halide).

BILLBOARD_HW    white_street_light      0.949   0.988   1.0     1.0     2750cd      1 0 6   0       -0.996  -0.088  -0.866  0.0     0       0       0
SPILL_HW_DIR    white_street_light      0.949   0.988   1.0     1.0     2750cd              0       0.0     0       1.0                             0

BILLBOARD_HW    MH_street_light1        0.95    0.988   1.0     1.0     3200cd      1 0 6   0       -0.996  -0.088  -0.866  0.0     0       0       0
SPILL_HW_DIR    MH_street_light1        0.95    0.988   1.0     1.0     3200cd              0       0.0     0       1.0                             0
BILLBOARD_HW    MH_street_light2        0.95    0.988   1.0     1.0     3100cd      1 0 6   0       -0.996  -0.088  -0.866  0.0     0       0       0
SPILL_HW_DIR    MH_street_light2        0.95    0.988   1.0     0.95    3100cd              0       0.0     0       1.0                             0

# Area lights -- divided by 5 from previous values

BILLBOARD_HW    Hg_area_lt_sml_bb       0.78    0.83    1.0     1.0     8000cd      1 0 6   0       -0.866  -0.5    0.7     0       0       0       0
SPILL_HW_DIR    Hg_area_lt_sml_sp       0.78    0.83    1.0     1.0     8000cd              0       -0.866  -0.5    0.40                            0

BILLBOARD_HW    area_lt_sml_bb          1.0     0.8     0.8     1.0     12000cd     2 4 2   0       -0.866  -0.5    0.7     0       0       0       0
SPILL_HW_DIR    area_lt_sml_sp          1.0     0.8     0.8     1.0     12000cd             0       -0.866  -0.5    0.40                            0

BILLBOARD_HW    area_lt_med_bb          1.0     0.8     0.9     1.0     16000cd     2 4 2   0       -0.866  -0.5    0.7     0       0       0       0
SPILL_HW_DIR    area_lt_med_sp          1.0     0.8     0.9     1.0     16000cd             0       -0.866  -0.5    0.40                            0

BILLBOARD_HW    area_lt_lrg_bb          0.85    0.75    1.0     1.0     20000cd     2 5 2   0       -0.766  -0.642  0.8     0       0       0       0
SPILL_HW_DIR    area_lt_lrg_sp          0.85    0.75    1.0     1.0     20000cd             0.0     -0.707  -0.707  0.50                            0

LIGHT_PARAM_DEF area_lt_param_bb_pm 4   DX  DY  DZ  INTENSITY
BILLBOARD_HW    area_lt_param_bb_pm     0.85    0.75    1.0     1.0     INTENSITY       2 5 2   DX      DY      DZ      0.05    0       0       0       0
LIGHT_PARAM_DEF area_lt_param_sp_pm 4   DX  DY  DZ  INTENSITY   # <--- params order inside the obj
SPILL_HW_DIR    area_lt_param_sp_pm     0.85    0.75    1.0     1.0     INTENSITY               DX      DY      DZ      0.3                             0

#######################################################################################################################################################################
# UPDATED TO V12 PHOTOMETRIC
# Pinkish-white highway streetlights, various intensities:
# Hwy versions have cantilever arm and wide spill cone, Rmp versions have the light fixed to the top of the pole, and a narrower beam width to light a single lane
# (note: the degree value in the names are legacy and ignored).

#           Name                        R       G       B       A       Size/Int    Cell    Dx      Dy      Dz          Width   Frq     Phase   Amp     Day     Dataref

BILLBOARD_HW    Hwy10Deg1_var1          1.62    0.88    0.37    1.0     25000cd     2 6 2   0       -0.968  -0.25       -0.5    0       0       0       0
BILLBOARD_HW    Hwy10Deg1_var2          1.62    0.88    0.37    1.0     22500cd     2 6 2   0       -0.968  -0.25       -0.5    0       0       0       0
BILLBOARD_HW    Hwy10Deg1_var3          1.62    0.88    0.37    1.0     20000cd     2 6 2   0       -0.968  -0.25       -0.5    0       0       0       0

