DANGER
The Lights.txt file is an internal file that contains data for the built-in X-Plane lights. Modifying it could result in a sim crash. We do not recommend you edit the file. It is included in this Appendix for convenient reference.
A
850
LIGHT_SPECS
# WARNING TO X-PLANE USERS
#
# This is an internal file that contains data for the built-in X-Plane lights. It is closely tied to the X-Plane code and
# other internal stuff. If you modify this file, your sim may stop working. We do not recommend modifying this file as an
# add-on. Any modifications to this file that work with the current version of X-Plane may crash the next version.
# Please consider yourself warned.
# Note on orientation: a light's "front" face is TO the south - so if you are south of the light looking north - you see the light.
# Thus the standard direction vector for a directional light is 0,0,1 so it is pointing along the positive Z axis (south).
# In Sergio's textures, the default ground halo orientation is such that the RIGHT side of the halo will be aligned with the front/south
# of the light.
# These tables show the meaning of each column for each overload type
# and which can be parameterized (* for yes, x for no)
# The first column - the light name - is not included and is part of every overload type
# OVERLOAD type | R | G | B | A | SIZE | CELL_SIZE | CELL_ROW | CELL_COL | DX | DY | DZ | WIDTH | FREQ | PHASE | AMP | DAY
# --------------|---|---|---|---|------|-----------|----------|----------|----|----|----|-------|------|-------|-----|-----
# BILLBOARD_HW | * | * | * | x | * | x | x | x | * | * | * | * | * | * | x | x
#
# OVERLOAD type | R | G | B | A | SIZE | CELL_SIZE | CELL_ROW | CELL_COL | DX | DY | DZ | WIDTH | DREF
# --------------|---|---|---|---|------|-----------|----------|----------|----|----|----|-------|-----
# BILLBOARD_SW | * | * | * | * | * | x | x | x | * | * | * | * |x
#
# OVERLOAD type | SIZE | CELL_SIZE | CELL_ROW | CELL_COL
# --------------|------|-----------|----------|----------
# SPILL_GND | * | x | x | x
# SPILL_GND_REV | * | x | x | x
#
# OVERLOAD type | R | G | B | A | SIZE | DX | DY | DZ | WIDTH | DAY
# --------------|---|---|---|---|------|----|----|----|-------|----
# SPILL_HW_DIR | * | * | * | * | * | * | * | * | * | x
#
# OVERLOAD type | R | G | B | A | SIZE | FREQ | PHASE | AMP | DAY
# --------------|---|---|---|---|------|------|-------|-----|----
# SPILL_HW_FLA | * | * | * | * | * | * | * | x | x
#
# OVERLOAD type | R | G | B | A | SIZE | DX | DY | DZ | WIDTH | DREF
# --------------|---|---|---|---|------|----|----|----|-------|-----
# SPILL_SW | * | * | * | * | * | * | * | * | * | x
#
# BILLBOARD_HW - hardware accelerated billboard. This is the same as the old LIGHT_DIRECTIONAL and LIGHT_FLASHING except now we can have both.
# BILLBOARD_SW - dataref-driven billboard. Same as the old LIGHT_ANIMATION and LIGHT_PARAM.
# SPILL_GND, SPILL_GND_REV - old v8-style quads-on-the-ground light spill for runway lights.
# SPILL_HW_DIR, SPILL_HW_FLA - hardware spill, directional' or flashing. We can't have both due to a lack of light params.
# SPILL_SW - dataref driven spill.
# NOTE: hardware billboards must have an alpha of 1.0 if any of the RGB values are parameterized!
# RGBA: This is the color tint that is applied to the light spill or the billboard. Since light is additive, alpha is really just a master dimmer.
# Size: Light size. This is the total size in meters for spill, or a 'size constant' for billboards.
# Intensity: Intensity for V12 lights expressed in Candela (cd).
# Cell: A triplet of ints (size, row, column, 0,0 is lower left) for billboards. Size is a power-of-two multiplier for cell size.
# Thus a double-size cell in the top right corner is 2 7 3 (because the 1024 x 512 texture can be divided into a 8 x 4 grid of 128x128 pixel cells)
# Dx, Dy, Dz: Direction vector for billboards and spill.
# Width: For billboards: a constant term that makes the billboard more omni. For spill: cosine of half viewing angle.
# Frq,Phase,Amp,Day: Frequency, phase offset, amplitude and day/night flag for flashing lights.
# Dataref: For software lights, the dataref that "processes" the light.
# NOTE: if a hardware or software billboard has negative size, then it is axial. In this case: the direction is the axis of rotation (the billboard hangs off in that
# direction. The axis should be normalized. The 'width' parameter is used as a scaler, e.g. larger numbers are more focused.
# More notes on frequency:
# 1nd parameter: "frequency" of flashing in Hz ( number of flashes per second, 0.2 mean a flash every 5 seconds)
# 2st parameter: "Phase offset" in seconds (so you can make two flashing lights that don't flash at the same time, this value controls how late the flashing pattern starts from light OFF
# 3rd parameter: "amplitude" of the flash, flash is a triangle wave, but with amplitude 1.0 the lights pulse (going from 0 to 1 and back to 0)
# but if you pick a huge amplitude like 10.0 x-plane will automatically subtract 9 (to keep the light from going crazy) the result is....a strobe!
# if you set the amplitude to 0.5 then x-plane will add a bit so even at its DARKEST the light will still be 50% ON, so you can make some tricks with the amplitude
#
# ALEX SAYS: Flash amplitudes GREATER THAN 1000 now invoke a square-wave flash behaviour. The pulse width ratio is calculated as (amp - 1000)/1000 %.
# In other words, every integer over 1000 represents one millicycle. E.g. amp = 1500 gives a pulse width of 50%, amp = 1020 gives a pulse width of 2% etc.
# Amplitudes less than 1000 still invoke the existing "strobe" scheme.
#
# 4th parameter: "daytime vs night-time" ratio. if it is 1 the light will be ON during the day and night, if it is 0 light will be ON only at night.
#
TEXTURE 1000_lights_close.dds
X_DIVISIONS 16
Y_DIVISIONS 8
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# LIGHT SIZE and DECAY
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Param 1: decay exponent. This is the exponent that the light distance is raised to to get its size. Remember that the lights are already sized to 1/d because that's how all
# 3-d geometry works. So...two simple examples:
# decay exponent = 1. Since this multiplies light size by distance (and we already have 1/d implicitly) this makes all lights the same size in screen space, period.
# decay exponent = 0. d^0 = 1, so this is no scale. So the light billboard is actually sized in real meters, and scales WITH the fixture.
# Exponents between 0.56 and 0.7 seem to work okay. Larger numbers make the lights more "persistent" in the distance.
# Param 2: light scale. This is a constant term scale on the light distance. Use this to scale the overall size of all billboards.
# Param 3: distance calibration for glare fade-out. The glare (e.g. choice of texture 1 vs. texture 2) is based on an exponential curve y=exp(-x). This scales the distance,
# so smaller numbers cause the halo on lights to last longer. For example, a distance scale of 1.0 means the glare will be gone almost instantly, because exp(-1) is < 0.5 and
# that's only 1 meter away!
# Param 4: this is a linear scaling calibration of the glare fade-out..at this point it is set to 1.0 because it's not really needed.
#LIGHT_PARAMS 0.69 0.08 0.005 1.0
# RGB - this is the color to use for lights that are not textured. Exception: animated lights are ALWAYS tinted.
#
# FROM V12 THERE IS ONLY ONE BILLBOARD X LIGHT, TINTED WITH SAME RBG VALUES OF THE SPILL, AND SIZE BECOME INTENSITY EXPRESSED IN CANDELA (cd)
#
# Lights are textured if (1) the user has tex'd lights checked or (2) the user has pixel shaders or (3) the light
# is an animated light and force-tex is true.
# Name R G B A Size/Int Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# CAR AND ROAD LIGHTS
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BILLBOARD_HW taillight 0.9 0.05 0 1 750cd 1 6 6 0 0 1.0 -0.4 0 0 0 0
SPILL_HW_DIR taillight 0.9 0.05 0 0.8 750cd 0 -0.5 0.86 0.7 0
BILLBOARD_HW taillight2 0.9 0.00 0.04 1 1000cd 1 7 2 0 0 1.0 -0.4 0 0 0 0
SPILL_HW_DIR taillight2 0.9 0.00 0.04 0.8 1000cd 0 -0.5 0.86 0.7 0
BILLBOARD_HW taillight3 0.9 0.02 0.00 1 875cd 1 7 6 0 0 1.0 -0.4 0 0 0 0
SPILL_HW_DIR taillight3 0.9 0.02 0.00 0.8 875cd 0 -0.5 0.86 0.7 0
BILLBOARD_HW HGV_taillight 0.9 0.05 0.0 1 1000cd 1 7 6 0 0 1.0 -0.4 0 0 0 0
SPILL_HW_DIR HGV_taillight 0.9 0.05 0.0 1.0 1000cd 0 -0.5 0.86 0.7 0
BILLBOARD_HW Tug_taillight 0.9 0.06 0.0 1 750cd 1 7 6 0 0 -1.0 -0.4 0 0 0 0
SPILL_HW_DIR Tug_taillight 0.9 0.06 0.0 1.0 750cd 0 -0.5 -0.86 0.7 0
BILLBOARD_HW headlight 0.95 0.95 1.0 0.9 4000cd 1 0 4 0 0 -1.0 0.3 0 0 0 0
BILLBOARD_HW headlight 0.95 0.95 1.0 0.9 40000cd 1 0 4 0.087 -0.087 -0.992 0.965 0 0 0 0
SPILL_HW_DIR headlight 0.95 0.95 1.0 1.0 40000cd 0.087 -0.087 -0.992 0.965 0
BILLBOARD_HW headlight2 1.0 0.941 0.875 0.9 3000cd 1 1 0 0 0 -1.0 0.3 0 0 0 0
BILLBOARD_HW headlight2 1.0 0.941 0.875 0.9 30000cd 1 1 0 0.087 -0.087 -0.992 0.965 0 0 0 0
SPILL_HW_DIR headlight2 1.0 0.941 0.875 1.0 30000cd 0.087 -0.087 -0.992 0.965 0
BILLBOARD_HW headlight3 0.9 0.941 0.875 0.9 3500cd 1 1 0 0 0 -1.0 0.3 0 0 0 0
BILLBOARD_HW headlight3 0.9 0.941 0.875 0.9 35000cd 1 1 0 0.087 -0.087 -0.992 0.965 0 0 0 0
SPILL_HW_DIR headlight3 0.9 0.941 0.875 1.0 35000cd 0.087 -0.087 -0.992 0.965 0
BILLBOARD_HW HGV_headlight 1.0 0.95 0.9 1.0 3200cd 1 1 0 0 0 -1.0 0.3 0 0 0 0
BILLBOARD_HW HGV_headlight 1.0 0.95 0.9 1.0 32000cd 1 1 0 0.087 -0.087 -0.992 0.965 0 0 0 0
SPILL_HW_DIR HGV_headlight 1.0 0.95 0.9 1.0 32000cd 0.087 -0.087 -0.992 0.965 0
BILLBOARD_HW Tug_headlight 1.0 0.95 0.9 1.0 3500cd 1 1 0 0 0 -1.0 0.3 0 0 0 0
BILLBOARD_HW Tug_headlight 1.0 0.95 0.9 1.0 35000cd 1 1 0 0 -0.126 -0.992 0.965 0 0 0 0
SPILL_HW_DIR Tug_headlight 1.0 0.95 0.9 1.0 35000cd 0 -0.126 -0.992 0.965 0
BILLBOARD_HW HGV_worklight 1.0 0.95 0.9 1.0 450cd 1 1 0 0 0 -1.0 0.15 0 0 0 0
SPILL_HW_DIR HGV_worklight 1.0 0.95 0.9 1.0 450cd 0 0 -1.0 0.15 0
BILLBOARD_HW HGV_roto_beacon_fwd 0.95 0.32 0.078 1.0 20000cd 1 1 0 0 0 -1 0.6 0 0 0 1
SPILL_HW_DIR HGV_roto_beacon_fwd 0.95 0.32 0.078 0.8 10000cd 0 0 -1 0.6 1
BILLBOARD_HW HGV_roto_beacon_aft 0.95 0.32 0.078 1.0 20000cd 1 1 0 0 0 1 0.6 0 0 0 1
SPILL_HW_DIR HGV_roto_beacon_aft 0.95 0.32 0.078 0.8 10000cd 0 0 1 0.6 1
BILLBOARD_HW train_headlight 0.95 0.95 0.8 1 6500cd 1 1 0 0 0.0 -1 -0.4 0 0 0 0
BILLBOARD_HW train_headlight 0.95 0.95 0.8 1 65000cd 1 1 0 0 0.0 -1 0.965 0 0 0 0
SPILL_HW_DIR train_headlight 0.95 0.95 0.8 1.0 65000cd 0.0 -0.087 -0.992 0.965 0
BILLBOARD_HW HGV_roof_fwd 0.95 0.32 0.078 1 1300cd 1 5 1 0 0.5 -0.86 -0.5 0 0 0 0
BILLBOARD_HW HGV_roof_fwd_PB 0.95 0.32 0.078 1 1300cd 1 4 2 0 0.5 -0.86 -0.5 0 0 0 0
BILLBOARD_HW HGV_roof_aft 0.90 0.06 0.0 1 1300cd 1 7 2 0 0.5 0.86 -0.5 0 0 0 0
BILLBOARD_HW HGV_roof_left 0.95 0.32 0.078 1 1300cd 1 5 1 -0.86 0 -0.5 -0.5 0 0 0 0
BILLBOARD_HW HGV_roof_right 0.95 0.32 0.078 1 1300cd 1 5 1 0.86 0 -0.5 -0.5 0 0 0 0
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# V12 AIRPLANE LIGHTS
# Name R G B A Size/Int Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#
# Airplane "main" lights: landing, taxi, spot, and generic.
# V12 EDITION - all photometric, all clean
LIGHT_PARAM_DEF airplane_landing_bb 9 R G B INDEX INTENSITY DX DY DZ WIDTH
BILLBOARD_SW airplane_landing_bb R G B INDEX INTENSITY 1 6 5 DX DY DZ WIDTH sim/graphics/animation/lights/airplane_landing_light_spill
LIGHT_PARAM_DEF airplane_landing_pm 9 R G B INDEX INTENSITY DX DY DZ WIDTH
SPILL_SW airplane_landing_pm R G B INDEX INTENSITY DX DY DZ WIDTH sim/graphics/animation/lights/airplane_landing_light_spill
LIGHT_PARAM_DEF airplane_taxi_bb 9 R G B INDEX INTENSITY DX DY DZ WIDTH
BILLBOARD_SW airplane_taxi_bb R G B INDEX INTENSITY 1 6 5 DX DY DZ WIDTH sim/graphics/animation/lights/airplane_taxi_light_spill
LIGHT_PARAM_DEF airplane_taxi_pm 9 R G B INDEX INTENSITY DX DY DZ WIDTH
SPILL_SW airplane_taxi_pm R G B INDEX INTENSITY DX DY DZ WIDTH sim/graphics/animation/lights/airplane_taxi_light_spill
LIGHT_PARAM_DEF airplane_spot_bb 9 R G B INDEX INTENSITY DX DY DZ WIDTH
BILLBOARD_SW airplane_spot_bb R G B INDEX INTENSITY 1 6 5 DX DY DZ WIDTH sim/graphics/animation/lights/airplane_spot_light_spill
LIGHT_PARAM_DEF airplane_spot_pm 9 R G B INDEX INTENSITY DX DY DZ WIDTH
SPILL_SW airplane_spot_pm R G B INDEX INTENSITY DX DY DZ WIDTH sim/graphics/animation/lights/airplane_spot_light_spill
LIGHT_PARAM_DEF airplane_generic_bb 9 R G B INDEX INTENSITY DX DY DZ WIDTH
BILLBOARD_SW airplane_generic_bb R G B INDEX INTENSITY 1 6 5 DX DY DZ WIDTH sim/graphics/animation/lights/airplane_generic_light_spill
LIGHT_PARAM_DEF airplane_generic_pm 9 R G B INDEX INTENSITY DX DY DZ WIDTH
SPILL_SW airplane_generic_pm R G B INDEX INTENSITY DX DY DZ WIDTH sim/graphics/animation/lights/airplane_generic_light_spill
LIGHT_PARAM_DEF airplane_nav_bb 9 R G B INDEX INTENSITY DX DY DZ WIDTH
BILLBOARD_SW airplane_nav_bb R G B INDEX INTENSITY 1 6 5 DX DY DZ WIDTH sim/graphics/animation/lights/airplane_navigation_light_spill
LIGHT_PARAM_DEF airplane_nav_pm 9 R G B INDEX INTENSITY DX DY DZ WIDTH
SPILL_SW airplane_nav_pm R G B INDEX INTENSITY DX DY DZ WIDTH sim/graphics/animation/lights/airplane_navigation_light_spill
LIGHT_PARAM_DEF airplane_strobe_bb 9 R G B INDEX INTENSITY DX DY DZ WIDTH
BILLBOARD_SW airplane_strobe_bb R G B INDEX INTENSITY 1 6 5 DX DY DZ WIDTH sim/graphics/animation/lights/airplane_strobe_light_spill
LIGHT_PARAM_DEF airplane_strobe_pm 9 R G B INDEX INTENSITY DX DY DZ WIDTH
SPILL_SW airplane_strobe_pm R G B INDEX INTENSITY DX DY DZ WIDTH sim/graphics/animation/lights/airplane_strobe_light_spill
LIGHT_PARAM_DEF airplane_beacon_bb 9 R G B INDEX INTENSITY DX DY DZ WIDTH
BILLBOARD_SW airplane_beacon_bb R G B INDEX INTENSITY 1 6 5 DX DY DZ WIDTH sim/graphics/animation/lights/airplane_beacon_light_spill
LIGHT_PARAM_DEF airplane_beacon_pm 9 R G B INDEX INTENSITY DX DY DZ WIDTH
SPILL_SW airplane_beacon_pm R G B INDEX INTENSITY DX DY DZ WIDTH sim/graphics/animation/lights/airplane_beacon_light_spill