SPILL_HW_DIR    Hwy10Deg1_var1          1.62    0.88    0.37    0.9     25000cd             0       -0.968  -0.25       0.383                           0
SPILL_HW_DIR    Hwy10Deg1_var2          1.62    0.88    0.37    0.9     22500cd             0       -0.968  -0.25       0.383                           0
SPILL_HW_DIR    Hwy10Deg1_var3          1.62    0.88    0.37    0.9     20000cd             0       -0.968  -0.25       0.383                           0

BILLBOARD_HW    Rmp10Deg1_var1          1.62    0.88    0.37    1.0     30000cd     2 6 2   0       -0.9848 -0.1736     -0.5    0       0       0       0
BILLBOARD_HW    Rmp10Deg1_var2          1.62    0.88    0.37    1.0     32000cd     2 6 2   0       -0.9848 -0.1736     -0.5    0       0       0       0
SPILL_HW_DIR    Rmp10Deg1_var1          1.62    0.88    0.37    0.9     30000cd             0       -0.9848 -0.1736     0.643                           0
SPILL_HW_DIR    Rmp10Deg1_var2          1.62    0.88    0.37    0.8     32000cd             0       -0.9848 -0.1736     0.643                           0

# LPS (yellow-orange) highway streetlights, various intensities:
# Hwy versions have cantilever arm and wide spill cone, Rmp versions have the light fixed to the top of the pole, and a narrower beam width to light a single lane

BILLBOARD_HW    Hwy20Deg1_var1          2.04    0.79    0.03    1.0     50000cd     2 7 2   0       -0.968  -0.25       -0.5    0       0       0       0
BILLBOARD_HW    Hwy20Deg1_var2          2.02    0.79    0.03    1.0     45000cd     2 7 2   0       -0.968  -0.25       -0.5    0       0       0       0
BILLBOARD_HW    Hwy20Deg1_var3          2.05    0.79    0.03    1.0     42000cd     2 7 2   0       -0.968  -0.25       -0.5    0       0       0       0

SPILL_HW_DIR    Hwy20Deg1_var1          2.04    0.79    0.03    0.95    25000cd             0       -0.968  -0.25       0.383                           0
SPILL_HW_DIR    Hwy20Deg1_var2          2.02    0.79    0.03    0.9     22500cd             0       -0.968  -0.25       0.383                           0
SPILL_HW_DIR    Hwy20Deg1_var3          2.05    0.79    0.03    0.85    21000cd             0       -0.968  -0.25       0.383                           0

BILLBOARD_HW    Rmp20Deg1_var1          2.05    0.79    0.03    1.0     55000cd     2 7 2   0       -0.9848 -0.1736     -0.5    0       0       0       0
BILLBOARD_HW    Rmp20Deg1_var2          2.05    0.79    0.03    1.0     60000cd     2 7 2   0       -0.9848 -0.1736     -0.5    0       0       0       0
SPILL_HW_DIR    Rmp20Deg1_var1          2.05    0.79    0.03    0.85    27500cd             0       -0.9848 -0.1736     0.643                           0
SPILL_HW_DIR    Rmp20Deg1_var2          2.05    0.79    0.03    0.95    30000cd             0       -0.9848 -0.1736     0.643                           0

BILLBOARD_HW    HwyLPSHighMast          2.05    0.79    0.03    1.0     100000cd    2 7 2   0       -0.968  -0.25       -0.5    0       0       0       0
SPILL_HW_DIR    HwyLPSHighMast          2.05    0.79    0.03    0.9     50000cd             0       -0.968  -0.25       0.5                             0

#######################################################################################################################################################################

# Road bridge deck lighting (vertical, relatively narrow streetlight, suspended from the bridge girders or towers). Front and axial billboards plus spill:

BILLBOARD_HW    RoadBridgeDeck_var1     0.992   0.938   0.898   1.0     -2          1 2 0   0       -1.0    0.0     1.0     0       0       0       0
SPILL_HW_DIR    RoadBridgeDeck_var1     0.992   0.938   0.898   1.0     25                  0       -1.0    0.0     0.50                            0

# Always on, parameterized LPS spill for tunnels:

LIGHT_PARAM_DEF LPS_param_sp_pm 6       DX      DY      DZ      A       INTENSITY                                   WIDTH   # <--- params order inside the obj
SPILL_HW_DIR    LPS_param_sp_pm         0.947   0.373   0.015   A       INTENSITY           DX      DY      DZ      WIDTH                           1

# Road sign lights

SPILL_HW_DIR    sign_bridge             0.992   0.938   0.898   1.0     5.0                 0.0     0.515   -0.857  0.64                            0
BILLBOARD_HW    sign_bridge             1.0     1.0     1.0     1       1.0         1 0 5   0.0     0.258   -0.429  0.5     0       0       0       0

# Highway hazard wigwags

BILLBOARD_HW    hwy_hzd_red_S1          1.0     0.1     0.1     1.0     2000cd      1 0 0   0       0       1       0.643   1.2     0.0     1.5     0
BILLBOARD_HW    hwy_hzd_red_S2          1.0     0.1     0.1     1.0     2000cd      1 0 0   0       0       1       0.643   1.2     0.5     1.5     0
SPILL_HW_FLA    hwy_hzd_red_S1          1.0     0.1     0.1     1.0     40cd                                                1.2     0.0     1.5     0
SPILL_HW_FLA    hwy_hzd_red_S2          1.0     0.1     0.1     1.0     40cd                                                1.2     0.5     1.5     0

# Level Crossing Lights

BILLBOARD_HW    LevelCrossN1            1.0     0.1     0.1     1.0     2500cd      1 0 0   0       0       -1      0.643   1.0     0.0     1.5     1
BILLBOARD_HW    LevelCrossN2            1.0     0.1     0.1     1.0     2500cd      1 0 0   0       0       -1      0.643   1.0     0.5     1.5     1
BILLBOARD_HW    LevelCrossNCnst         1.0     0.1     0.1     1.0     2500cd      1 0 0   0       0       -1      0.643   0.0     0.0     0.0     1
BILLBOARD_HW    LevelCrossS1            1.0     0.1     0.1     1.0     2500cd      1 0 0   0       0       1       0.643   1.0     0.0     1.5     1
BILLBOARD_HW    LevelCrossS2            1.0     0.1     0.1     1.0     2500cd      1 0 0   0       0       1       0.643   1.0     0.5     1.5     1
BILLBOARD_HW    LevelCrossSCnst         1.0     0.1     0.1     1.0     2500cd      1 0 0   0       0       1       0.643   0.0     0.0     0.0     1

SPILL_HW_FLA    LevelCrossN1            1.0     0.1     0.1     1.0     45cd                                                1.0     0.0     1.5     1
SPILL_HW_FLA    LevelCrossN2            1.0     0.1     0.1     1.0     45cd                                                1.0     0.5     1.5     1
SPILL_HW_FLA    LevelCrossNCnst         1.0     0.1     0.1     1.0     45cd                                                0.0     0.0     0.0     1
SPILL_HW_FLA    LevelCrossS1            1.0     0.1     0.1     1.0     45cd                                                1.0     0.0     1.5     1
SPILL_HW_FLA    LevelCrossS2            1.0     0.1     0.1     1.0     45cd                                                1.0     0.5     1.5     1
SPILL_HW_FLA    LevelCrossSCnst         1.0     0.1     0.1     1.0     45cd                                                0.0     0.0     0.0     1

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#   Name                                R       G       B       A   Size/Int    Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

# Traffic lights:
# Four sets of traffic lights, pointing respectively north, south, east and west in OBJ space. Opposing sets are in phase with each other. N & S are out of phase with E & W.
# Note: two amber bilboards are needed per pair in order to get the timing right. Only one per pair needs to be added to the OBJ.

BILLBOARD_HW    traffic_red_N           0.997   0.05    0.05    1   2000cd      1 4 7   0       0       -1      0.68    0.02    0.0     1600    1
BILLBOARD_HW    traffic_amber_N         1.0     0.272   0.071   1   2000cd      1 4 7   0       0       -1      0.68    0.02    0.57    1030    1
BILLBOARD_HW    traffic_amber_N         1.0     0.272   0.071   1   2000cd      1 4 7   0       0       -1      0.68    0.02    0.94    1060    1
BILLBOARD_HW    traffic_green_N         0.015   0.983   0.566   1   2000cd      1 4 7   0       0       -1      0.68    0.02    0.6     1340    1

BILLBOARD_HW    traffic_red_S           0.997   0.05    0.05    1   2000cd      1 4 7   0       0       1       0.68    0.02    0.0     1600    1
BILLBOARD_HW    traffic_amber_S         1.0     0.272   0.071   1   2000cd      1 4 7   0       0       1       0.68    0.02    0.57    1030    1
BILLBOARD_HW    traffic_amber_S         1.0     0.272   0.071   1   2000cd      1 4 7   0       0       1       0.68    0.02    0.94    1060    1
BILLBOARD_HW    traffic_green_S         0.015   0.983   0.566   1   2000cd      1 4 7   0       0       1       0.68    0.02    0.6     1340    1