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# V11 AIRPLANE LIGHTS
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
#
# Airplane "main" lights: landing, taxi, spot, and generic.
#
#
# Landing light: v10 - components.
LIGHT_PARAM_DEF airplane_landing_core 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_landing_core ZERO ZERO_ NEG_ONE INDEX SIZE 1 6 5 0 0 -0.8 0.2 sim/graphics/animation/lights/airplane_landing_light_flash
LIGHT_PARAM_DEF airplane_landing_glow 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_landing_glow ZERO ZERO_ NEG_ONE INDEX SIZE 1 4 6 0 0 -1.206 -0.206 sim/graphics/animation/lights/airplane_landing_light
LIGHT_PARAM_DEF airplane_landing_flare 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_landing_flare ZERO ZERO_ NEG_ONE INDEX SIZE 4 2 0 0 0 -28.57 -27.574 sim/graphics/animation/lights/airplane_landing_light
LIGHT_PARAM_DEF airplane_landing_sp 6 R G B INDEX SIZE WIDTH
SPILL_SW airplane_landing_sp R G B INDEX SIZE 0 0 -1 WIDTH sim/graphics/animation/lights/airplane_landing_light_spill
# Landing light: v9 - compatibility.
BILLBOARD_SW airplane_landing 0 0 -0.8 0 0.8 1 6 5 0 0 0 1 sim/graphics/animation/lights/airplane_landing_light_flash
BILLBOARD_SW airplane_landing 0 -0.12 -1.2 0 2 1 4 6 0 0 0 1 sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW airplane_landing 0 -1.8 -18 0 3.5 4 2 0 0 0 0 1 sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW airplane_landing0 0 0 -1 0 5.0 1 1 7 0 0 0 1 sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW airplane_landing1 0 0 -1 1 5.0 1 1 7 0 0 0 1 sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW airplane_landing2 0 0 -1 2 5.0 1 1 7 0 0 0 1 sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW airplane_landing3 0 0 -1 3 5.0 1 1 7 0 0 0 1 sim/graphics/animation/lights/airplane_landing_light
LIGHT_PARAM_DEF airplane_landing_size 3 SIZE WIDTH INDEX
BILLBOARD_SW airplane_landing_size 0 0 WIDTH INDEX SIZE 1 0 7 0 0 0 1 sim/graphics/animation/lights/airplane_landing_light
LIGHT_PARAM_DEF airplane_landing_flash 3 SIZE WIDTH INDEX
BILLBOARD_SW airplane_landing_flash 0 0 WIDTH INDEX SIZE 1 0 7 0 0 0 1 sim/graphics/animation/lights/airplane_landing_light_flash
# Taxi light: v10 - components.
LIGHT_PARAM_DEF airplane_taxi_core 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_taxi_core ZERO ZERO_ NEG_ONE INDEX SIZE 1 6 5 0 0 -0.8 0.2 sim/graphics/animation/lights/airplane_taxi_light_flash
LIGHT_PARAM_DEF airplane_taxi_glow 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_taxi_glow ZERO ZERO_ NEG_ONE INDEX SIZE 1 4 6 0 0 -1.206 -0.206 sim/graphics/animation/lights/airplane_taxi_light
LIGHT_PARAM_DEF airplane_taxi_flare 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_taxi_flare ZERO ZERO_ NEG_ONE INDEX SIZE 4 2 0 0 0 -28.57 -27.574 sim/graphics/animation/lights/airplane_taxi_light
LIGHT_PARAM_DEF airplane_taxi_sp 6 R G B INDEX SIZE WIDTH
SPILL_SW airplane_taxi_sp R G B INDEX SIZE 0 0 -1 WIDTH sim/graphics/animation/lights/airplane_taxi_light_spill
# Taxi light: v9 - compatibility
BILLBOARD_SW airplane_taxi 0 0 -1 0 1.0 1 3 7 0 0 0 1 sim/graphics/animation/lights/airplane_taxi_light
BILLBOARD_SW airplane_taxi 0 0 -5 0 2.5 4 2 0 0 0 0 1 sim/graphics/animation/lights/airplane_taxi_light
LIGHT_PARAM_DEF airplane_taxi_size 3 SIZE WIDTH INDEX
BILLBOARD_SW airplane_taxi_size 0 0 WIDTH INDEX SIZE 1 0 7 0 0 0 1 sim/graphics/animation/lights/airplane_taxi_light
LIGHT_PARAM_DEF airplane_taxi_flash 3 SIZE WIDTH INDEX
BILLBOARD_SW airplane_taxi_flash 0 0 WIDTH INDEX SIZE 1 0 7 0 0 0 1 sim/graphics/animation/lights/airplane_taxi_light_flash
# Spot light: new in v10 - components.
LIGHT_PARAM_DEF airplane_spot_core 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_spot_core ZERO ZERO_ NEG_ONE INDEX SIZE 1 6 5 0 0 -0.8 0.2 sim/graphics/animation/lights/airplane_spot_light_flash
LIGHT_PARAM_DEF airplane_spot_glow 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_spot_glow ZERO ZERO_ NEG_ONE INDEX SIZE 1 4 6 0 0 -1.206 -0.206 sim/graphics/animation/lights/airplane_spot_light
LIGHT_PARAM_DEF airplane_spot_flare 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_spot_flare ZERO ZERO_ NEG_ONE INDEX SIZE 4 2 0 0 0 -28.57 -27.574 sim/graphics/animation/lights/airplane_spot_light
LIGHT_PARAM_DEF airplane_spot_sp 6 R G B INDEX SIZE WIDTH
SPILL_SW airplane_spot_sp R G B INDEX SIZE 0 0 -1 WIDTH sim/graphics/animation/lights/airplane_spot_light_spill
# Generic light: v10 - components
LIGHT_PARAM_DEF airplane_generic_core 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_generic_core ZERO ZERO_ NEG_ONE INDEX SIZE 1 6 5 0 0 -0.8 0.2 sim/graphics/animation/lights/airplane_generic_light_flash
LIGHT_PARAM_DEF airplane_generic_glow 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_generic_glow ZERO ZERO_ NEG_ONE INDEX SIZE 1 4 6 0 0 -1.206 -0.206 sim/graphics/animation/lights/airplane_generic_light
LIGHT_PARAM_DEF airplane_generic_flare 5 ZERO ZERO_ NEG_ONE INDEX SIZE
BILLBOARD_SW airplane_generic_flare ZERO ZERO_ NEG_ONE INDEX SIZE 4 2 0 0 0 -28.57 -27.574 sim/graphics/animation/lights/airplane_generic_light
LIGHT_PARAM_DEF airplane_generic_sp 6 R G B INDEX SIZE WIDTH
SPILL_SW airplane_generic_sp R G B INDEX SIZE 0 0 -1 WIDTH sim/graphics/animation/lights/airplane_generic_light_spill
# Generic light: v9 - compatibility
LIGHT_PARAM_DEF airplane_generic_size 3 SIZE WIDTH INDEX
BILLBOARD_SW airplane_generic_size 0 0 WIDTH INDEX SIZE 1 0 7 0 0 0 1 sim/graphics/animation/lights/airplane_generic_light
LIGHT_PARAM_DEF airplane_generic_flash 3 SIZE WIDTH INDEX
BILLBOARD_SW airplane_generic_flash 0 0 WIDTH INDEX SIZE 1 0 7 0 0 0 1 sim/graphics/animation/lights/airplane_generic_light_flash
#
# Beacons
#
# Fully customizable rotating beacon, with independent phase and frequency control, as well as sizing params on the spill.
LIGHT_PARAM_DEF airplane_beacon_rotate 2 FREQ PHASE
BILLBOARD_SW airplane_beacon_rotate FREQ 0.5 PHASE 0.6 0.45 1 15 7 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW airplane_beacon_rotate FREQ 0.75 PHASE 0.6 0.45 1 14 7 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW airplane_beacon_rotate FREQ 0.0 PHASE 0.6 0.45 1 15 6 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW airplane_beacon_rotate FREQ 0.25 PHASE 0.6 0.45 1 14 6 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW airplane_beacon_rotate FREQ 0.0 PHASE 20 1.2 2 6 3 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_rotate
LIGHT_PARAM_DEF airplane_beacon_rotate_sp 4 FREQ PHASE SIZE WIDTH
SPILL_SW airplane_beacon_rotate_sp FREQ 0 PHASE 1 SIZE 0 0 1 WIDTH sim/graphics/animation/lights/airplane_beacon_light_rotate_spill
# Customizable beacon strobe with index support, for planes with plugin-driven beacons.
LIGHT_PARAM_DEF airplane_beacon_strobe 2 SIZE INDEX
BILLBOARD_SW airplane_beacon_strobe 0 0 0 INDEX SIZE 2 6 3 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light
LIGHT_PARAM_DEF airplane_beacon_strobe_sp 2 SIZE INDEX
SPILL_SW airplane_beacon_strobe_sp 1 0 0 INDEX SIZE 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_spill
# Legacy user-controlled beacon for v9 support.
# Simple beacon. It will rotate or strobe depending on how the airplane is set up. Set it and forget it!
BILLBOARD_SW airplane_beacon 1 0.5 0 0.6 0.45 1 15 7 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW airplane_beacon 1 0.75 0 0.6 0.45 1 14 7 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW airplane_beacon 1 0.0 0 0.6 0.45 1 15 6 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW airplane_beacon 1 0.25 0 0.6 0.45 1 14 6 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_rotate
BILLBOARD_SW airplane_beacon 1 0.0 0 20 1.2 2 6 3 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_rotate
SPILL_SW airplane_beacon_sp 1 0.00 0 1 3.0 0 0 1 0.5 sim/graphics/animation/lights/airplane_beacon_light_rotate_spill
LIGHT_PARAM_DEF airplane_beacon_size 3 SIZE WIDTH INDEX
BILLBOARD_SW airplane_beacon_size 0 0 WIDTH INDEX SIZE 1 15 6 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light_dir
#
# Strobes
# Note that strobes
#
# V10: components
LIGHT_PARAM_DEF airplane_strobe_omni 5 ZERO ZERO_ ZERO__ INDEX SIZE
BILLBOARD_SW airplane_strobe_omni ZERO ZERO_ ZERO__ INDEX SIZE 2 6 1 0 0 0 1 sim/graphics/animation/lights/airplane_strobe_light
LIGHT_PARAM_DEF airplane_strobe_dir 9 ZERO ZERO_ ZERO__ INDEX SIZE DX DY DZ WIDTH
BILLBOARD_SW airplane_strobe_dir ZERO ZERO_ ZERO__ INDEX SIZE 2 6 1 DX DY DZ WIDTH sim/graphics/animation/lights/airplane_strobe_light_dir
LIGHT_PARAM_DEF airplane_strobe_sp 9 R G B INDEX SIZE DX DY DZ WIDTH
SPILL_SW airplane_strobe_sp R G B INDEX SIZE DX DY DZ WIDTH sim/graphics/animation/lights/airplane_strobe_light_spill
# V9: Compatibility
LIGHT_PARAM_DEF airplane_strobe_size 3 SIZE WIDTH INDEX
BILLBOARD_SW airplane_strobe_size 0 0 WIDTH INDEX SIZE 2 6 1 0 0 0 1 sim/graphics/animation/lights/airplane_strobe_light_dir
BILLBOARD_SW airplane_strobe 1 1 1 1 1.0 2 6 1 0 0 0 1 sim/graphics/animation/lights/airplane_strobe_light
#
# Navigation Lights
#
# V10: components
LIGHT_PARAM_DEF airplane_nav_tail_size 2 SIZE DIR_MAG
BILLBOARD_SW airplane_nav_tail_size 0 0 DIR_MAG 1 SIZE 1 5 7 0 0 0 1 sim/graphics/animation/lights/airplane_navigation_light_dir
LIGHT_PARAM_DEF airplane_nav_left_size 2 SIZE DIR_MAG
BILLBOARD_SW airplane_nav_left_size DIR_MAG 0 0 1 SIZE 1 7 7 0 0 0 1 sim/graphics/animation/lights/airplane_navigation_light_dir
LIGHT_PARAM_DEF airplane_nav_right_size 2 SIZE DIR_MAG
BILLBOARD_SW airplane_nav_right_size DIR_MAG 0 0 1 SIZE 1 6 7 0 0 0 1 sim/graphics/animation/lights/airplane_navigation_light_dir
LIGHT_PARAM_DEF airplane_nav_sp 9 R G B INDEX SIZE DX DY DZ WIDTH
SPILL_SW airplane_nav_sp R G B INDEX SIZE DX DY DZ WIDTH sim/graphics/animation/lights/airplane_navigation_light_spill
#v9: compatibility
BILLBOARD_SW airplane_nav_tail 1 1 1 1 0.7 1 5 7 0 0 0 1 sim/graphics/animation/lights/airplane_navigation_light
BILLBOARD_SW airplane_nav_left 1 1 1 1 0.7 1 7 7 0 0 0 1 sim/graphics/animation/lights/airplane_navigation_light
BILLBOARD_SW airplane_nav_right 1 1 1 1 0.7 1 6 7 0 0 0 1 sim/graphics/animation/lights/airplane_navigation_light
# STATIC aircraft NAV lights
# heavy
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
SPILL_HW_DIR airplane_nav_tail_static_h 1 1 0.8 1.0 6000cd 0 0 1 0.2 0
BILLBOARD_HW airplane_nav_tail_static_h 1 1 0.8 1.0 6000cd 1 5 7 0 0 1 0.2 0 0 0 1
SPILL_HW_DIR airplane_nav_left_static_h 0.9 0.1 0 1.0 6000cd -0.95 0 -0.31 0.2 0
BILLBOARD_HW airplane_nav_left_static_h 0.9 0.1 0 1.0 6000cd 1 7 7 -0.95 0 -0.31 0.2 0 0 0 1
SPILL_HW_DIR airplane_nav_right_static_h 0.02 0.74 0.36 1.0 6000cd 0.95 0 -0.31 0.2 0
BILLBOARD_HW airplane_nav_right_static_h 0.02 0.74 0.36 1.0 6000cd 1 6 7 0.95 0 -0.31 0.2 0 0 0 1
# normal
SPILL_HW_DIR airplane_nav_tail_static 1 1 0.8 1.0 3000cd 0 0 1 0.2 0
BILLBOARD_HW airplane_nav_tail_static 1 1 0.8 1.0 3000cd 1 5 7 0 0 1 0.2 0 0 0 1
SPILL_HW_DIR airplane_nav_left_static 0.9 0.1 0 1.0 3000cd -0.95 0 -0.31 0.2 0
BILLBOARD_HW airplane_nav_left_static 0.9 0.1 0 1.0 3000cd 1 7 7 -0.95 0 -0.31 0.2 0 0 0 1
SPILL_HW_DIR airplane_nav_right_static 0.02 0.74 0.36 1.0 3000cd 0.95 0 -0.31 0.2 0
BILLBOARD_HW airplane_nav_right_static 0.02 0.74 0.36 1.0 3000cd 1 6 7 0.95 0 -0.31 0.2 0 0 0 1
LIGHT_PARAM_DEF airplane_generic_static 8 R G B INTENSITY DX DY DZ WIDTH
BILLBOARD_HW airplane_generic_static R G B 1.0 INTENSITY 1 6 5 DX DY DZ WIDTH 0 0 0 0
SPILL_HW_DIR airplane_generic_static R G B 1.0 INTENSITY DX DY DZ WIDTH 0
#
# In-Cockpit Spills
#
LIGHT_PARAM_DEF airplane_panel_sp 9 R G B INDEX SIZE DX DY DZ WIDTH
SPILL_SW airplane_panel_sp R G B INDEX SIZE DX DY DZ WIDTH sim/graphics/animation/lights/airplane_panel_spill
LIGHT_PARAM_DEF airplane_inst_sp 9 R G B INDEX SIZE DX DY DZ WIDTH
SPILL_SW airplane_inst_sp R G B INDEX SIZE DX DY DZ WIDTH sim/graphics/animation/lights/airplane_inst_spill
#
# These are "preview" versions of the lights for Plane-Maker. Don't use them in X-Plane! Plane-Maker doesn't have the full
# plugin system -- if it tries to draw the very complex lights above, it won't work. So Plane-Maker users these instead.
#
BILLBOARD_SW PLN_airplane_landing 1 1 1 1 2.5 1 1 7 0 0 0 1 sim/graphics/animation/lights/airplane_landing_light
BILLBOARD_SW PLN_airplane_taxi 1 1 1 1 2 1 0 7 0 0 0 1 sim/graphics/animation/lights/airplane_taxi_light
BILLBOARD_SW PLN_airplane_beacon 1 0 0 1 1.0 1 7 7 0 0 0 1 sim/graphics/animation/lights/airplane_beacon_light
BILLBOARD_SW PLN_airplane_strobe 1 1 1 1 1 1 3 7 0 0 0 1 sim/graphics/animation/lights/airplane_strobe_light
BILLBOARD_SW PLN_airplane_nav_tail 1 1 1 1 1 1 5 7 0 0 0 1 sim/graphics/animation/lights/airplane_navigation_light
BILLBOARD_SW PLN_airplane_nav_left 1 0 0 1 1.0 1 7 7 0 0 0 1 sim/graphics/animation/lights/airplane_navigation_light
BILLBOARD_SW PLN_airplane_nav_right 0 1 0 1 1.0 1 6 7 0 0 0 1 sim/graphics/animation/lights/airplane_navigation_light
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Sergio's REAL airport lights --------- parameters: cos(angle per side) = 1 - ( 1 / N )