BILLBOARD_HW    traffic_red_E           0.997   0.05    0.05    1   2000cd      1 4 7   1       0       0       0.68    0.02    0.5     1600    1
BILLBOARD_HW    traffic_amber_E         1.0     0.272   0.071   1   2000cd      1 4 7   1       0       0       0.68    0.02    0.07    1030    1
BILLBOARD_HW    traffic_amber_E         1.0     0.272   0.071   1   2000cd      1 4 7   1       0       0       0.68    0.02    0.44    1060    1
BILLBOARD_HW    traffic_green_E         0.015   0.983   0.566   1   2000cd      1 4 7   1       0       0       0.68    0.02    0.1     1340    1

BILLBOARD_HW    traffic_red_W           0.997   0.05    0.05    1   2000cd      1 4 7   -1      0       0       0.68    0.02    0.5     1600    1
BILLBOARD_HW    traffic_amber_W         1.0     0.272   0.071   1   2000cd      1 4 7   -1      0       0       0.68    0.02    0.07    1030    1
BILLBOARD_HW    traffic_amber_W         1.0     0.272   0.071   1   2000cd      1 4 7   -1      0       0       0.68    0.02    0.44    1060    1
BILLBOARD_HW    traffic_green_W         0.015   0.983   0.566   1   2000cd      1 4 7   -1      0       0       0.68    0.02    0.1     1340    1

BILLBOARD_HW    traffic_green_N_static  0.015   0.983   0.566   1   2000cd      1 4 7   0       0       -1      0.68    0       0       0       1
BILLBOARD_HW    traffic_green_S_static  0.015   0.983   0.566   1   2000cd      1 4 7   0       0       1       0.68    0       0       0       1
BILLBOARD_HW    traffic_green_E_static  0.015   0.983   0.566   1   2000cd      1 4 7   1       0       0       0.68    0       0       0       1
BILLBOARD_HW    traffic_green_W_static  0.015   0.983   0.566   1   2000cd      1 4 7   -1      0       0       0.68    0       0       0       1


SPILL_HW_FLA    traffic_red_N           0.997   0.05    0.05    1   40cd                                                0.02    0.0     1600    1
SPILL_HW_FLA    traffic_amber_N         1.0     0.272   0.071   1   40cd                                                0.02    0.57    1030    1
SPILL_HW_FLA    traffic_amber_N         1.0     0.272   0.071   1   40cd                                                0.02    0.94    1060    1
SPILL_HW_FLA    traffic_green_N         0.015   0.983   0.566   1   40cd                                                0.02    0.6     1340    1

SPILL_HW_FLA    traffic_red_S           0.997   0.05    0.05    1   40cd                                                0.02    0.0     1600    1
SPILL_HW_FLA    traffic_amber_S         1.0     0.272   0.071   1   40cd                                                0.02    0.57    1030    1
SPILL_HW_FLA    traffic_amber_S         1.0     0.272   0.071   1   40cd                                                0.02    0.94    1060    1
SPILL_HW_FLA    traffic_green_S         0.015   0.983   0.566   1   40cd                                                0.02    0.6     1340    1

SPILL_HW_FLA    traffic_red_E           0.997   0.05    0.05    1   40cd                                                0.02    0.5     1600    1
SPILL_HW_FLA    traffic_amber_E         1.0     0.272   0.071   1   40cd                                                0.02    0.07    1030    1
SPILL_HW_FLA    traffic_amber_E         1.0     0.272   0.071   1   40cd                                                0.02    0.44    1060    1
SPILL_HW_FLA    traffic_green_E         0.015   0.983   0.566   1   40cd                                                0.02    0.1     1340    1

SPILL_HW_FLA    traffic_red_W           0.997   0.05    0.05    1   40cd                                                0.02    0.5     1600    1
SPILL_HW_FLA    traffic_amber_W         1.0     0.272   0.071   1   40cd                                                0.02    0.07    1030    1
SPILL_HW_FLA    traffic_amber_W         1.0     0.272   0.071   1   40cd                                                0.02    0.44    1060    1
SPILL_HW_FLA    traffic_green_W         0.015   0.983   0.566   1   40cd                                                0.02    0.1     1340    1

SPILL_HW_DIR    traffic_green_N_static  0.015   0.983   0.566   1   40cd                0       0       0       1                               1
SPILL_HW_DIR    traffic_green_S_static  0.015   0.983   0.566   1   40cd                0       0       0       1                               1
SPILL_HW_DIR    traffic_green_E_static  0.015   0.983   0.566   1   40cd                0       0       0       1                               1
SPILL_HW_DIR    traffic_green_W_static  0.015   0.983   0.566   1   40cd                0       0       0       1                               1



# Railway Signals:
# CPL sequence:
#       0   0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9
#   G                   *   *   *   *   *   *
#   Y           *   *
#   R   *   *
#   TL              *                   *
#   TC      *   *               *   *
#   TR                  *                   *
#   BC  *                   *
## CPL (color position lights)
BILLBOARD_HW    CPL_r                   0.997   0.05    0.05    1       2500cd  1 3 6   0       0.0     1.0     0.58    0.004   0.0     1200    1
BILLBOARD_HW    CPL_y                   1.0     0.272   0.071   1       2500cd  1 2 6   0       0.0     1.0     0.58    0.004   0.2     1200    1
BILLBOARD_HW    CPL_g                   0.015   0.983   0.566   1       2500cd  1 5 6   0       0.0     1.0     0.5     0.004   0.4     1600    1

SPILL_HW_FLA    CPL_r                   0.997   0.05    0.05    1       45cd                                            0.004   0.0     1200    1
SPILL_HW_FLA    CPL_y                   1.0     0.272   0.071   1       45cd                                            0.004   0.2     1200    1
SPILL_HW_FLA    CPL_g                   0.015   0.983   0.566   1       45cd                                            0.004   0.4     1600    1

BILLBOARD_HW    CPL_r_small             0.997   0.05    0.05    1       1500cd  1 3 6   0       0.0     1.0     0.58    0.004   0.0     1200    1
BILLBOARD_HW    CPL_y_small             1.0     0.272   0.071   1       1500cd  1 2 6   0       0.0     1.0     0.58    0.004   0.2     1200    1
BILLBOARD_HW    CPL_g_small             0.015   0.983   0.566   1       1500cd  1 5 6   0       0.0     1.0     0.5     0.004   0.4     1600    1

SPILL_HW_FLA    CPL_r_small             0.997   0.05    0.05    1       40cd                                            0.004   0.0     1200    1
SPILL_HW_FLA    CPL_y_small             1.0     0.272   0.071   1       40cd                                            0.004   0.2     1200    1
SPILL_HW_FLA    CPL_g_small             0.015   0.983   0.566   1       40cd                                            0.004   0.4     1600    1

BILLBOARD_HW    CPL_marker_w_TL         1.36    0.92    0.78    1       2500cd  1 2 6   0       0.0     1.0     0.58    0.008   0.6     1200    1
BILLBOARD_HW    CPL_marker_w_TC         1.36    0.92    0.78    1       2500cd  1 2 6   0       0.0     1.0     0.58    0.008   0.2     1400    1
BILLBOARD_HW    CPL_marker_y_TR         1.0     0.272   0.071   1       2500cd  1 2 6   0       0.0     1.0     0.58    0.008   0.8     1200    1
BILLBOARD_HW    CPL_marker_w_BC         1.36    0.92    0.78    1       2500cd  1 2 6   0       0.0     1.0     0.58    0.008   0.0     1200    1

SPILL_HW_FLA    CPL_marker_w_TL         1.36    0.92    0.78    1       45cd                                            0.008   0.6     1200    1
SPILL_HW_FLA    CPL_marker_w_TC         1.36    0.92    0.78    1       45cd                                            0.008   0.2     1400    1
SPILL_HW_FLA    CPL_marker_y_TR         1.0     0.272   0.071   1       45cd                                            0.008   0.8     1200    1
SPILL_HW_FLA    CPL_marker_w_BC         1.36    0.92    0.78    1       45cd                                            0.008   0.0     1200    1