# NOW UPGRADED TO V12 WITH INTENSITY IN CANDELA
# Name R G B A Size/Int Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
## BEN: These are currently in ADDITION to Sergio's custom OBJ lights!
## ALL BEACONS HAVE 5° PITCH UP BAKED IN -- WHITE AXIAL points opposite direction to minimize ANIM calls in OBJs
SPILL_HW_DIR apt_beacon_white_axial 1.0 0.95 0.85 1.0 95000cd 0 0.087 0.996 0.939 0 # 5° up
BILLBOARD_HW apt_beacon_white_axial 1.0 1.0 1.0 1.0 95000cd 2 6 0 0 -0.087 0.996 0.975 0 0 0 0 # 5° dn
BILLBOARD_HW apt_beacon_white_axial 1.0 1.0 1.0 1.0 95000cd 2 6 0 0 0.087 0.996 0.975 0 0 0 0 # 5° up
BILLBOARD_HW apt_beacon_white_axial 1.0 1.0 1.0 1.0 95000cd 2 6 0 0 0.259 0.966 0.975 0 0 0 0 # 15° up
SPILL_HW_DIR apt_beacon_white_mil_axial 1.0 0.95 0.85 1.0 95000cd 0 0.087 -0.996 0.939 0 # 5° up
BILLBOARD_HW apt_beacon_white_mil_axial 1.0 0.7 0.6 1.0 95000cd 2 6 0 0 -0.259 -0.966 0.997 0 0 0 0 # 15° dn
BILLBOARD_HW apt_beacon_white_mil_axial 1.0 0.95 0.85 1.0 95000cd 2 6 0 0 -0.174 -0.985 0.997 0 0 0 0 # 10° dn
BILLBOARD_HW apt_beacon_white_mil_axial 1.0 1.0 1.0 1.0 95000cd 2 6 0 0 -0.087 -0.996 0.997 0 0 0 0 # 5° dn
BILLBOARD_HW apt_beacon_white_mil_axial 1.0 1.0 1.0 1.0 95000cd 2 6 0 0 0 -1 0.997 0 0 0 0 # 0°
BILLBOARD_HW apt_beacon_white_mil_axial 1.0 1.0 1.0 1.0 95000cd 2 6 0 0 0.087 -0.996 0.997 0 0 0 0 # 5° up
BILLBOARD_HW apt_beacon_white_mil_axial 1.0 1.0 1.0 1.0 95000cd 2 6 0 0 0.174 -0.985 0.997 0 0 0 0 # 10° up
BILLBOARD_HW apt_beacon_white_mil_axial 1.0 1.0 1.0 1.0 95000cd 2 6 0 0 0.259 -0.966 0.997 0 0 0 0 # 15° up
BILLBOARD_HW apt_beacon_white_mil_axial 1.0 0.95 0.85 1.0 95000cd 2 6 0 0 0.342 -0.940 0.997 0 0 0 0 # 20° up
BILLBOARD_HW apt_beacon_white_mil_axial 1.0 0.7 0.6 1.0 95000cd 2 6 0 0 0.423 -0.906 0.997 0 0 0 0 # 25° up
SPILL_HW_DIR apt_beacon_green_axial 0.05 1.0 0.6 1.0 95000cd 0 0.087 -0.996 0.939 0 # 5° up
BILLBOARD_HW apt_beacon_green_axial 0.05 1.0 0.6 1.0 95000cd 2 6 0 0 -0.087 -0.996 0.975 0 0 0 0 # 5° dn
BILLBOARD_HW apt_beacon_green_axial 0.05 1.0 0.6 1.0 95000cd 2 6 0 0 0.087 -0.996 0.975 0 0 0 0 # 5° up
BILLBOARD_HW apt_beacon_green_axial 0.05 1.0 0.6 1.0 95000cd 2 6 0 0 0.259 -0.966 0.975 0 0 0 0 # 15° up
SPILL_HW_DIR apt_beacon_yellow_axial 1.0 0.65 0.1 1.0 95000cd 0 0.087 -0.996 0.939 0 # 5° up
BILLBOARD_HW apt_beacon_yellow_axial 1.0 0.55 0.1 1.0 95000cd 2 6 0 0 -0.087 -0.996 0.975 0 0 0 0 # 5° dn
BILLBOARD_HW apt_beacon_yellow_axial 1.0 0.55 0.1 1.0 95000cd 2 6 0 0 0.087 -0.996 0.975 0 0 0 0 # 5° up
BILLBOARD_HW apt_beacon_yellow_axial 1.0 0.55 0.1 1.0 95000cd 2 6 0 0 0.259 -0.966 0.975 0 0 0 0 # 15° up
# LEGACY X-PLANE 10/11 BEACON LIGHTS. ONLY HERE FOR COMPATIBILITY.
BILLBOARD_HW apt_beacon_white_glow 1.0 1.0 1.0 0.7 0.7 1 3 7 0 0 -6 -5 0 0 0 0
BILLBOARD_HW apt_beacon_white_glow 1.0 1.0 1.0 0.8 2.5 1 3 7 0 0 -31 -30 0 0 0 0
BILLBOARD_HW apt_beacon_white_glow 1.0 1.0 1.0 1.0 3 2 5 2 5 4 -56 -55 0 0 0 0
BILLBOARD_HW apt_beacon_white_glow 1.0 1.0 1.0 1.0 3 2 5 2 5 -4 -56 -55 0 0 0 0
BILLBOARD_HW apt_beacon_white_glow 1.0 1.0 1.0 1.0 3 2 5 2 -5 4 -56 -55 0 0 0 0
BILLBOARD_HW apt_beacon_white_glow 1.0 1.0 1.0 1.0 3 2 5 2 -5 -4 -56 -55 0 0 0 0
BILLBOARD_HW apt_beacon_white_mil_glow 1.0 1.0 1.0 0.7 0.7 1 3 7 0 0 -6 -5 0 0 0 0
BILLBOARD_HW apt_beacon_white_mil_glow 1.0 1.0 1.0 0.8 2.5 1 3 7 0 0 -61 -60 0 0 0 0
BILLBOARD_HW apt_beacon_white_mil_glow 1.0 1.0 1.0 1.0 3 2 5 2 0 0 -401 -400 0 0 0 0
BILLBOARD_HW apt_beacon_white_mil_glow 1.0 1.0 1.0 1.0 3 2 5 2 5 0 -401 -400 0 0 0 0
BILLBOARD_HW apt_beacon_white_mil_glow 1.0 1.0 1.0 1.0 3 2 5 2 -5 0 -401 -400 0 0 0 0
BILLBOARD_HW apt_beacon_white_mil_glow 1.0 1.0 1.0 1.0 3 2 5 2 10 0 -401 -400 0 0 0 0
BILLBOARD_HW apt_beacon_white_mil_glow 1.0 1.0 1.0 1.0 3 2 5 2 -10 0 -401 -400 0 0 0 0
BILLBOARD_HW apt_beacon_white_mil_glow 1.0 1.0 1.0 1.0 3 2 5 2 15 0 -401 -400 0 0 0 0
BILLBOARD_HW apt_beacon_white_mil_glow 1.0 1.0 1.0 1.0 3 2 5 2 -15 0 -401 -400 0 0 0 0
BILLBOARD_HW apt_beacon_white_mil_glow 1.0 1.0 1.0 1.0 3 2 5 2 20 0 -401 -400 0 0 0 0
BILLBOARD_HW apt_beacon_white_mil_glow 1.0 1.0 1.0 1.0 3 2 5 2 -20 0 -401 -400 0 0 0 0
BILLBOARD_HW apt_beacon_green_glow 0.25 1.0 0.85 0.7 0.7 1 3 7 0 0 -6 -5 0 0 0 0
BILLBOARD_HW apt_beacon_green_glow 0.25 1.0 0.85 0.8 2.5 1 3 7 0 0 -31 -30 0 0 0 0
BILLBOARD_HW apt_beacon_green_glow 0.25 1.0 0.85 1.0 3 2 5 2 0 4 -56 -55 0 0 0 0
BILLBOARD_HW apt_beacon_green_glow 0.25 1.0 0.85 1.0 3 2 5 2 0 -4 -56 -55 0 0 0 0
BILLBOARD_HW apt_beacon_yellow_glow 1.0 0.55 0.1 0.7 0.7 1 3 7 0 0 -6 -5 0 0 0 0
BILLBOARD_HW apt_beacon_yellow_glow 1.0 0.55 0.1 0.8 2.5 1 4 6 0 0 -31 -30 0 0 0 0
BILLBOARD_HW apt_beacon_yellow_glow 1.0 0.55 0.1 1.0 3 2 5 2 0 4 -56 -55 0 0 0 0
BILLBOARD_HW apt_beacon_yellow_glow 1.0 0.55 0.1 1.0 3 2 5 2 0 -4 -56 -55 0 0 0 0
BILLBOARD_SW VASI 1 1 1 1 50000cd 1 4 0 0 0 0 1 sim/graphics/animation/lights/vasi_papi
BILLBOARD_SW VASI3 1 1 1 1 50000cd 1 6 0 0 0 0 1 sim/graphics/animation/lights/vasi3
# Ben - a good colour for strobe spill is RGBA=0.745, 0.725, 1.0, 0.1. size = 5.0, width = 0. (big area, low level).
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# HIRL / APPROACH LIGHTING SET TO 25% INTENSITY
BILLBOARD_SW appch_rabbit_o 0.99 0.97 1.33 1 25000cd 1 2 6 0 0 0 1 sim/graphics/animation/lights/rabbit
SPILL_SW appch_rabbit_o 0.99 0.97 1.33 0.9 25000cd 0 0 0 1 sim/graphics/animation/lights/rabbit
BILLBOARD_SW appch_rabbit_u 0.99 0.97 1.33 1 75000cd 1 2 6 0 0.071 0.991 0.92 sim/graphics/animation/lights/rabbit
SPILL_SW appch_rabbit_u 0.99 0.97 1.33 0.9 75000cd 0 0.071 0.991 0.92 sim/graphics/animation/lights/rabbit
BILLBOARD_SW appch_strobe_o 0.99 0.725 1.0 1 25000cd 1 2 6 0 0 0 1 sim/graphics/animation/lights/strobe
SPILL_SW appch_strobe_o 0.99 0.725 1.0 0.9 25000cd 0 0 0 1 sim/graphics/animation/lights/strobe
BILLBOARD_SW appch_strobe_u 0.99 0.97 1.33 1 75000cd 1 2 6 0 0.071 0.991 0.92 sim/graphics/animation/lights/strobe
SPILL_SW appch_strobe_u 0.99 0.97 1.33 0.9 75000cd 0 0.071 0.991 0.92 sim/graphics/animation/lights/strobe
BILLBOARD_SW inset_appch_rabbit_o 0.99 0.97 1.33 1 10000cd 1 2 6 0 0 0 1 sim/graphics/animation/lights/rabbit
SPILL_SW inset_appch_rabbit_o_sp 0.99 0.97 1.33 1 10000cd 0 0 0 1 sim/graphics/animation/lights/rabbit
BILLBOARD_SW inset_appch_rabbit_u 0.99 0.97 1.33 1 30000cd 1 2 6 0 0.12 0.989 0.97 sim/graphics/animation/lights/rabbit
SPILL_SW inset_appch_rabbit_u_sp 0.99 0.97 1.33 1 10000cd 0 0.12 0.989 0.97 sim/graphics/animation/lights/rabbit
BILLBOARD_SW inset_appch_strobe_o 0.99 0.97 1.33 1 15000cd 1 2 6 0 0 0 1 sim/graphics/animation/lights/strobe
SPILL_SW inset_appch_strobe_o_sp 0.99 0.97 1.33 1 15000cd 0 0 0 1 sim/graphics/animation/lights/strobe
BILLBOARD_SW inset_appch_strobe_u 0.99 0.97 1.33 1 45000cd 1 2 6 0 0.12 0.989 0.97 sim/graphics/animation/lights/strobe
SPILL_SW inset_appch_strobe_u_sp 0.99 0.97 1.33 1 15000cd 0 0.12 0.989 0.97 sim/graphics/animation/lights/strobe
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
BILLBOARD_HW TDZL 1.32 0.93 0.79 1 1500cd 1 5 2 0.0 0.070 0.997 0.990 0 0 0 1
BILLBOARD_HW TDZL 1.32 0.93 0.79 1 75cd 1 5 2 0.0 0.070 0.997 0.600 0 0 0 1
SPILL_HW_DIR TDZL 1.32 0.93 0.79 1.0 1500cd 0.0 0.070 0.997 0.990 1
SPILL_HW_DIR TDZL 1.32 0.93 0.79 1.0 25cd 0.0 0.070 0.997 0.600 1
BILLBOARD_HW TDZL_left 1.32 0.93 0.79 1 1500cd 1 5 2 0.070 0.070 0.997 0.990 0 0 0 1
BILLBOARD_HW TDZL_left 1.32 0.93 0.79 1 75cd 1 5 2 0.070 0.070 0.997 0.600 0 0 0 1
SPILL_HW_DIR TDZL_left 1.32 0.93 0.79 1.0 1500cd 0.070 0.070 0.997 0.990 1
SPILL_HW_DIR TDZL_left 1.32 0.93 0.79 1.0 25cd 0.070 0.070 0.997 0.600 1
BILLBOARD_HW TDZL_right 1.32 0.93 0.79 1 1500cd 1 5 2 -0.070 0.070 0.997 0.990 0 0 0 1
BILLBOARD_HW TDZL_right 1.32 0.93 0.79 1 75cd 1 5 2 -0.070 0.070 0.997 0.600 0 0 0 1
SPILL_HW_DIR TDZL_right 1.32 0.93 0.79 1.0 1500cd -0.070 0.070 0.997 0.990 1
SPILL_HW_DIR TDZL_right 1.32 0.93 0.79 1.0 25cd -0.070 0.070 0.997 0.600 1
BILLBOARD_HW appch_w 1.36 0.92 0.78 1 5212cd 1 2 6 0 0.118 0.993 0.951 0 0 0 1
BILLBOARD_HW appch_w 1.36 0.92 0.78 1 250cd 1 2 6 0 0.118 0.993 0.500 0 0 0 1
SPILL_HW_DIR appch_w 1.36 0.92 0.78 1 5212cd 0 0.118 0.993 0.951 1
BILLBOARD_HW appch_r 3.61 0.31 0.14 1 2432cd 1 3 6 0 0.118 0.993 0.934 0 0 0 1
BILLBOARD_HW appch_r 3.61 0.31 0.14 1 125cd 1 3 6 0 0.118 0.993 0.500 0 0 0 1
SPILL_HW_DIR appch_r 3.61 0.31 0.14 1 2432cd 0 0.118 0.993 0.934 1
SPILL_GND TDZL_halo 1 1 4 4
## INSET APPROACH LIGHT SPILLS ARE SPECIFIED AT HALF CANDELA AS THERE ARE TWO SEPARATE LIGHTS PER FIXTURE - BILLBOARDS ARE NOT AWARE OF EACHOTHER
BILLBOARD_HW inset_appch_w 1.36 0.92 0.78 1 5000cd 1 5 2 0 0.122 0.992 0.937 0 0 0 1
BILLBOARD_HW inset_appch_w 1.36 0.92 0.78 1 250cd 1 5 2 0 0.122 0.992 0.600 0 0 0 1
SPILL_HW_DIR inset_appch_w 1.36 0.92 0.78 1 2500cd 0 0.122 0.992 0.937 1
SPILL_HW_DIR inset_appch_w 1.36 0.92 0.78 1 125cd 0 0.122 0.992 0.600 1
BILLBOARD_HW inset_appch_r 3.61 0.31 0.14 1 1507cd 1 7 2 0 0.105 0.995 0.984 0 0 0 1
BILLBOARD_HW inset_appch_r 3.61 0.31 0.14 1 75cd 1 7 2 0 0.105 0.995 0.600 0 0 0 1
SPILL_HW_DIR inset_appch_r 3.61 0.31 0.14 1 754cd 0 0.105 0.995 0.984 1
SPILL_HW_DIR inset_appch_r 3.61 0.31 0.14 1 38cd 0 0.105 0.995 0.600 1
SPILL_GND inset_appch_w_halo 1 1 4 4
SPILL_GND inset_appch_r_halo 1 1 6 4
BILLBOARD_HW inset_appch_g 0.0 1.36 0.35 1 1507cd 1 7 2 0 0.105 0.995 0.984 0 0 0 1
BILLBOARD_HW inset_appch_g 0.0 1.36 0.35 1 75cd 1 7 2 0 0.105 0.995 0.600 0 0 0 1
SPILL_HW_DIR inset_appch_g 0.0 1.36 0.35 1 754cd 0 0.105 0.995 0.984 1
SPILL_HW_DIR inset_appch_g 0.0 1.36 0.35 1 38cd 0 0.105 0.995 0.600 1
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
## HIRL CORE
BILLBOARD_HW edge_w 1.39 0.91 0.77 1 4500cd 1 0 5 0.061 0.061 0.996 0.990 0 0 0 1
SPILL_HW_DIR edge_w 1.39 0.91 0.77 1 4500cd 0.061 0.061 0.996 0.990 1
BILLBOARD_HW edge_w_rev 1.39 0.91 0.77 1 4500cd 1 0 5 0.061 0.061 -0.996 0.990 0 0 0 1
SPILL_HW_DIR edge_w_rev 1.39 0.91 0.77 1 4500cd 0.061 0.061 -0.996 0.990 1
BILLBOARD_HW edge_y 1.75 0.88 0.0 1 2250cd 1 1 5 0.061 0.061 0.996 0.990 0 0 0 1
SPILL_HW_DIR edge_y 1.75 0.88 0.0 1 2250cd 0.061 0.061 0.996 0.990 1
BILLBOARD_HW edge_y_rev 1.75 0.88 0.0 1 2250cd 1 1 5 0.061 0.061 -0.996 0.990 0 0 0 1