## CL (color lights)

BILLBOARD_HW    CL_g_1                  0.015   0.983   0.566   1       2500cd  1 5 6   0       0.0     1.0     0.707   0.004   0.5     1500    1
BILLBOARD_HW    CL_y_1                  1.0     0.272   0.071   1       2500cd  1 2 6   0       0.0     1.0     0.707   0.004   0.25    1250    1
BILLBOARD_HW    CL_r_1                  0.997   0.05    0.05    1       2500cd  1 3 6   0       0.0     1.0     0.707   0.004   0.0     1250    1
BILLBOARD_HW    CL_g_2                  0.015   0.983   0.566   1       2500cd  1 5 6   0       0.0     1.0     0.707   0.006   0.5     1500    1
BILLBOARD_HW    CL_y_2                  1.0     0.272   0.071   1       2500cd  1 2 6   0       0.0     1.0     0.707   0.006   0.25    1250    1
BILLBOARD_HW    CL_r_2                  0.997   0.05    0.05    1       2500cd  1 3 6   0       0.0     1.0     0.707   0.006   0.0     1250    1
BILLBOARD_HW    CL_g_3                  0.015   0.983   0.566   1       2500cd  1 5 6   0       0.0     1.0     0.707   0.008   0.0     1250    1
BILLBOARD_HW    CL_r_3                  0.997   0.05    0.05    1       2500cd  1 3 6   0       0.0     1.0     0.707   0.008   0.25    1750    1

SPILL_HW_FLA    CL_g_1                  0.015   0.983   0.566   1       45cd                                            0.004   0.5     1500    1
SPILL_HW_FLA    CL_y_1                  1.0     0.272   0.071   1       45cd                                            0.004   0.25    1250    1
SPILL_HW_FLA    CL_r_1                  0.997   0.05    0.05    1       45cd                                            0.004   0.0     1250    1
SPILL_HW_FLA    CL_g_2                  0.015   0.983   0.566   1       45cd                                            0.006   0.5     1500    1
SPILL_HW_FLA    CL_y_2                  1.0     0.272   0.071   1       45cd                                            0.006   0.25    1250    1
SPILL_HW_FLA    CL_r_2                  0.997   0.05    0.05    1       45cd                                            0.006   0.0     1250    1
SPILL_HW_FLA    CL_g_3                  0.015   0.983   0.566   1       45cd                                            0.008   0.0     1250    1
SPILL_HW_FLA    CL_r_3                  0.997   0.05    0.05    1       45cd                                            0.008   0.25    1750    1



# Ambient Spill Lights:
# Attached to building objs to simulate spill from lit windows, storefronts, etc

SPILL_HW_DIR    test_amb_sp             1.0     0.8     0.67    0.2     30              0.0     0.0     -1.0    0.85                            0
# warm yellow, tungsten domestic light, three brightness/size options:
LIGHT_PARAM_DEF amb_tungsten_1_sp   3                                                   DX      DY      DZ
SPILL_HW_DIR    amb_tungsten_1_sp       0.992   0.835   0.675   0.25    7500cd          DX      DY      DZ      0.85                            0
LIGHT_PARAM_DEF amb_tungsten_2_sp   3                                                   DX      DY      DZ
SPILL_HW_DIR    amb_tungsten_2_sp       0.992   0.835   0.675   0.3     10000cd         DX      DY      DZ      0.85                            0
LIGHT_PARAM_DEF amb_tungsten_3_sp   3                                                   DX      DY      DZ
SPILL_HW_DIR    amb_tungsten_3_sp       0.992   0.835   0.675   0.30    12500cd         DX      DY      DZ      0.85                            0

LIGHT_PARAM_DEF tungsten_omni_sp    3                                                   DX      DY      DZ
SPILL_HW_DIR    tungsten_omni_sp        0.992   0.835   0.675   0.3     15000cd         DX      DY      DZ      1                               0


# standard fluorescent (typical of stores):
LIGHT_PARAM_DEF amb_std_fl_1_sp     3                                                   DX      DY      DZ
SPILL_HW_DIR    amb_std_fl_1_sp         0.957   1.000   0.980   0.2     7500cd          DX      DY      DZ      0.85                            0
LIGHT_PARAM_DEF amb_std_fl_2_sp     3                                                   DX      DY      DZ
SPILL_HW_DIR    amb_std_fl_2_sp         0.957   1.000   0.980   0.3     7500cd          DX      DY      DZ      0.85                            0
LIGHT_PARAM_DEF amb_std_fl_3_sp     3                                                   DX      DY      DZ
SPILL_HW_DIR    amb_std_fl_3_sp         0.957   1.000   0.980   0.4     10000cd         DX      DY      DZ      0.85                            0

# cool fluorescent (typical of offices):
LIGHT_PARAM_DEF amb_cool_fl_1_sp    3                                                   DX      DY      DZ
SPILL_HW_DIR    amb_cool_fl_1_sp        0.835   0.925   0.996   0.2     7500cd          DX      DY      DZ      0.85                            0
LIGHT_PARAM_DEF amb_cool_fl_2_sp    3                                                   DX      DY      DZ
SPILL_HW_DIR    amb_cool_fl_2_sp        0.835   0.925   0.996   0.3     10000cd         DX      DY      DZ      0.85                            0
LIGHT_PARAM_DEF amb_cool_fl_3_sp    3                                                   DX      DY      DZ
SPILL_HW_DIR    amb_cool_fl_3_sp        0.835   0.925   0.996   0.4     12500cd         DX      DY      DZ      0.85                            0

LIGHT_PARAM_DEF lights_fx1_sp       1                           INDEX
SPILL_SW        lights_fx1_sp           0       0       0       INDEX   50.0            0.0     0.0     1.0     0.7                                     sim/graphics/animation/lights_fx_1_spill

BILLBOARD_SW    test_lamp0              1       1       1       1.0     1.2     1 1 0   0       0       0       1       NULL
BILLBOARD_SW    test_lamp1              1       1       1       1.0     1.6     1 1 0   0       0       0       1       NULL
BILLBOARD_SW    test_lamp2              1       1       1       1.0     3.0     1 0 0   0       0       0       1       NULL
BILLBOARD_SW    test_lamp3              1       0.85    0.6     1.0     3.0     1 0 0   0       0       0       1       NULL
BILLBOARD_SW    SW_bb                   1.0     1.0     1.0     1       1.4     1 2 7   0       -1.494  -0.131  1.5     NULL
SPILL_SW        SW_sp                   0.0     1.0     2.0     1.0     2.0             0       0       0       1       NULL
BILLBOARD_HW    srgb_test0              1.0     1.0     1.0     1       1.0     2 4 3   0       0.0     0       1       0       0       0       1
BILLBOARD_HW    srgb_test1              1.0     1.0     1.0     1       1.0     2 5 3   0       0.0     0       1       0       0       0       1
BILLBOARD_HW    srgb_test2              1.0     1.0     1.0     1       1.0     2 6 3   0       0.0     0       1       0       0       0       1
BILLBOARD_HW    srgb_test3              1.0     1.0     1.0     1       1.0     2 6 1   0       0.0     0       1       0       0       0       1

# ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#  Petr's Lights for scenery
#               Name                            R   G   B   A   Size        Cell    Dx  Dy  Dz  Width   Frq     Phase   Amp     Day     Dataref
# ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

BILLBOARD_HW        lh_beacon_night             1   1   1   1   25000cd     1 0 7   0   0   0   1       0.5     0       2       0
BILLBOARD_HW        lh_beacon2_night            1   1   1   1   25000cd     1 0 1   0   0   0   1       0.5     0       5       0

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#  Tom Kyler's Lights for scenery - Updated to V12 using INTENSITY (they are in Resources/default scenery/airport scenery/Common_Elements/Lighting)
#           Name                                R       G       B       A       Size        Cell    Dx      Dy      Dz      Width   Frq     Phase   Amp     Day     Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

# V12 PHOTOMETRIC

LIGHT_PARAM_DEF sodium_flood_XYZBTSS_pm     7   DX      DY      DZ      A       INTENSITY                                   WIDTH   UNUSED
SPILL_HW_DIR    sodium_flood_XYZBTSS_pm         1.0     0.463   0.176   A       INTENSITY           DX      DY      DZ      WIDTH                           0
BILLBOARD_HW    sodium_flood_XYZBTSS_pm         1.0     0.463   0.176   1.0     INTENSITY   4 2 0   DX      DY      DZ      WIDTH   0       0       0       0

LIGHT_PARAM_DEF sodium_flood_BB_pm          4   DX  DY  DZ  INTENSITY
BILLBOARD_HW    sodium_flood_BB_pm              1.0     0.463   0.176   1.0     INTENSITY   4 2 0   DX      DY      DZ      0       0       0       0       0