SPILL_HW_DIR edge_y_rev 1.75 0.88 0.0 1 2250cd 0.061 0.061 -0.996 0.990 1
BILLBOARD_HW edge_r 4.62 0.0 0.24 1 900cd 1 2 5 0.061 0.061 0.996 0.990 0 0 0 1
SPILL_HW_DIR edge_r 4.62 0.0 0.24 1 900cd 0.061 0.061 0.996 0.990 1
BILLBOARD_HW edge_r_rev 4.62 0.0 0.24 1 900cd 1 2 5 0.061 0.061 -0.996 0.990 0 0 0 1
SPILL_HW_DIR edge_r_rev 4.62 0.0 0.24 1 900cd 0.061 0.061 -0.996 0.990 1
## HIRL EDGES
BILLBOARD_HW edge_w 1.39 0.91 0.77 1 45cd 1 0 5 0.061 0.061 0.996 0.044 0 0 0 1
SPILL_HW_DIR edge_w 1.39 0.91 0.77 1 45cd 0.061 0.061 0.996 0.044 1
BILLBOARD_HW edge_w_rev 1.39 0.91 0.77 1 45cd 1 0 5 0.061 0.061 -0.996 0.044 0 0 0 1
SPILL_HW_DIR edge_w_rev 1.39 0.91 0.77 1 45cd 0.061 0.061 -0.996 0.044 1
BILLBOARD_HW edge_y 1.75 0.88 0.0 1 23cd 1 1 5 0.061 0.061 0.996 0.044 0 0 0 1
SPILL_HW_DIR edge_y 1.75 0.88 0.0 1 23cd 0.061 0.061 0.996 0.044 1
BILLBOARD_HW edge_y_rev 1.75 0.88 0.0 1 23cd 1 1 5 0.061 0.061 -0.996 0.044 0 0 0 1
SPILL_HW_DIR edge_y_rev 1.75 0.88 0.0 1 23cd 0.061 0.061 -0.996 0.044 1
BILLBOARD_HW edge_r 4.62 0.0 0.24 1 9cd 1 2 5 0.061 0.061 0.996 0.044 0 0 0 1
SPILL_HW_DIR edge_r 4.62 0.0 0.24 1 9cd 0.061 0.061 0.996 0.044 1
BILLBOARD_HW edge_r_rev 4.62 0.0 0.24 1 9cd 1 2 5 0.061 0.061 -0.996 0.044 0 0 0 1
SPILL_HW_DIR edge_r_rev 4.62 0.0 0.24 1 9cd 0.061 0.061 -0.996 0.044 1
## HIRL INSET CORE
BILLBOARD_HW inset_edge_w 1.36 0.92 0.78 1.0 4500cd 1 5 2 0.061 0.061 0.996 0.990 0 0 0 1
SPILL_HW_DIR inset_edge_w 1.36 0.92 0.78 1.0 2250cd 0.061 0.061 0.996 0.990 1
BILLBOARD_HW inset_edge_w_rev 1.36 0.92 0.78 1.0 4500cd 1 5 2 0.061 0.061 -0.996 0.990 0 0 0 1
SPILL_HW_DIR inset_edge_w_rev 1.36 0.92 0.78 1.0 2250cd 0.061 0.061 -0.996 0.990 1
BILLBOARD_HW inset_edge_y 1.67 0.90 0.0 1.0 2250cd 1 5 1 0.061 0.061 0.996 0.990 0 0 0 1
SPILL_HW_DIR inset_edge_y 1.67 0.90 0.0 1.0 1125cd 0.061 0.061 0.996 0.990 1
BILLBOARD_HW inset_edge_y_rev 1.67 0.90 0.0 1.0 2250cd 1 5 1 0.061 0.061 -0.996 0.990 0 0 0 1
SPILL_HW_DIR inset_edge_y_rev 1.67 0.90 0.0 1.0 1125cd 0.061 0.061 -0.996 0.990 1
BILLBOARD_HW inset_edge_r 3.61 0.31 0.14 1.0 900cd 1 7 2 0.061 0.061 0.996 0.990 0 0 0 1
SPILL_HW_DIR inset_edge_r 3.61 0.31 0.14 1.0 450cd 0.061 0.061 0.996 0.990 1
BILLBOARD_HW inset_edge_r_rev 3.61 0.31 0.14 1.0 900cd 1 7 2 0.061 0.061 -0.996 0.990 0 0 0 1
SPILL_HW_DIR inset_edge_r_rev 3.61 0.31 0.14 1.0 450cd 0.061 0.061 -0.996 0.990 1
## HIRL INSET EDGES
BILLBOARD_HW inset_edge_w 1.36 0.92 0.78 1.0 45cd 1 5 2 0.061 0.061 0.996 0.35 0 0 0 1
SPILL_HW_DIR inset_edge_w 1.36 0.92 0.78 1.0 23cd 0.061 0.061 0.996 0.35 1
BILLBOARD_HW inset_edge_w_rev 1.36 0.92 0.78 1.0 45cd 1 5 2 0.061 0.061 -0.996 0.35 0 0 0 1
SPILL_HW_DIR inset_edge_w_rev 1.36 0.92 0.78 1.0 23cd 0.061 0.061 -0.996 0.35 1
BILLBOARD_HW inset_edge_y 1.67 0.90 0.0 1.0 23cd 1 5 1 0.061 0.061 0.996 0.35 0 0 0 1
SPILL_HW_DIR inset_edge_y 1.67 0.90 0.0 1.0 12cd 0.061 0.061 0.996 0.35 1
BILLBOARD_HW inset_edge_y_rev 1.67 0.90 0.0 1.0 23cd 1 5 1 0.061 0.061 -0.996 0.35 0 0 0 1
SPILL_HW_DIR inset_edge_y_rev 1.67 0.90 0.0 1.0 12cd 0.061 0.061 -0.996 0.35 1
BILLBOARD_HW inset_edge_r 3.61 0.31 0.14 1.0 9cd 1 7 2 0.061 0.061 0.996 0.35 0 0 0 1
SPILL_HW_DIR inset_edge_r 3.61 0.31 0.14 1.0 5cd 0.061 0.061 0.996 0.35 1
BILLBOARD_HW inset_edge_r_rev 3.61 0.31 0.14 1.0 9cd 1 7 2 0.061 0.061 -0.996 0.35 0 0 0 1
SPILL_HW_DIR inset_edge_r_rev 3.61 0.31 0.14 1.0 5cd 0.061 0.061 -0.996 0.35 1
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
## HIRL THRESHOLD CORE
BILLBOARD_HW thresh_r 3.61 0.31 0.14 1 1500cd 1 3 6 0 0.043 0.999 0.990 0 0 0 1
SPILL_HW_DIR thresh_r 3.61 0.31 0.14 0.5 1500cd 0 0.043 0.999 0.990 1
BILLBOARD_HW thresh_r_rev 3.61 0.31 0.14 1 1500cd 1 3 6 0 0.043 -0.999 0.990 0 0 0 1
SPILL_HW_DIR thresh_r_rev 3.61 0.31 0.14 0.5 1500cd 0 0.043 -0.999 0.990 1
BILLBOARD_HW thresh_g 0.10 1.33 0.36 1 1500cd 1 5 6 0.061 0.061 0.995 0.990 0 0 0 1
SPILL_HW_DIR thresh_g 0.10 1.33 0.36 0.5 1500cd 0.061 0.061 0.995 0.990 1
BILLBOARD_HW thresh_g_rev 0.10 1.33 0.36 1 1500cd 1 5 6 0.061 0.061 -0.995 0.990 0 0 0 1
SPILL_HW_DIR thresh_g_rev 0.10 1.33 0.36 0.5 1500cd 0.061 0.061 -0.995 0.990 1
## HIRL THRESHOLD EDGES
BILLBOARD_HW thresh_r 3.61 0.31 0.14 1 15cd 1 3 6 0 0.043 0.999 0.259 0 0 0 1
SPILL_HW_DIR thresh_r 3.61 0.31 0.14 0.5 15cd 0 0.043 0.999 0.259 1
BILLBOARD_HW thresh_r_rev 3.61 0.31 0.14 1 15cd 1 3 6 0 0.043 -0.999 0.259 0 0 0 1
SPILL_HW_DIR thresh_r_rev 3.61 0.31 0.14 0.5 15cd 0 0.043 -0.999 0.259 1
BILLBOARD_HW thresh_g 0.10 1.33 0.36 1 15cd 1 5 6 0.061 0.061 0.995 0.259 0 0 0 1
SPILL_HW_DIR thresh_g 0.10 1.33 0.36 0.5 15cd 0.061 0.061 0.995 0.259 1
BILLBOARD_HW thresh_g_rev 0.10 1.33 0.36 1 15cd 1 5 6 0.061 0.061 -0.995 0.259 0 0 0 1
SPILL_HW_DIR thresh_g_rev 0.10 1.33 0.36 0.5 15cd 0.061 0.061 -0.995 0.259 1
SPILL_GND thresh_g_halo 1 1 1 4
SPILL_GND_REV thresh_g_rev_halo 1 1 1 4
SPILL_GND thresh_r_halo 0.7 1 2 4
SPILL_GND_REV thresh_r_rev_halo 0.7 1 2 4
SPILL_GND thresh_gr_halo 1 1 1 2
SPILL_GND thresh_rr_halo 1 1 2 3
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
## HIRL INSET THRESHOLD CORE
BILLBOARD_HW inset_thresh_r 4.62 0.0 0.24 1 1500cd 1 3 6 0 0.043 0.999 0.990 0 0 0 1
SPILL_HW_DIR inset_thresh_r 4.62 0.0 0.24 0.5 750cd 0 0.043 0.999 0.990 1
BILLBOARD_HW inset_thresh_r_rev 4.62 0.0 0.24 1 1500cd 1 3 6 0 0.043 -0.999 0.990 0 0 0 1
SPILL_HW_DIR inset_thresh_r_rev 4.62 0.0 0.24 0.5 750cd 0 0.043 -0.999 0.990 1
BILLBOARD_HW inset_thresh_g 0.0 1.36 0.35 1 1500cd 1 5 6 0.061 0.061 0.995 0.990 0 0 0 1
SPILL_HW_DIR inset_thresh_g 0.0 1.36 0.35 0.5 750cd 0.061 0.061 0.995 0.990 1
BILLBOARD_HW inset_thresh_g_rev 0.0 1.36 0.35 1 1500cd 1 5 6 0.061 0.061 -0.995 0.990 0 0 0 1
SPILL_HW_DIR inset_thresh_g_rev 0.0 1.36 0.35 0.5 750cd 0.061 0.061 -0.995 0.990 1
## HIRL INSET THRESHOLD EDGES
BILLBOARD_HW inset_thresh_r 4.62 0.0 0.24 1 15cd 1 3 6 0 0.043 0.999 0.35 0 0 0 1
SPILL_HW_DIR inset_thresh_r 4.62 0.0 0.24 0.5 8cd 0 0.043 0.999 0.35 1
BILLBOARD_HW inset_thresh_r_rev 4.62 0.0 0.24 1 15cd 1 3 6 0 0.043 -0.999 0.35 0 0 0 1
SPILL_HW_DIR inset_thresh_r_rev 4.62 0.0 0.24 0.5 8cd 0 0.043 -0.999 0.35 1
BILLBOARD_HW inset_thresh_g 0.0 1.36 0.35 1 15cd 1 5 6 0.061 0.061 0.995 0.35 0 0 0 1
SPILL_HW_DIR inset_thresh_g 0.0 1.36 0.35 0.5 8cd 0.061 0.061 0.995 0.35 1
BILLBOARD_HW inset_thresh_g_rev 0.0 1.36 0.35 1 15cd 1 5 6 0.061 0.061 -0.995 0.35 0 0 0 1
SPILL_HW_DIR inset_thresh_g_rev 0.0 1.36 0.35 0.5 8cd 0.061 0.061 -0.995 0.35 1
SPILL_GND inset_thresh_g_halo 1 1 5 4
SPILL_GND_REV inset_thresh_g_rev_halo 1 1 5 4
SPILL_GND inset_thresh_r_halo 1 1 6 4
SPILL_GND_REV inset_thresh_r_rev_halo 1 1 6 4
## MIRL
BILLBOARD_HW edge_mirl_omni_w 1.39 0.91 0.77 1 250cd 1 0 5 0 0 0 1 0 0 0 1
SPILL_HW_DIR edge_mirl_omni_w 1.39 0.91 0.77 0.85 250cd 0 0 0 1 1
BILLBOARD_HW edge_mirl_w 1.39 0.91 0.77 1 250cd 1 0 5 0 0.071 0.991 0.001 0 0 0 1
SPILL_HW_DIR edge_mirl_w 1.39 0.91 0.77 0.85 250cd 0 0.071 0.991 0.001 1
BILLBOARD_HW edge_mirl_w_rev 1.39 0.91 0.77 1 250cd 1 0 5 0 0.071 -0.991 0.001 0 0 0 1
SPILL_HW_DIR edge_mirl_w_rev 1.39 0.91 0.77 0.85 250cd 0 0.071 -0.991 0.001 1
BILLBOARD_HW edge_mirl_omni_y 1.75 0.88 0.0 1 150cd 1 1 5 0 0 0 1 0 0 0 1
SPILL_HW_DIR edge_mirl_omni_y 1.75 0.88 0.0 0.85 150cd 0 0 0 1 1
BILLBOARD_HW edge_mirl_y 1.75 0.88 0.0 1 150cd 1 1 5 0 0.071 0.991 0.001 0 0 0 1
SPILL_HW_DIR edge_mirl_y 1.75 0.88 0.0 0.85 150cd 0 0.071 0.991 0.001 1
BILLBOARD_HW edge_mirl_y_rev 1.75 0.88 0.0 1 150cd 1 1 5 0 0.071 -0.991 0.001 0 0 0 1
SPILL_HW_DIR edge_mirl_y_rev 1.75 0.88 0.0 0.85 150cd 0 0.071 -0.991 0.001 1
BILLBOARD_HW edge_mirl_r 4.62 0.0 0.24 1 50cd 1 2 5 0 0.071 0.991 0.001 0 0 0 1
SPILL_HW_DIR edge_mirl_r 4.62 0.0 0.24 0.85 50cd 0 0.071 0.991 0.001 1
BILLBOARD_HW edge_mirl_r_rev 4.62 0.0 0.24 1 50cd 1 2 5 0 -0.071 -0.991 0.001 0 0 0 1
SPILL_HW_DIR edge_mirl_r_rev 4.62 0.0 0.24 0.85 50cd 0 -0.071 -0.991 0.001 1
BILLBOARD_HW inset_edge_mirl_w 1.36 0.92 0.78 1.0 300cd 1 5 2 0.0 0.12 0.989 0.82 0 0 0 1
SPILL_HW_DIR inset_edge_mirl_w 1.36 0.92 0.78 0.85 150cd 0.0 0.12 0.989 0.82 1
BILLBOARD_HW inset_edge_mirl_w_rev 1.36 0.92 0.78 1.0 300cd 1 5 2 0 0.12 -0.989 0.82 0 0 0 1
SPILL_HW_DIR inset_edge_mirl_w_rev 1.36 0.92 0.78 0.85 150cd 0.0 0.12 -0.989 0.82 1
BILLBOARD_HW inset_edge_mirl_y 1.67 0.90 0.0 1.0 200cd 1 5 1 0 0.12 0.989 0.82 0 0 0 1
SPILL_HW_DIR inset_edge_mirl_y 1.67 0.90 0.0 0.85 100cd 0.0 0.12 0.989 0.82 1
BILLBOARD_HW inset_edge_mirl_y_rev 1.67 0.90 0.0 1.0 200cd 1 5 1 0 0.12 -0.989 0.82 0 0 0 1
SPILL_HW_DIR inset_edge_mirl_y_rev 1.67 0.90 0.0 0.85 100cd 0.0 0.12 -0.989 0.82 1
BILLBOARD_HW inset_edge_mirl_r 3.61 0.31 0.14 1.0 80cd 1 5 1 0 0.12 0.989 0.82 0 0 0 1
SPILL_HW_DIR inset_edge_mirl_r 3.61 0.31 0.14 0.85 80cd 0.0 0.12 0.989 0.82 1
BILLBOARD_HW inset_edge_mirl_r_rev 3.61 0.31 0.14 1.0 80cd 1 5 1 0 0.12 -0.989 0.82 0 0 0 1
SPILL_HW_DIR inset_edge_mirl_r_rev 3.61 0.31 0.14 0.85 80cd 0.0 0.12 -0.989 0.82 1
BILLBOARD_HW thresh_mirl_r 3.61 0.31 0.14 1 50cd 1 3 6 0 0 1 0.75 0 0 0 1
SPILL_HW_DIR thresh_mirl_r 3.61 0.31 0.14 0.5 50cd 0 0 1 0.75 1
BILLBOARD_HW thresh_mirl_r_rev 3.61 0.31 0.14 1 50cd 1 3 6 0 0 -1 0.75 0 0 0 1
SPILL_HW_DIR thresh_mirl_r_rev 3.61 0.31 0.14 0.5 50cd 0 0 -1 0.75 1
BILLBOARD_HW thresh_mirl_g 0.10 1.33 0.36 1 300cd 1 5 6 0 0 1 0.75 0 0 0 1
SPILL_HW_DIR thresh_mirl_g 0.10 1.33 0.36 0.5 300cd 0 0 1 0.75 1
BILLBOARD_HW thresh_mirl_g_rev 0.10 1.33 0.36 1 300cd 1 5 6 0 0 -1 0.75 0 0 0 1
SPILL_HW_DIR thresh_mirl_g_rev 0.10 1.33 0.36 0.5 300cd 0 0 -1 0.75 1
BILLBOARD_HW inset_thresh_mirl_r 4.62 0.0 0.24 1 50cd 1 3 6 0 0.043 0.999 0.82 0 0 0 1
SPILL_HW_DIR inset_thresh_mirl_r 4.62 0.0 0.24 0.5 30cd 0 0.043 0.999 0.82 1
BILLBOARD_HW inset_thresh_mirl_r_rev 4.62 0.0 0.24 1 50cd 1 3 6 0 0.043 -0.999 0.82 0 0 0 1
SPILL_HW_DIR inset_thresh_mirl_r_rev 4.62 0.0 0.24 0.5 30cd 0 0.043 -0.999 0.82 1
BILLBOARD_HW inset_thresh_mirl_g 0.0 1.36 0.35 1 300cd 1 5 6 0 0.077 0.997 0.82 0 0 0 1
SPILL_HW_DIR inset_thresh_mirl_g 0.0 1.36 0.35 0.5 150cd 0 0.077 0.997 0.82 1
BILLBOARD_HW inset_thresh_mirl_g_rev 0.0 1.36 0.35 1 300cd 1 5 6 0 0.077 -0.997 0.82 0 0 0 1
SPILL_HW_DIR inset_thresh_mirl_g_rev 0.0 1.36 0.35 0.5 150cd 0 0.077 -0.997 0.82 1
## LIRL
BILLBOARD_HW edge_lirl_omni_w 1.39 0.95 0.38 1 50cd 1 0 5 0 0 0 1 0 0 0 1
SPILL_HW_DIR edge_lirl_omni_w 1.39 0.95 0.38 0.85 50cd 0 0 0 1 1
BILLBOARD_HW inset_edge_lirl_w 1.39 0.95 0.38 1.0 50cd 1 5 2 0.0 0.12 0.989 0.82 0 0 0 1
SPILL_HW_DIR inset_edge_lirl_w 1.39 0.95 0.38 0.85 50cd 0.0 0.12 0.989 0.82 1
BILLBOARD_HW inset_edge_lirl_w_rev 1.39 0.95 0.38 1.0 50cd 1 5 2 0 0.12 -0.989 0.82 0 0 0 1
SPILL_HW_DIR inset_edge_lirl_w_rev 1.39 0.95 0.38 0.85 50cd 0.0 0.12 -0.989 0.82 1
BILLBOARD_HW thresh_lirl_r 3.61 0.31 0.14 1 15cd 1 3 6 0 0 1 0.6 0 0 0 1
SPILL_HW_DIR thresh_lirl_r 3.61 0.31 0.14 0.5 15cd 0 0 1 0.6 1
BILLBOARD_HW thresh_lirl_r_rev 3.61 0.31 0.14 1 15cd 1 3 6 0 0 -1 0.6 0 0 0 1
SPILL_HW_DIR thresh_lirl_r_rev 3.61 0.31 0.14 0.5 15cd 0 0 -1 0.6 1
BILLBOARD_HW thresh_lirl_g 0.10 1.33 0.36 1 30cd 1 5 6 0 0 1 0.6 0 0 0 1
SPILL_HW_DIR thresh_lirl_g 0.10 1.33 0.36 0.5 30cd 0 0 1 0.6 1
BILLBOARD_HW thresh_lirl_g_rev 0.10 1.33 0.36 1 30cd 1 5 6 0 0 -1 0.6 0 0 0 1
SPILL_HW_DIR thresh_lirl_g_rev 0.10 1.33 0.36 0.5 30cd 0 0 -1 0.6 1
BILLBOARD_HW inset_thresh_lirl_r 4.62 0.0 0.24 1 15cd 1 3 6 0 0.043 0.999 0.82 0 0 0 1
SPILL_HW_DIR inset_thresh_lirl_r 4.62 0.0 0.24 0.5 10cd 0 0.043 0.999 0.82 1
BILLBOARD_HW inset_thresh_lirl_r_rev 4.62 0.0 0.24 1 15cd 1 3 6 0 0.043 -0.999 0.82 0 0 0 1
SPILL_HW_DIR inset_thresh_lirl_r_rev 4.62 0.0 0.24 0.5 10cd 0 0.043 -0.999 0.82 1
BILLBOARD_HW inset_thresh_lirl_g 0.0 1.36 0.35 1 30cd 1 5 6 0 0.077 0.997 0.82 0 0 0 1
SPILL_HW_DIR inset_thresh_lirl_g 0.0 1.36 0.35 0.5 20cd 0 0.077 0.997 0.82 1
BILLBOARD_HW inset_thresh_lirl_g_rev 0.0 1.36 0.35 1 30cd 1 5 6 0 0.077 -0.997 0.82 0 0 0 1
SPILL_HW_DIR inset_thresh_lirl_g_rev 0.0 1.36 0.35 0.5 20cd 0 0.077 -0.997 0.82 1
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
SPILL_GND inset_edge_w_halo 1 1 4 4
SPILL_GND_REV inset_edge_w_rev_halo 1 1 4 4
SPILL_GND inset_edge_y_halo 1 1 7 4
SPILL_GND_REV inset_edge_y_rev_halo 1 1 7 4
SPILL_GND inset_edge_r_halo 1 1 6 4
SPILL_GND_REV inset_edge_r_rev_halo 1 1 6 4
SPILL_GND edge_ww_halo 1 1 0 3
SPILL_GND edge_yy_halo 1 1 1 3
SPILL_GND_REV edge_rw_halo 1 1 0 2
SPILL_GND_REV edge_ry_halo 1 1 2 2
SPILL_GND edge_yw_halo 1 1 3 2
SPILL_GND edge_r_halo 1 1 2 4
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BILLBOARD_HW RCLS_w 1.36 0.92 0.78 1 5000cd 1 5 2 0.0 0.12 0.989 0.82 0 0 0 1
SPILL_HW_DIR RCLS_w 1.36 0.92 0.78 1.0 5000cd 0.0 0.12 0.989 0.82 1
BILLBOARD_HW RCLS_w_rev 1.36 0.92 0.78 1 5000cd 1 5 2 0.0 0.12 -0.989 0.82 0 0 0 1
SPILL_HW_DIR RCLS_w_rev 1.36 0.92 0.78 1.0 5000cd 0.0 0.12 -0.989 0.82 1
BILLBOARD_HW RCLS_r 3.61 0.31 0.14 1 750cd 1 7 2 0.0 0.12 0.989 0.82 0 0 0 1
SPILL_HW_DIR RCLS_r 3.61 0.31 0.14 1.0 750cd 0.0 0.12 0.989 0.82 1
BILLBOARD_HW RCLS_r_rev 3.61 0.31 0.14 1 750cd 1 7 2 0.0 0.12 -0.989 0.82 0 0 0 1
SPILL_HW_DIR RCLS_r_rev 3.61 0.31 0.14 1.0 750cd 0.0 0.12 -0.989 0.82 1
SPILL_GND RCLS_w_halo 1 1 4 4
SPILL_GND_REV RCLS_w_rev_halo 1 1 4 4
SPILL_GND RCLS_r_halo 1 1 6 4
SPILL_GND_REV RCLS_r_rev_halo 1 1 6 4
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
BILLBOARD_HW taxi_b 0.34 0.34 9.50 1.0 30cd 1 3 5 0.0 0.0 0.0 1.0 0 0 0 1
SPILL_HW_DIR taxi_b 0.34 0.34 9.50 0.4 30cd 0.0 0.0 0.0 1.0 1
BILLBOARD_HW taxi_r 3.61 0.31 0.14 1.0 300cd 1 2 5 0.0 0.0 0.0 1.0 0 0 0 1
SPILL_HW_DIR taxi_r 3.61 0.31 0.14 0.4 300cd 0.0 0.0 0.0 1.0 1
SPILL_GND taxi_b_halo 1 1 3 3
SPILL_GND taxi_r_halo 1 1 2 3
BILLBOARD_HW taxi_g 0.0 1.36 0.35 1.0 200cd 1 7 1 0.0 0.087 0.996 0.866 0 0 0 1
SPILL_HW_DIR taxi_g 0.0 1.36 0.35 0.4 200cd 0.0 0.087 0.996 0.866 1
BILLBOARD_HW taxi_g_rev 0.0 1.36 0.35 1.0 200cd 1 7 1 0.0 0.087 -0.996 0.866 0 0 0 1
SPILL_HW_DIR taxi_g_rev 0.0 1.36 0.35 0.4 200cd 0.0 0.087 -0.996 0.866 1
BILLBOARD_HW taxi_y 1.56 0.93 0.0 1.0 200cd 1 5 1 0.0 0.087 0.996 0.866 0 0 0 1
SPILL_HW_DIR taxi_y 1.56 0.93 0.0 0.4 200cd 0.0 0.087 0.996 0.866 1
BILLBOARD_HW taxi_y_rev 1.56 0.93 0.0 1.0 200cd 1 5 1 0.0 0.087 -0.996 0.866 0 0 0 1
SPILL_HW_DIR taxi_y_rev 1.56 0.93 0.0 0.4 200cd 0.0 0.087 -0.996 0.866 1
SPILL_GND taxi_g_halo 0.7 1 5 4
SPILL_GND taxi_y_halo 0.7 1 7 4
SPILL_GND_REV taxi_g_rev_halo 0.7 1 5 4
SPILL_GND_REV taxi_y_rev_halo 0.7 1 7 4
## The slightly weird arguments for the wigwags and hold-shorts are in order to create a light with a fairly wide but very _low_ beam.
BILLBOARD_HW hold_short_y 1.99 0.80 0.10 1.0 1000cd 1 5 1 0.0 0.174 0.985 0.45 0 0 0 1
SPILL_HW_DIR hold_short_y_sp 1.99 0.80 0.10 1.0 1000cd 0.0 0.174 0.985 0.45 1
SPILL_GND hold_short_y_halo 1 1 3 4
------
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
SPILL_SW wigwag_y1 1.99 0.80 0.10 1.0 4000cd 0.0 0.259 0.966 0.70 sim/graphics/animation/lights/wigwag_sp
BILLBOARD_SW wigwag_y1 1.99 0.80 0.10 1.0 4000cd 4 2 0 0.0 0.259 0.966 0.80 sim/graphics/animation/lights/wigwag
BILLBOARD_SW wigwag_y1 1.99 0.80 0.10 1.0 4000cd 4 2 0 0.168 0.259 0.933 0.80 sim/graphics/animation/lights/wigwag
BILLBOARD_SW wigwag_y1 1.99 0.80 0.10 1.0 4000cd 4 2 0 -0.168 0.259 0.933 0.80 sim/graphics/animation/lights/wigwag
SPILL_SW wigwag_y2 1.99 0.80 0.10 1.0 4000cd 0.0 0.259 0.966 0.70 sim/graphics/animation/lights/wigwag2_sp
BILLBOARD_SW wigwag_y2 1.99 0.80 0.10 1.0 4000cd 4 2 0 0.0 0.259 0.966 0.80 sim/graphics/animation/lights/wigwag2
BILLBOARD_SW wigwag_y2 1.99 0.80 0.10 1.0 4000cd 4 2 0 0.168 0.259 0.966 0.80 sim/graphics/animation/lights/wigwag2
BILLBOARD_SW wigwag_y2 1.99 0.80 0.10 1.0 4000cd 4 2 0 -0.168 0.259 0.933 0.80 sim/graphics/animation/lights/wigwag2
## For wigwag spill, alpha -> phase, dx -> frequency. Other params unchanged by dataref:
BILLBOARD_SW hold_short_y1 1.99 0.80 0.10 1.0 1000cd 1 5 1 0.0 0.174 0.985 0.45 sim/graphics/animation/lights/wigwag
BILLBOARD_SW hold_short_y2 1.99 0.80 0.10 1.0 1000cd 1 5 1 0.0 0.174 0.985 0.45 sim/graphics/animation/lights/wigwag2
SPILL_SW hold_short_y1 1.99 0.80 0.10 1.0 1000cd 0.0 0.174 0.985 0.45 sim/graphics/animation/lights/wigwag_sp
SPILL_SW hold_short_y2 1.99 0.80 0.10 1.0 1000cd 0.0 0.174 0.985 0.45 sim/graphics/animation/lights/wigwag2_sp
------
BILLBOARD_HW heli_y 1.48 0.96 0.0 1.0 200cd 1 1 5 0.0 0.0 0.0 1.0 0 0 0 0
SPILL_HW_DIR heli_y 1.48 0.96 0.0 1.0 67cd 0.0 0.0 0.0 1.0 0
SPILL_GND heli_y_halo 1 1 1 3
BILLBOARD_HW inset_heli_y 1.46 0.96 0.0 1.0 200cd 1 3 0 0.0 0.0 0.0 1.0 0 0 0 0
SPILL_HW_DIR inset_heli_y 1.46 0.96 0.0 1.0 67cd 0.0 0.0 0 1.0 0
BILLBOARD_HW heli_g 0.20 1.29 0.45 1.0 175cd 1 5 5 0.0 0.0 0.0 1.0 0 0 0 0
SPILL_HW_DIR heli_g 0.20 1.29 0.45 1.0 35cd 0.0 0.0 0.0 1.0 0
BILLBOARD_HW inset_heli_g 0.10 1.33 0.36 1.0 175cd 1 6 2 0.0 0.0 0.0 1.0 0 0 0 0
SPILL_HW_DIR inset_heli_g 0.10 1.33 0.36 1.0 35cd 0.0 0.0 0.0 1.0 0
BILLBOARD_HW hospital_helipad_blue 0.61 0.61 6.06 1.0 75cd 1 3 5 0.0 0.0 0.0 1.0 0 0 0 0
SPILL_HW_DIR hospital_helipad_blue 0.61 0.61 6.06 1.0 15cd 0.0 0.0 0.0 1.0 0
BILLBOARD_HW inset_heli_b 0.61 0.61 6.06 1.0 75cd 1 3 5 0.0 0.0 0.0 1.0 0 0 0 0
SPILL_HW_DIR inset_heli_b 0.61 0.61 6.06 1.0 15cd 0.0 0.0 0.0 1.0 0
LIGHT_PARAM_DEF helipad_flood_bb_pm 4 DX DY DZ WIDTH
BILLBOARD_HW helipad_flood_bb_pm 1 1 1 1 10000cd 1 2 6 DX DY DZ WIDTH 0 0 0 0
LIGHT_PARAM_DEF helipad_flood_sp_pm 5 INTENSITY DX DY DZ WIDTH
SPILL_HW_DIR helipad_flood_sp_pm 0.996 0.945 0.882 1.0 INTENSITY DX DY DZ WIDTH 0
# LEGACY
LIGHT_PARAM_DEF helipad_flood_bb 4 DX DY DZ WIDTH
BILLBOARD_HW helipad_flood_bb 1 1 1 1 0.5 1 2 6 DX DY DZ WIDTH 0 0 0 0
LIGHT_PARAM_DEF helipad_flood_sp 6 A SIZE DX DY DZ WIDTH
SPILL_HW_DIR helipad_flood_sp 0.996 0.945 0.882 A SIZE DX DY DZ WIDTH 0
## These are for the wind turbine landing pad:
BILLBOARD_SW pad_SGSI_lo 1.8 0.16 0 0 10000cd 1 5 0 0 0 0 1 sim/graphics/animation/lights/fresnel_horizontal
BILLBOARD_SW pad_SGSI_on 1.5 0.6 0 1 10000cd 1 6 0 0 0 0 1 sim/graphics/animation/lights/fresnel_horizontal
BILLBOARD_SW pad_SGSI_hi 0.11 1.35 0.11 2 10000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_horizontal
SPILL_HW_DIR pad_flood 1.0 0.95 0.95 0.5 10 0 -0.05 0.99 0.7 0
## Flashing morse "H" white heliport beacon (four flashes at 0.1333 second intervals, repeating every 2 seconds):
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
BILLBOARD_HW heli_morse_beacon 0.99 0.97 1.33 1 12000cd 2 6 1 0 0 0 1 0.5 0.0 20 1
BILLBOARD_HW heli_morse_beacon 0.99 0.97 1.33 1 12000cd 2 6 1 0 0 0 1 0.5 0.133 20 1
BILLBOARD_HW heli_morse_beacon 0.99 0.97 1.33 1 12000cd 2 6 1 0 0 0 1 0.5 0.266 20 1
BILLBOARD_HW heli_morse_beacon 0.99 0.97 1.33 1 12000cd 2 6 1 0 0 0 1 0.5 0.400 20 1
SPILL_HW_FLA heli_morse_beacon 0.99 0.97 1.33 0.2 12000cd 0.5 0.0 20 1
SPILL_HW_FLA heli_morse_beacon 0.99 0.97 1.33 0.2 12000cd 0.5 0.133 20 1
SPILL_HW_FLA heli_morse_beacon 0.99 0.97 1.33 0.2 12000cd 0.5 0.266 20 1
SPILL_HW_FLA heli_morse_beacon 0.99 0.97 1.33 0.2 12000cd 0.5 0.400 20 1
## Three colour, single-lamp heliport beacon (all LED, no moving parts, white - yellow - green))
LIGHT_PARAM_DEF heli_3_col_beacon_pm 2 INTENSITY UNUSED
BILLBOARD_HW heli_3_col_beacon_pm 0.99 0.97 1.33 1 INTENSITY 1 4 0 0 0 0 1 0.2 0.0 1240 1
BILLBOARD_HW heli_3_col_beacon_pm 1.36 0.99 0.0 1 INTENSITY 1 7 0 0 0 0 1 0.2 3.333 1240 1
BILLBOARD_HW heli_3_col_beacon_pm 0.31 1.25 0.54 1 INTENSITY 1 6 0 0 0 0 1 0.2 1.666 1240 1
SPILL_HW_FLA heli_3_col_beacon_pm 0.99 0.97 1.33 0.3 INTENSITY 0.2 0.0 1240 1
SPILL_HW_FLA heli_3_col_beacon_pm 1.36 0.99 0.0 0.3 INTENSITY 0.2 3.333 1240 1
SPILL_HW_FLA heli_3_col_beacon_pm 0.31 1.25 0.54 0.3 INTENSITY 0.2 1.666 1240 1
# LEGACY
LIGHT_PARAM_DEF heli_3_col_beacon 2 SIZE UNUSED
BILLBOARD_HW heli_3_col_beacon 1 1 1 1 0.7 1 4 0 0 0 0 1 0.2 0.0 1240 1
BILLBOARD_HW heli_3_col_beacon 1 1 1 1 0.7 1 7 0 0 0 0 1 0.2 3.333 1240 1
BILLBOARD_HW heli_3_col_beacon 1 1 1 1 0.7 1 6 0 0 0 0 1 0.2 1.666 1240 1
SPILL_HW_FLA heli_3_col_beacon 1 1 1 0.3 SIZE 0.2 0.0 1240 1
SPILL_HW_FLA heli_3_col_beacon 1.0 0.73 0.0 0.4 SIZE 0.2 3.333 1240 1
SPILL_HW_FLA heli_3_col_beacon 0.224 0.90 0.39 0.4 SIZE 0.2 1.666 1240 1
## Airport Beacon Lights, white, green, and yellow. The combination of lights is managed in object.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# SHIPS AND SAILBOATS
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# LANDING LIGHTS AND TAXI LIGHTS - BIG BRIGHT AND DIRECTIONAL!