# LEGACY

LIGHT_PARAM_DEF sodium_flood_XYZBTSS        7   DX      DY      DZ      A       SIZE                            WIDTH       UNUSED
SPILL_HW_DIR    sodium_flood_XYZBTSS            1.0     0.463   0.176   A       SIZE            DX  DY  DZ      WIDTH       0
BILLBOARD_HW    sodium_flood_XYZBTSS            1.0     0.463   0.176   1.0     0.7         2 4 3   DX  DY  DZ      0           0       0       0       0

LIGHT_PARAM_DEF sodium_flood_BB             4   DX      DY      DZ      SIZE
BILLBOARD_HW    sodium_flood_BB                 1.0     0.4     0.15    1.0     0.7         2 4 3   DX  DY  DZ      0           0       0       0       0

LIGHT_PARAM_DEF spot_params_sp          9       R       G       B       A       SIZE                DX      DY      DZ      WIDTH
SPILL_HW_DIR    spot_params_sp                  R       G       B       A       SIZE                DX      DY      DZ      WIDTH                           0
LIGHT_PARAM_DEF spot_params_bb          8       R       G       B               SIZE                DX      DY      DZ      WIDTH
BILLBOARD_HW    spot_params_bb                  R       G       B       1.0     SIZE        2 5 2   DX      DY      DZ      WIDTH   0       0       0       0

LIGHT_PARAM_DEF flood_merc_XYZTSB   6   DX  DY  DZ  THROW   SIZE    A   # <--- params order inside the obj
BILLBOARD_HW    flood_merc_XYZTSB       1.0     1.0     1.0     1.0     SIZE        1 0 6   DX      DY      DZ      0.5     0       0       0       0
SPILL_HW_DIR    flood_merc_XYZTSB       0.78    0.83    1.0     A       THROW               DX      DY      DZ      0.35                            0

LIGHT_PARAM_DEF flood_LPS_XYZTSB    6   DX  DY  DZ  THROW   SIZE    A   # <--- params order inside the obj
BILLBOARD_HW    flood_LPS_XYZTSB        0.9     1.0     1.0     1       SIZE        1 2 7   DX      DY      DZ      0.5     0.0     0       0       0
SPILL_HW_DIR    flood_LPS_XYZTSB        1.0     0.45    0.09    A       THROW               DX      DY      DZ      0.30                            0

BILLBOARD_HW    sodium_street_light_1   1       0.3     0       1       0.6         2 4 3   0       -0.45   0       0.55    0       0       0       0
BILLBOARD_HW    sodium_street_light_2   1       0.2     0       1       0.6         2 4 3   0       -0.45   0       0.55    0       0       0       0

LIGHT_PARAM_DEF LPS_param_sp    6       DX      DY      DZ      A       SIZE    WIDTH   # <--- params order inside the obj
SPILL_HW_DIR    LPS_param_sp            0.947   0.373   0.015   A       SIZE                DX      DY      DZ      WIDTH                           1

LIGHT_PARAM_DEF full_custom_halo    9   R       G       B       A       SIZE            DX      DY      DZ      WIDTH
SPILL_HW_DIR    full_custom_halo        R       G       B       A       SIZE            DX      DY      DZ      WIDTH                           1
LIGHT_PARAM_DEF full_custom_halo_   9   R       G       B       A       SIZE            DX      DY      DZ      WIDTH
SPILL_HW_DIR    full_custom_halo_       R       G       B       A       SIZE            DX      DY      DZ      WIDTH                           1
LIGHT_PARAM_DEF full_custom_halo_night 9 R      G       B       A       SIZE            DX      DY      DZ      WIDTH
SPILL_HW_DIR    full_custom_halo_night  R       G       B       A       SIZE            DX      DY      DZ      WIDTH                           0

LIGHT_PARAM_DEF area_lt_param_bb    3                                                       DX      DY      DZ
BILLBOARD_HW    area_lt_param_bb        1.0     0.76    0.97    1.0     2.2         2 5 2   DX      DY      DZ      0.7     0       0       0       0
LIGHT_PARAM_DEF area_lt_param_sp    4   DX  DY  DZ  SIZE    # <--- params order inside the obj
SPILL_HW_DIR    area_lt_param_sp        0.85    0.75    1.0     1.0     SIZE                DX      DY      DZ      0.3                             0