# http://www.boat-ed.com/pa/course/p3-5_navigationlights.htm
BILLBOARD_HW ship_nav_left 3.61 0.31 0.14 1 2500cd 1 5 3 -0.831 0 -0.556 0.238 0 0 0 0
BILLBOARD_HW ship_nav_right 0.11 1.35 0.17 1 2500cd 1 6 1 0.831 0 -0.556 0.238 0 0 0 0
BILLBOARD_HW ship_mast_obs 3.61 0.31 0.14 1 3000cd 1 7 3 0 0 0 1 0 0 0 0
BILLBOARD_HW ship_mast_grn 0.11 1.35 0.17 1 3000cd 1 6 3 0 0 0 1 0 0 0 0
BILLBOARD_HW ship_nav_tail 1.62 0.83 0.90 1 2500cd 1 0 5 0 0.05 0.99 0.044 0 0 0 0
BILLBOARD_HW ship_mast_powered 1.62 0.83 0.90 1 4000cd 1 0 5 0 0 -1 -0.676 0 0 0 0
BILLBOARD_HW ship_mast_powered_omni 1.62 0.83 0.90 1 4000cd 1 0 5 0 0 0 1 0 0 0 0
SPILL_HW_DIR ship_nav_left 3.61 0.31 0.14 1 600cd -0.831 0 -0.556 0.238 0
SPILL_HW_DIR ship_nav_right 0.11 1.35 0.17 1 600cd 0.831 0 -0.556 0.238 0
SPILL_HW_DIR ship_mast_obs 3.61 0.31 0.14 0.5 750cd 0 0 0 1 0
SPILL_HW_DIR ship_mast_grn 0.11 1.35 0.17 0.5 1000cd 0 0 0 1 0
SPILL_HW_DIR ship_nav_tail 1.62 0.83 0.90 1 600cd 0 0.05 0.99 0.044 0
SPILL_HW_DIR ship_mast_powered 1.62 0.83 0.90 0.5 200cd 0 0 -1 -0.676 0
SPILL_HW_DIR ship_mast_powered_omni 1.62 0.83 0.90 0.5 200cd 0 0 0 1 0
## CARRIER
BILLBOARD_SW carrier_datum 0.11 1.35 0.17 0 6000cd 1 6 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_datum_2 0.11 1.35 0.17 6 6000cd 1 6 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_waveoff 1.8 0.16 0 1 15000cd 1 5 0 0.160 0.065 0.985 0.5 sim/graphics/animation/lights/carrier_waveoff
BILLBOARD_SW carrier_meatball1 1.8 0.16 0 1 30000cd 1 5 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2 1.5 0.6 0 2 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball3 1.5 0.6 0 3 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball4 1.5 0.6 0 4 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball5 1.5 0.6 0 5 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
## HIGH RESOLUTION MEATBALL
BILLBOARD_SW carrier_meatball2_1 1.8 0.16 0 7 30000cd 1 5 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2_2 1.8 0.16 0 8 30000cd 1 5 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2_3 1.5 0.6 0 9 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2_4 1.5 0.6 0 10 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2_5 1.5 0.6 0 11 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2_6 1.5 0.6 0 12 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2_7 1.5 0.6 0 13 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2_8 1.5 0.6 0 14 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2_9 1.5 0.6 0 15 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2_10 1.5 0.6 0 16 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2_11 1.5 0.6 0 17 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_meatball2_12 1.5 0.6 0 18 30000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_vertical
BILLBOARD_SW carrier_mast_strobe 0.99 0.97 1.33 1 5000cd 2 6 1 0 0 0 1 sim/graphics/animation/lights/carrier_mast_strobe
SPILL_SW carrier_mast_strobe 0.99 0.97 1.33 1 5000cd 0 0 0 1 sim/graphics/animation/lights/carrier_mast_strobe
BILLBOARD_HW carrier_deck_blue_s 0.42 0.42 8.43 1 40cd 1 4 1 0 0 -1.0 0.3 0 0 0 1
BILLBOARD_HW carrier_deck_blue_w 0.42 0.42 8.43 1 40cd 1 4 1 1.0 0 0 0.3 0 0 0 1
BILLBOARD_HW carrier_deck_blue_n 0.42 0.42 8.43 1 40cd 1 4 1 0 0 1.0 0.3 0 0 0 1
BILLBOARD_HW carrier_deck_blue_e 0.42 0.42 8.43 1 40cd 1 4 1 -1.0 0 0 0.3 0 0 0 1
SPILL_HW_DIR carrier_deck_blue_s 0.42 0.42 8.43 1 20cd 0 0 -1.0 0.9 1
SPILL_HW_DIR carrier_deck_blue_w 0.42 0.42 8.43 1 20cd 1.0 0 0 0.9 1
SPILL_HW_DIR carrier_deck_blue_n 0.42 0.42 8.43 1 20cd 0 0 1.0 0.9 1
SPILL_HW_DIR carrier_deck_blue_e 0.42 0.42 8.43 1 20cd -1.0 0 0 0.9 1
BILLBOARD_HW carrier_pitch_lights 1.8 0.16 0 1 800cd 1 7 7 0.160 0.065 0.985 0.92 0 0 0 1
BILLBOARD_HW carrier_pitch_lights 1.8 0.16 0 1 1200cd 1 7 7 0.160 0.065 0.985 0.9998 0 0 0 1
BILLBOARD_HW carrier_foul_line_red 1.8 0.16 0 1 100cd 1 7 2 0.160 0.065 0.985 0.90 0 0 0 1
BILLBOARD_HW carrier_foul_line_white 1.53 0.90 0.46 1 100cd 1 5 2 0.160 0.065 0.985 0.90 0 0 0 1
BILLBOARD_HW carrier_center_white 1.53 0.90 0.46 1 1000cd 1 5 2 0.160 0.065 0.985 0.88 0 0 0 1
BILLBOARD_HW carrier_center_white 1.53 0.90 0.46 1 1500cd 1 5 2 0.160 0.065 0.985 0.9998 0 0 0 1
BILLBOARD_HW carrier_edge_white 1.53 0.90 0.46 1 350cd 1 5 2 0.160 0.065 0.985 0.94 0 0 0 1
BILLBOARD_HW carrier_edge_white 1.53 0.90 0.46 1 525cd 1 5 2 0.160 0.065 0.985 0.9998 0 0 0 1
BILLBOARD_HW carrier_thresh_white 1.53 0.90 0.46 1 800cd 1 5 2 0.160 0.065 0.985 0.80 0 0 0 1
BILLBOARD_HW carrier_thresh_white 1.53 0.90 0.46 1 1200cd 1 5 2 0.160 0.065 0.985 0.9998 0 0 0 1
SPILL_HW_DIR carrier_pitch_lights 1.8 0.16 0 1.0 800cd 0.160 0.065 0.985 0.92 1
SPILL_HW_DIR carrier_foul_line_red 1.8 0.16 0 1.0 100cd 0.160 0.065 0.985 0.90 1
SPILL_HW_DIR carrier_foul_line_white 1.53 0.90 0.46 1.0 100cd 0.160 0.065 0.985 0.90 1
SPILL_HW_DIR carrier_center_white 1.53 0.90 0.46 1.0 1000cd 0.160 0.065 0.985 0.88 1
SPILL_HW_DIR carrier_edge_white 1.53 0.90 0.46 1.0 400cd 0.160 0.065 0.985 0.94 1
SPILL_HW_DIR carrier_thresh_white 1.53 0.90 0.46 1.0 800cd 0.160 0.065 0.985 0.80 1
## CARRIER PULSED CENTERLINE
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
LIGHT_PARAM_DEF carrier_center_pulse 1 INDEX
SPILL_SW carrier_center_pulse 1.53 0.90 0.46 INDEX 400cd 0.160 0.065 0.985 0.88 sim/graphics/animation/lights/carrier_centerline_pulse
BILLBOARD_SW carrier_center_pulse 1.53 0.90 0.46 INDEX 8000cd 1 5 2 0.160 0.065 0.985 0.88 sim/graphics/animation/lights/carrier_centerline_pulse
## FRIGATE
BILLBOARD_SW frigate_SGSI_lo 1.8 0.16 0 0 18000cd 1 5 0 0 0 0 1 sim/graphics/animation/lights/fresnel_horizontal
BILLBOARD_SW frigate_SGSI_on 1.5 0.6 0 1 18000cd 1 6 0 0 0 0 1 sim/graphics/animation/lights/fresnel_horizontal
BILLBOARD_SW frigate_SGSI_hi 0.11 1.35 0.17 2 18000cd 1 7 0 0 0 0 1 sim/graphics/animation/lights/fresnel_horizontal
BILLBOARD_HW frigate_deck_green 0.20 1.29 0.45 1.0 75cd 1 7 1 0 0 0 1 0 0 0 1
SPILL_HW_DIR frigate_deck_green 0.20 1.29 0.45 1.0 100cd 0 0 0 1 1
BILLBOARD_HW oilrig_deck_blue 0.42 0.42 8.43 1 75cd 1 4 1 0 0 0 1 0 0 0 1
SPILL_HW_DIR oilrig_deck_blue 0.42 0.42 8.43 1 100cd 0 0 0 1 1
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# OLD OBJECTS
# These lights are used by the OBJ code for old objects and Austin's code for one-off tasks. Do not change the type of light...the code checks the light type and then
# further customizes its params on the fly. Really only the cell can be sanely edited here.
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BILLBOARD_SW object_v7 1 1 1 1 2 1 0 0 0 0 0 1 NULL
BILLBOARD_HW oz_lite 1 1 1 1 1 1 3 7 0 0 0 1 0 0 0 1
SPILL_HW_DIR oz_spill 1 1 1 1 50 0 0 -1 0.85 1
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Sergio's Street Lights, 2 different size and blurring, these lights are white, aimed down to the ground and have different cutoff widths (light cone ) from narrow cone up to omnidirectional, in according with the type of lamp you like to use.
# Plus Kriss' lights for EU-buildings
# Name R G B A Size/Int Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BILLBOARD_HW town_light_60 1 1 1 1 1000cd 1 0 0 0 -1 0 0.866 0 0 0 1
BILLBOARD_HW town_light_90 1 1 1 1 1000cd 1 0 0 0 -1 0 0.707 0 0 0 1
BILLBOARD_HW town_light_150 1 1 1 1 1000cd 1 0 0 0 -1 0 0.259 0 0 0 1
BILLBOARD_HW town_light_180 1 1 1 1 1000cd 1 0 0 0 -1 0 0 0 0 0 1
BILLBOARD_HW town_light_220 1 1 1 1 1000cd 1 0 0 0 -1 0 -0.342 0 0 0 1
BILLBOARD_HW town_light_280 1 1 1 1 1000cd 1 0 0 0 -1 0 -0.766 0 0 0 1
BILLBOARD_HW town_light_330 1 1 1 1 1000cd 1 0 0 0 -1 0 -0.966 0 0 0 1
BILLBOARD_HW town_light_350 1 1 1 1 1000cd 1 0 0 0 -1 0 -0.996 0 0 0 1
BILLBOARD_HW town_light_omni 1 1 1 1 1000cd 1 0 0 0 0 0 1 0 0 0 1
BILLBOARD_HW town_tiny_light_60 1 1 1 1 500cd 1 0 0 0 -1 0 0.866 0 0 0 1
BILLBOARD_HW town_tiny_light_90 1 1 1 1 500cd 1 0 0 0 -1 0 0.707 0 0 0 1
BILLBOARD_HW town_tiny_light_150 1 1 1 1 500cd 1 0 0 0 -1 0 0.259 0 0 0 1
BILLBOARD_HW town_tiny_light_180 1 1 1 1 500cd 1 0 0 0 -1 0 0 0 0 0 1
BILLBOARD_HW town_tiny_light_220 1 1 1 1 500cd 1 0 0 0 -1 0 -0.342 0 0 0 1
BILLBOARD_HW town_tiny_light_280 1 1 1 1 500cd 1 0 0 0 -1 0 -0.766 0 0 0 1
BILLBOARD_HW town_tiny_light_330 1 1 1 1 500cd 1 0 0 0 -1 0 -0.966 0 0 0 1
BILLBOARD_HW town_tiny_light_350 1 1 1 1 500cd 1 0 0 0 -1 0 -0.996 0 0 0 1
BILLBOARD_HW town_tiny_light_omni 1 1 1 1 500cd 1 0 0 0 0 0 1 0 0 0 1
BILLBOARD_HW obs_strobe_day 0.99 0.97 1.33 1 20000cd 1 3 7 0 0 0 1 1 0 10 1
SPILL_HW_FLA obs_strobe_day 0.99 0.97 1.33 1 20000cd 1 0 10 1
BILLBOARD_HW obs_strobe_night 0.99 0.97 1.33 1 3000cd 1 3 7 0 0 0 1 1 0 10 0
SPILL_HW_FLA obs_strobe_night 0.99 0.97 1.33 1 3000cd 1 0 10 0
BILLBOARD_HW obs_red_day 3.61 0.31 0.14 1 3000cd 1 4 3 0 0 0 1 0.5 0 1 1
SPILL_HW_FLA obs_red_day 3.61 0.31 0.14 1 3000cd 0.5 0 1 1
BILLBOARD_HW obs_red_night 3.61 0.31 0.14 1 3000cd 1 4 3 0 0 0 1 0.5 0 1 0
SPILL_HW_FLA obs_red_night 3.61 0.31 0.14 0.7 3000cd 0.5 0 1 0
BILLBOARD_HW obs_red_night_sml 3.61 0.31 0.14 1 500cd 1 4 5 0 0 0 1 0.5 0 1 0
SPILL_HW_FLA obs_red_night_sml 3.61 0.31 0.14 0.4 500cd 0.5 0 1 0
SPILL_HW_DIR apt_light_halo_test 1.0 1.0 0.7 1 0.1 0 -1 0 0.5 1
###### APRON LIGHTS UPDATED TO V12 USING INTENSITY ### (just one obj located in Resources/default scenery/sim objects/landscape) ######
SPILL_HW_DIR apron_light_N 1.0 0.90 0.8 0.4 400000cd 0.0 -0.766 -0.642 0.60 0
SPILL_HW_DIR apron_light_E 1.0 0.90 0.8 0.4 400000cd 0.642 -0.766 0.00 0.60 0
SPILL_HW_DIR apron_light_S 1.0 0.90 0.8 0.4 400000cd 0.0 -0.766 0.642 0.60 0
SPILL_HW_DIR apron_light_W 1.0 0.90 0.8 0.4 400000cd -0.642 -0.766 0.00 0.60 0
SPILL_HW_DIR apron_light_uni 1.0 0.90 0.8 0.4 500000cd 0.0 -0.819 -0.3 0.5 0
LIGHT_PARAM_DEF apron_light_billboard 5 DX DY DZ WIDTH INTENSITY # <--- params order inside the obj
BILLBOARD_HW apron_light_billboard 1.0 0.90 0.8 1 INTENSITY 4 2 0 DX DY DZ WIDTH 0 0 0 1
#######################################################################################################################################
SPILL_HW_DIR wall_flood_lite_N 1.0 1.0 1.0 1.0 5000cd 0.0 -0.9 -0.44 0.4 0
SPILL_HW_DIR wall_flood_lite_E 1.0 1.0 1.0 1.0 5000cd 0.44 -0.9 0.00 0.4 0
SPILL_HW_DIR wall_flood_lite_S 1.0 1.0 1.0 1.0 5000cd 0.0 -0.9 0.44 0.4 0
SPILL_HW_DIR wall_flood_lite_W 1.0 1.0 1.0 1.0 5000cd -0.44 -0.9 0.00 0.4 0
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Alex's scenery lights - various.
# Name R G B A Size/Int Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BILLBOARD_HW PD_ltbar_1w 1.05 1.0 0.89 1 12000cd 1 0 1 0 0 0 1 3 0 4 1
BILLBOARD_HW PD_ltbar_1a 2.04 0.78 0.15 1 12000cd 1 3 1 0 0 0 1 3 0.33 4 1
BILLBOARD_HW PD_ltbar_1r 4.62 0.0 0.23 1 12000cd 1 2 1 0 0 0 1 3 0.66 4 1
SPILL_HW_FLA PD_ltbar_1w 1.05 1.0 0.89 1 7500cd 3 0 4 1
SPILL_HW_FLA PD_ltbar_1a 2.04 0.78 0.15 1 7500cd 3 0.33 4 1
SPILL_HW_FLA PD_ltbar_1r 4.62 0.0 0.23 1 7500cd 3 0.66 4 1
##
BILLBOARD_HW PD_ltbar_2w 1.05 1.0 0.89 1 12000cd 1 0 1 0 0 0 1 3 0.1 3 1
BILLBOARD_HW PD_ltbar_2r 4.62 0.0 0.23 1 12000cd 1 2 1 0 0 0 1 3.7 0.15 3 1
BILLBOARD_HW PD_ltbar_2b 0.61 0.61 6.06 1 12000cd 1 1 1 0 0 0 1 4.1 0.23 3 1
SPILL_HW_FLA PD_ltbar_2w 1.05 1.0 0.89 1 7500cd 3 0.1 3 1
SPILL_HW_FLA PD_ltbar_2r 4.62 0.0 0.23 1 7500cd 3.7 0.15 3 1
SPILL_HW_FLA PD_ltbar_2b 0.61 0.61 6.06 1 7500cd 4.1 0.23 3 1
##
BILLBOARD_HW PD_ltbar_3w 1.05 1.0 0.89 1 12000cd 1 0 1 0 0 0 1 2.7 0 4 1
BILLBOARD_HW PD_ltbar_3a 2.04 0.78 0.15 1 12000cd 1 3 1 0 0 0 1 2.7 0.33 4 1
BILLBOARD_HW PD_ltbar_3r 4.62 0.0 0.23 1 12000cd 1 2 1 0 0 0 1 2.7 0.66 4 1
SPILL_HW_FLA PD_ltbar_3w 1.05 1.0 0.89 1 7500cd 2.7 0 4 1
SPILL_HW_FLA PD_ltbar_3a 2.04 0.78 0.15 1 7500cd 2.7 0.33 4 1
SPILL_HW_FLA PD_ltbar_3r 4.62 0.0 0.23 1 7500cd 2.7 0.66 4 1
##
BILLBOARD_HW PD_ltbar_4w 1.05 1.0 0.89 1 12000cd 1 0 1 0 0 0 1 3.93 0.1 3 1
BILLBOARD_HW PD_ltbar_4r 4.62 0.0 0.23 1 12000cd 1 2 1 0 0 0 1 4.22 0.15 3 1
BILLBOARD_HW PD_ltbar_4b 0.61 0.61 6.06 1 12000cd 1 1 1 0 0 0 1 3.55 0.23 3 1
SPILL_HW_FLA PD_ltbar_4w 1.05 1.0 0.89 1 7500cd 3.93 0.1 3 1
SPILL_HW_FLA PD_ltbar_4r 4.62 0.0 0.23 1 7500cd 4.22 0.15 3 1
SPILL_HW_FLA PD_ltbar_4b 0.61 0.61 6.06 1 7500cd 3.55 0.23 3 1
##
BILLBOARD_HW PD_grille_1L 0.61 0.61 6.06 1 4000cd 1 1 1 0 0 0 1 1.7 0.0 1.0 1
BILLBOARD_HW PD_grille_1R 0.61 0.61 6.06 1 4000cd 1 1 1 0 0 0 1 1.7 0.5 1.0 1
BILLBOARD_HW PD_grille_2L 0.61 0.61 6.06 1 4000cd 1 1 1 0 0 0 1 1.8 0.0 1.0 1
BILLBOARD_HW PD_grille_2R 0.61 0.61 6.06 1 4000cd 1 1 1 0 0 0 1 1.8 0.5 1.0 1
BILLBOARD_HW PD_grille_3L 0.61 0.61 6.06 1 4000cd 1 1 1 0 0 0 1 1.9 0.0 1.0 1
BILLBOARD_HW PD_grille_3R 0.61 0.61 6.06 1 4000cd 1 1 1 0 0 0 1 1.9 0.5 1.0 1
BILLBOARD_HW PD_grille_4L 0.61 0.61 6.06 1 4000cd 1 1 1 0 0 0 1 2.1 0.0 1.0 1
BILLBOARD_HW PD_grille_4R 0.61 0.61 6.06 1 4000cd 1 1 1 0 0 0 1 2.1 0.5 1.0 1
SPILL_HW_FLA PD_grille_1L 0.61 0.61 6.06 1 1250cd 1.7 0.0 1.0 1
SPILL_HW_FLA PD_grille_1R 0.61 0.61 6.06 1 1250cd 1.7 0.5 1.0 1
SPILL_HW_FLA PD_grille_2L 0.61 0.61 6.06 1 1250cd 1.8 0.0 1.0 1
SPILL_HW_FLA PD_grille_2R 0.61 0.61 6.06 1 1250cd 1.8 0.5 1.0 1
SPILL_HW_FLA PD_grille_3L 0.61 0.61 6.06 1 1250cd 1.9 0.0 1.0 1
SPILL_HW_FLA PD_grille_3R 0.61 0.61 6.06 1 1250cd 1.9 0.5 1.0 1
SPILL_HW_FLA PD_grille_4L 0.61 0.61 6.06 1 1250cd 2.1 0.0 1.0 1
SPILL_HW_FLA PD_grille_4R 0.61 0.61 6.06 1 1250cd 2.1 0.5 1.0 1
##
BILLBOARD_HW camera_flash 0.99 0.97 1.33 1 150000cd 1 3 7 0 0 -1 0.9 0 0 0 1
SPILL_HW_DIR camera_flash 0.99 0.97 1.33 1 150000cd 0 0 -1 0.9 1
SPILL_HW_FLA wind_turbine_obs 4.55 0.00 0.45 1.0 3000cd 0.5 0.0 11.0 1
BILLBOARD_HW wind_turbine_obs 4.55 0.00 0.45 1.0 3000cd 1 4 5 0 0 0 1 0.5 0.0 11.0 1
SPILL_HW_FLA smokestack_obs 3.61 0.31 0.14 1 2500cd 0.45 0.0 1.0 1
BILLBOARD_HW smokestack_obs 3.61 0.31 0.14 1 2500cd 1 6 6 0 0 0 1 0.45 0.0 1.0 1
LIGHT_PARAM_DEF radio_obs_flash 3 DX DY DZ
SPILL_HW_FLA radio_obs_flash 3.61 0.31 0.14 1 2500cd 0.54 0.0 1.5 1
BILLBOARD_HW radio_obs_flash 3.61 0.31 0.14 1 2500cd 1 4 5 DX DY DZ -0.9 0.54 0.0 1.5 1
LIGHT_PARAM_DEF radio_obs_const_sp 3 DX DY DZ
SPILL_HW_DIR radio_obs_const_sp 3.61 0.31 0.14 1 250cd DX DY DZ 0.01 1
LIGHT_PARAM_DEF radio_obs_const_bb 3 DX DY DZ
BILLBOARD_HW radio_obs_const_bb 3.61 0.31 0.14 1 250cd 1 4 5 DX DY DZ -0.9 0 0 0 1
LIGHT_PARAM_DEF spot_params_sp_pm 9 R G B A INTENSITY DX DY DZ WIDTH
SPILL_HW_DIR spot_params_sp_pm R G B A INTENSITY DX DY DZ WIDTH 0
LIGHT_PARAM_DEF spot_params_bb_pm 8 R G B INTENSITY DX DY DZ WIDTH
BILLBOARD_HW spot_params_bb_pm R G B 1.0 INTENSITY 2 5 2 DX DY DZ WIDTH 0 0 0 0
LIGHT_PARAM_DEF spot_params_sp_day_pm 9 R G B A INTENSITY DX DY DZ WIDTH
SPILL_HW_DIR spot_params_sp_day_pm R G B A INTENSITY DX DY DZ WIDTH 1
LIGHT_PARAM_DEF spot_params_bb_day_pm 8 R G B INTENSITY DX DY DZ WIDTH
BILLBOARD_HW spot_params_bb_day_pm R G B 1.0 INTENSITY 2 5 2 DX DY DZ WIDTH 0 0 0 1
SPILL_HW_DIR bldg_uplight_sp1 1.52 0.91 0.30 1.0 20000cd -0.15 0.889 0.434 0.5 0
SPILL_HW_DIR bldg_uplight_sp2 1.52 0.91 0.30 1.0 20000cd 0.15 0.889 0.434 0.5 0
SPILL_HW_DIR bldg_uplight_sp3 1.52 0.91 0.30 1.0 20000cd -0.15 0.889 -0.434 0.5 0
SPILL_HW_DIR bldg_uplight_sp4 1.52 0.91 0.30 1.0 20000cd 0.15 0.889 -0.434 0.5 0
SPILL_HW_DIR bldg_uplight_sp5 1.52 0.91 0.30 1.0 20000cd -0.605 0.781 -0.165 0.5 0
SPILL_HW_DIR bldg_uplight_sp6 1.52 0.91 0.30 1.0 20000cd -0.605 0.781 0.165 0.5 0
SPILL_HW_DIR bldg_uplight_sp7 1.52 0.91 0.30 1.0 20000cd 0.605 0.781 0.165 0.5 0
SPILL_HW_DIR bldg_uplight_sp8 1.52 0.91 0.30 1.0 20000cd 0.605 0.781 -0.165 0.5 0
SPILL_HW_DIR bldg_uplight_sp9 1.52 0.91 0.30 1.0 20000cd -0.085 0.973 0.223 0.5 0
SPILL_HW_DIR bldg_uplight_sp10 1.52 0.91 0.30 1.0 20000cd 0.085 0.973 0.223 0.5 0
SPILL_HW_DIR bldg_uplight_sp11 1.52 0.91 0.30 1.0 20000cd 0.085 0.973 -0.223 0.5 0
SPILL_HW_DIR bldg_uplight_sp12 1.52 0.91 0.30 1.0 20000cd -0.085 0.973 -0.223 0.5 0
BILLBOARD_HW flood_N_45dn 1.0 1.0 0.7 1.0 2000cd 1 0 0 0 -0.707 -0.707 0.6 0 0 0 0
SPILL_HW_DIR flood_N_45dn 1.0 1.0 0.7 1.0 2000cd 0 -0.707 -0.707 0.6 0
BILLBOARD_HW flood_dn_wide 0.95 0.95 1.0 1.0 1000cd 1 0 0 0 -1.0 0.0 0.6 0 0 0 0
SPILL_HW_DIR flood_dn_wide 0.95 0.95 1.0 1.0 1000cd 0 -1.0 0.0 0.6 0
LIGHT_PARAM_DEF flood_merc_XYZTSB_pm 5 DX DY DZ A INTENSITY # <--- params order inside the obj
BILLBOARD_HW flood_merc_XYZTSB_pm 0.78 0.83 1.0 1.0 INTENSITY 1 0 6 DX DY DZ 0.5 0 0 0 0
SPILL_HW_DIR flood_merc_XYZTSB_pm 0.78 0.83 1.0 A INTENSITY DX DY DZ 0.35 0
LIGHT_PARAM_DEF flood_LPS_XYZTSB_pm 5 DX DY DZ A INTENSITY # <--- params order inside the obj
BILLBOARD_HW flood_LPS_XYZTSB_pm 1.0 0.45 0.09 1.0 INTENSITY 1 2 7 DX DY DZ 0.5 0 0 0 0
SPILL_HW_DIR flood_LPS_XYZTSB_pm 1.0 0.45 0.09 A INTENSITY DX DY DZ 0.30 0
BILLBOARD_HW sodium_street_light_1 1.0 0.53 0.09 1 1000cd 1 1 5 0 -1 0 -0.866 0 0 0 0
SPILL_HW_DIR sodium_street_light_1 1.0 0.53 0.09 1 1000cd 0 0 0 1 0
BILLBOARD_HW sodium_street_light_2 1.0 0.50 0.00 1 750cd 1 1 5 0 -1 0 -0.866 0 0 0 0
SPILL_HW_DIR sodium_street_light_2 1.0 0.50 0.00 1 750cd 0 0 0 1 0
# Orange residential street light
# Name R G B A Size/Int Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
BILLBOARD_HW LPS_street_light 1.0 0.53 0.09 1.0 2500cd 1 2 7 0 -0.996 -0.088 -0.866 0.0 0 0 0
SPILL_HW_DIR LPS_street_light 1.0 0.53 0.09 1.0 2500cd 0 0 0 1 0
BILLBOARD_HW LPS_street_light2 1.0 0.53 0.09 1.0 2250cd 1 2 7 0 -0.996 -0.088 -0.866 0.0 0 0 0
SPILL_HW_DIR LPS_street_light2 1.0 0.53 0.09 0.98 2250cd 0 0 0 1 0
BILLBOARD_HW LPS_street_light3 1.0 0.53 0.09 1.0 2000cd 1 2 7 0 -0.996 -0.088 -0.866 0.0 0 0 0
SPILL_HW_DIR LPS_street_light3 1.0 0.53 0.09 0.95 2000cd 0 0 0 1 0
# Amber residential street light (version 1 is bright, 2 is dimmer and slightly less yellow)
BILLBOARD_HW amb_street_light 1.0 0.541 0.230 1.0 2500cd 1 1 6 0 -0.996 -0.088 -0.866 0.0 0 0 0
SPILL_HW_DIR amb_street_light 1.0 0.541 0.230 1.0 2500cd 0 0.0 0 1.0 0
BILLBOARD_HW amb_street_light2 1.0 0.521 0.216 1.0 2000cd 1 1 6 0 -0.996 -0.088 -0.866 0.0 0 0 0
SPILL_HW_DIR amb_street_light2 1.0 0.521 0.216 0.95 2000cd 0 0.0 0 1.0 0
# Amber primary street light (bigger and brighter than the previous one)
BILLBOARD_HW amb_street_light3 1.0 0.541 0.230 1.0 3000cd 1 1 6 0 -0.996 -0.088 -0.866 0.0 0 0 0
SPILL_HW_DIR amb_street_light3 1.0 0.541 0.230 1.0 3000cd 0 0 0 1.0 0
BILLBOARD_HW amb_street_light4 1.0 0.541 0.22 1.0 3250cd 1 1 6 0 -0.996 -0.088 -0.866 0.0 0 0 0
SPILL_HW_DIR amb_street_light4 1.0 0.541 0.22 1.0 3250cd 0 0 0 1.0 0
# Lantern-style residential street light
BILLBOARD_HW lantern_street_light 1.0 0.66 0.35 1.0 2000cd 1 1 6 0 -1 0 -0.707 0.0 0 0 0
SPILL_HW_DIR lantern_street_light 1.0 0.66 0.35 0.95 2000cd 0 0 0 1 0
# Bluish White residential street light (metal halide).
BILLBOARD_HW white_street_light 0.949 0.988 1.0 1.0 2750cd 1 0 6 0 -0.996 -0.088 -0.866 0.0 0 0 0
SPILL_HW_DIR white_street_light 0.949 0.988 1.0 1.0 2750cd 0 0.0 0 1.0 0
BILLBOARD_HW MH_street_light1 0.95 0.988 1.0 1.0 3200cd 1 0 6 0 -0.996 -0.088 -0.866 0.0 0 0 0
SPILL_HW_DIR MH_street_light1 0.95 0.988 1.0 1.0 3200cd 0 0.0 0 1.0 0
BILLBOARD_HW MH_street_light2 0.95 0.988 1.0 1.0 3100cd 1 0 6 0 -0.996 -0.088 -0.866 0.0 0 0 0
SPILL_HW_DIR MH_street_light2 0.95 0.988 1.0 0.95 3100cd 0 0.0 0 1.0 0
# Area lights -- divided by 5 from previous values
BILLBOARD_HW Hg_area_lt_sml_bb 0.78 0.83 1.0 1.0 8000cd 1 0 6 0 -0.866 -0.5 0.7 0 0 0 0
SPILL_HW_DIR Hg_area_lt_sml_sp 0.78 0.83 1.0 1.0 8000cd 0 -0.866 -0.5 0.40 0
BILLBOARD_HW area_lt_sml_bb 1.0 0.8 0.8 1.0 12000cd 2 4 2 0 -0.866 -0.5 0.7 0 0 0 0
SPILL_HW_DIR area_lt_sml_sp 1.0 0.8 0.8 1.0 12000cd 0 -0.866 -0.5 0.40 0
BILLBOARD_HW area_lt_med_bb 1.0 0.8 0.9 1.0 16000cd 2 4 2 0 -0.866 -0.5 0.7 0 0 0 0
SPILL_HW_DIR area_lt_med_sp 1.0 0.8 0.9 1.0 16000cd 0 -0.866 -0.5 0.40 0
BILLBOARD_HW area_lt_lrg_bb 0.85 0.75 1.0 1.0 20000cd 2 5 2 0 -0.766 -0.642 0.8 0 0 0 0
SPILL_HW_DIR area_lt_lrg_sp 0.85 0.75 1.0 1.0 20000cd 0.0 -0.707 -0.707 0.50 0
LIGHT_PARAM_DEF area_lt_param_bb_pm 4 DX DY DZ INTENSITY
BILLBOARD_HW area_lt_param_bb_pm 0.85 0.75 1.0 1.0 INTENSITY 2 5 2 DX DY DZ 0.05 0 0 0 0
LIGHT_PARAM_DEF area_lt_param_sp_pm 4 DX DY DZ INTENSITY # <--- params order inside the obj
SPILL_HW_DIR area_lt_param_sp_pm 0.85 0.75 1.0 1.0 INTENSITY DX DY DZ 0.3 0
#######################################################################################################################################################################
# UPDATED TO V12 PHOTOMETRIC
# Pinkish-white highway streetlights, various intensities:
# Hwy versions have cantilever arm and wide spill cone, Rmp versions have the light fixed to the top of the pole, and a narrower beam width to light a single lane
# (note: the degree value in the names are legacy and ignored).
# Name R G B A Size/Int Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
BILLBOARD_HW Hwy10Deg1_var1 1.62 0.88 0.37 1.0 25000cd 2 6 2 0 -0.968 -0.25 -0.5 0 0 0 0
BILLBOARD_HW Hwy10Deg1_var2 1.62 0.88 0.37 1.0 22500cd 2 6 2 0 -0.968 -0.25 -0.5 0 0 0 0
BILLBOARD_HW Hwy10Deg1_var3 1.62 0.88 0.37 1.0 20000cd 2 6 2 0 -0.968 -0.25 -0.5 0 0 0 0
SPILL_HW_DIR Hwy10Deg1_var1 1.62 0.88 0.37 0.9 25000cd 0 -0.968 -0.25 0.383 0
SPILL_HW_DIR Hwy10Deg1_var2 1.62 0.88 0.37 0.9 22500cd 0 -0.968 -0.25 0.383 0
SPILL_HW_DIR Hwy10Deg1_var3 1.62 0.88 0.37 0.9 20000cd 0 -0.968 -0.25 0.383 0
BILLBOARD_HW Rmp10Deg1_var1 1.62 0.88 0.37 1.0 30000cd 2 6 2 0 -0.9848 -0.1736 -0.5 0 0 0 0
BILLBOARD_HW Rmp10Deg1_var2 1.62 0.88 0.37 1.0 32000cd 2 6 2 0 -0.9848 -0.1736 -0.5 0 0 0 0
SPILL_HW_DIR Rmp10Deg1_var1 1.62 0.88 0.37 0.9 30000cd 0 -0.9848 -0.1736 0.643 0
SPILL_HW_DIR Rmp10Deg1_var2 1.62 0.88 0.37 0.8 32000cd 0 -0.9848 -0.1736 0.643 0
# LPS (yellow-orange) highway streetlights, various intensities:
# Hwy versions have cantilever arm and wide spill cone, Rmp versions have the light fixed to the top of the pole, and a narrower beam width to light a single lane
BILLBOARD_HW Hwy20Deg1_var1 2.04 0.79 0.03 1.0 50000cd 2 7 2 0 -0.968 -0.25 -0.5 0 0 0 0
BILLBOARD_HW Hwy20Deg1_var2 2.02 0.79 0.03 1.0 45000cd 2 7 2 0 -0.968 -0.25 -0.5 0 0 0 0
BILLBOARD_HW Hwy20Deg1_var3 2.05 0.79 0.03 1.0 42000cd 2 7 2 0 -0.968 -0.25 -0.5 0 0 0 0
SPILL_HW_DIR Hwy20Deg1_var1 2.04 0.79 0.03 0.95 25000cd 0 -0.968 -0.25 0.383 0
SPILL_HW_DIR Hwy20Deg1_var2 2.02 0.79 0.03 0.9 22500cd 0 -0.968 -0.25 0.383 0
SPILL_HW_DIR Hwy20Deg1_var3 2.05 0.79 0.03 0.85 21000cd 0 -0.968 -0.25 0.383 0
BILLBOARD_HW Rmp20Deg1_var1 2.05 0.79 0.03 1.0 55000cd 2 7 2 0 -0.9848 -0.1736 -0.5 0 0 0 0
BILLBOARD_HW Rmp20Deg1_var2 2.05 0.79 0.03 1.0 60000cd 2 7 2 0 -0.9848 -0.1736 -0.5 0 0 0 0
SPILL_HW_DIR Rmp20Deg1_var1 2.05 0.79 0.03 0.85 27500cd 0 -0.9848 -0.1736 0.643 0
SPILL_HW_DIR Rmp20Deg1_var2 2.05 0.79 0.03 0.95 30000cd 0 -0.9848 -0.1736 0.643 0
BILLBOARD_HW HwyLPSHighMast 2.05 0.79 0.03 1.0 100000cd 2 7 2 0 -0.968 -0.25 -0.5 0 0 0 0
SPILL_HW_DIR HwyLPSHighMast 2.05 0.79 0.03 0.9 50000cd 0 -0.968 -0.25 0.5 0
#######################################################################################################################################################################
# Road bridge deck lighting (vertical, relatively narrow streetlight, suspended from the bridge girders or towers). Front and axial billboards plus spill:
BILLBOARD_HW RoadBridgeDeck_var1 0.992 0.938 0.898 1.0 -2 1 2 0 0 -1.0 0.0 1.0 0 0 0 0
SPILL_HW_DIR RoadBridgeDeck_var1 0.992 0.938 0.898 1.0 25 0 -1.0 0.0 0.50 0
# Always on, parameterized LPS spill for tunnels:
LIGHT_PARAM_DEF LPS_param_sp_pm 6 DX DY DZ A INTENSITY WIDTH # <--- params order inside the obj
SPILL_HW_DIR LPS_param_sp_pm 0.947 0.373 0.015 A INTENSITY DX DY DZ WIDTH 1
# Road sign lights
SPILL_HW_DIR sign_bridge 0.992 0.938 0.898 1.0 5.0 0.0 0.515 -0.857 0.64 0
BILLBOARD_HW sign_bridge 1.0 1.0 1.0 1 1.0 1 0 5 0.0 0.258 -0.429 0.5 0 0 0 0
# Highway hazard wigwags
BILLBOARD_HW hwy_hzd_red_S1 1.0 0.1 0.1 1.0 2000cd 1 0 0 0 0 1 0.643 1.2 0.0 1.5 0
BILLBOARD_HW hwy_hzd_red_S2 1.0 0.1 0.1 1.0 2000cd 1 0 0 0 0 1 0.643 1.2 0.5 1.5 0
SPILL_HW_FLA hwy_hzd_red_S1 1.0 0.1 0.1 1.0 40cd 1.2 0.0 1.5 0
SPILL_HW_FLA hwy_hzd_red_S2 1.0 0.1 0.1 1.0 40cd 1.2 0.5 1.5 0
# Level Crossing Lights
BILLBOARD_HW LevelCrossN1 1.0 0.1 0.1 1.0 2500cd 1 0 0 0 0 -1 0.643 1.0 0.0 1.5 1
BILLBOARD_HW LevelCrossN2 1.0 0.1 0.1 1.0 2500cd 1 0 0 0 0 -1 0.643 1.0 0.5 1.5 1
BILLBOARD_HW LevelCrossNCnst 1.0 0.1 0.1 1.0 2500cd 1 0 0 0 0 -1 0.643 0.0 0.0 0.0 1
BILLBOARD_HW LevelCrossS1 1.0 0.1 0.1 1.0 2500cd 1 0 0 0 0 1 0.643 1.0 0.0 1.5 1
BILLBOARD_HW LevelCrossS2 1.0 0.1 0.1 1.0 2500cd 1 0 0 0 0 1 0.643 1.0 0.5 1.5 1
BILLBOARD_HW LevelCrossSCnst 1.0 0.1 0.1 1.0 2500cd 1 0 0 0 0 1 0.643 0.0 0.0 0.0 1
SPILL_HW_FLA LevelCrossN1 1.0 0.1 0.1 1.0 45cd 1.0 0.0 1.5 1
SPILL_HW_FLA LevelCrossN2 1.0 0.1 0.1 1.0 45cd 1.0 0.5 1.5 1
SPILL_HW_FLA LevelCrossNCnst 1.0 0.1 0.1 1.0 45cd 0.0 0.0 0.0 1
SPILL_HW_FLA LevelCrossS1 1.0 0.1 0.1 1.0 45cd 1.0 0.0 1.5 1
SPILL_HW_FLA LevelCrossS2 1.0 0.1 0.1 1.0 45cd 1.0 0.5 1.5 1
SPILL_HW_FLA LevelCrossSCnst 1.0 0.1 0.1 1.0 45cd 0.0 0.0 0.0 1
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Name R G B A Size/Int Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Traffic lights:
# Four sets of traffic lights, pointing respectively north, south, east and west in OBJ space. Opposing sets are in phase with each other. N & S are out of phase with E & W.
# Note: two amber bilboards are needed per pair in order to get the timing right. Only one per pair needs to be added to the OBJ.
BILLBOARD_HW traffic_red_N 0.997 0.05 0.05 1 2000cd 1 4 7 0 0 -1 0.68 0.02 0.0 1600 1
BILLBOARD_HW traffic_amber_N 1.0 0.272 0.071 1 2000cd 1 4 7 0 0 -1 0.68 0.02 0.57 1030 1
BILLBOARD_HW traffic_amber_N 1.0 0.272 0.071 1 2000cd 1 4 7 0 0 -1 0.68 0.02 0.94 1060 1
BILLBOARD_HW traffic_green_N 0.015 0.983 0.566 1 2000cd 1 4 7 0 0 -1 0.68 0.02 0.6 1340 1
BILLBOARD_HW traffic_red_S 0.997 0.05 0.05 1 2000cd 1 4 7 0 0 1 0.68 0.02 0.0 1600 1
BILLBOARD_HW traffic_amber_S 1.0 0.272 0.071 1 2000cd 1 4 7 0 0 1 0.68 0.02 0.57 1030 1
BILLBOARD_HW traffic_amber_S 1.0 0.272 0.071 1 2000cd 1 4 7 0 0 1 0.68 0.02 0.94 1060 1
BILLBOARD_HW traffic_green_S 0.015 0.983 0.566 1 2000cd 1 4 7 0 0 1 0.68 0.02 0.6 1340 1
BILLBOARD_HW traffic_red_E 0.997 0.05 0.05 1 2000cd 1 4 7 1 0 0 0.68 0.02 0.5 1600 1
BILLBOARD_HW traffic_amber_E 1.0 0.272 0.071 1 2000cd 1 4 7 1 0 0 0.68 0.02 0.07 1030 1
BILLBOARD_HW traffic_amber_E 1.0 0.272 0.071 1 2000cd 1 4 7 1 0 0 0.68 0.02 0.44 1060 1
BILLBOARD_HW traffic_green_E 0.015 0.983 0.566 1 2000cd 1 4 7 1 0 0 0.68 0.02 0.1 1340 1
BILLBOARD_HW traffic_red_W 0.997 0.05 0.05 1 2000cd 1 4 7 -1 0 0 0.68 0.02 0.5 1600 1
BILLBOARD_HW traffic_amber_W 1.0 0.272 0.071 1 2000cd 1 4 7 -1 0 0 0.68 0.02 0.07 1030 1
BILLBOARD_HW traffic_amber_W 1.0 0.272 0.071 1 2000cd 1 4 7 -1 0 0 0.68 0.02 0.44 1060 1
BILLBOARD_HW traffic_green_W 0.015 0.983 0.566 1 2000cd 1 4 7 -1 0 0 0.68 0.02 0.1 1340 1
BILLBOARD_HW traffic_green_N_static 0.015 0.983 0.566 1 2000cd 1 4 7 0 0 -1 0.68 0 0 0 1
BILLBOARD_HW traffic_green_S_static 0.015 0.983 0.566 1 2000cd 1 4 7 0 0 1 0.68 0 0 0 1
BILLBOARD_HW traffic_green_E_static 0.015 0.983 0.566 1 2000cd 1 4 7 1 0 0 0.68 0 0 0 1
BILLBOARD_HW traffic_green_W_static 0.015 0.983 0.566 1 2000cd 1 4 7 -1 0 0 0.68 0 0 0 1
SPILL_HW_FLA traffic_red_N 0.997 0.05 0.05 1 40cd 0.02 0.0 1600 1
SPILL_HW_FLA traffic_amber_N 1.0 0.272 0.071 1 40cd 0.02 0.57 1030 1
SPILL_HW_FLA traffic_amber_N 1.0 0.272 0.071 1 40cd 0.02 0.94 1060 1
SPILL_HW_FLA traffic_green_N 0.015 0.983 0.566 1 40cd 0.02 0.6 1340 1
SPILL_HW_FLA traffic_red_S 0.997 0.05 0.05 1 40cd 0.02 0.0 1600 1
SPILL_HW_FLA traffic_amber_S 1.0 0.272 0.071 1 40cd 0.02 0.57 1030 1
SPILL_HW_FLA traffic_amber_S 1.0 0.272 0.071 1 40cd 0.02 0.94 1060 1
SPILL_HW_FLA traffic_green_S 0.015 0.983 0.566 1 40cd 0.02 0.6 1340 1
SPILL_HW_FLA traffic_red_E 0.997 0.05 0.05 1 40cd 0.02 0.5 1600 1
SPILL_HW_FLA traffic_amber_E 1.0 0.272 0.071 1 40cd 0.02 0.07 1030 1
SPILL_HW_FLA traffic_amber_E 1.0 0.272 0.071 1 40cd 0.02 0.44 1060 1
SPILL_HW_FLA traffic_green_E 0.015 0.983 0.566 1 40cd 0.02 0.1 1340 1
SPILL_HW_FLA traffic_red_W 0.997 0.05 0.05 1 40cd 0.02 0.5 1600 1
SPILL_HW_FLA traffic_amber_W 1.0 0.272 0.071 1 40cd 0.02 0.07 1030 1
SPILL_HW_FLA traffic_amber_W 1.0 0.272 0.071 1 40cd 0.02 0.44 1060 1
SPILL_HW_FLA traffic_green_W 0.015 0.983 0.566 1 40cd 0.02 0.1 1340 1
SPILL_HW_DIR traffic_green_N_static 0.015 0.983 0.566 1 40cd 0 0 0 1 1
SPILL_HW_DIR traffic_green_S_static 0.015 0.983 0.566 1 40cd 0 0 0 1 1
SPILL_HW_DIR traffic_green_E_static 0.015 0.983 0.566 1 40cd 0 0 0 1 1
SPILL_HW_DIR traffic_green_W_static 0.015 0.983 0.566 1 40cd 0 0 0 1 1
# Railway Signals:
# CPL sequence:
# 0 0.1 0.2 0.3 0.4 0.5 0.6 0.7 0.8 0.9
# G * * * * * *
# Y * *
# R * *
# TL * *
# TC * * * *
# TR * *
# BC * *
## CPL (color position lights)
BILLBOARD_HW CPL_r 0.997 0.05 0.05 1 2500cd 1 3 6 0 0.0 1.0 0.58 0.004 0.0 1200 1
BILLBOARD_HW CPL_y 1.0 0.272 0.071 1 2500cd 1 2 6 0 0.0 1.0 0.58 0.004 0.2 1200 1
BILLBOARD_HW CPL_g 0.015 0.983 0.566 1 2500cd 1 5 6 0 0.0 1.0 0.5 0.004 0.4 1600 1
SPILL_HW_FLA CPL_r 0.997 0.05 0.05 1 45cd 0.004 0.0 1200 1
SPILL_HW_FLA CPL_y 1.0 0.272 0.071 1 45cd 0.004 0.2 1200 1
SPILL_HW_FLA CPL_g 0.015 0.983 0.566 1 45cd 0.004 0.4 1600 1
BILLBOARD_HW CPL_r_small 0.997 0.05 0.05 1 1500cd 1 3 6 0 0.0 1.0 0.58 0.004 0.0 1200 1
BILLBOARD_HW CPL_y_small 1.0 0.272 0.071 1 1500cd 1 2 6 0 0.0 1.0 0.58 0.004 0.2 1200 1
BILLBOARD_HW CPL_g_small 0.015 0.983 0.566 1 1500cd 1 5 6 0 0.0 1.0 0.5 0.004 0.4 1600 1
SPILL_HW_FLA CPL_r_small 0.997 0.05 0.05 1 40cd 0.004 0.0 1200 1
SPILL_HW_FLA CPL_y_small 1.0 0.272 0.071 1 40cd 0.004 0.2 1200 1
SPILL_HW_FLA CPL_g_small 0.015 0.983 0.566 1 40cd 0.004 0.4 1600 1
BILLBOARD_HW CPL_marker_w_TL 1.36 0.92 0.78 1 2500cd 1 2 6 0 0.0 1.0 0.58 0.008 0.6 1200 1
BILLBOARD_HW CPL_marker_w_TC 1.36 0.92 0.78 1 2500cd 1 2 6 0 0.0 1.0 0.58 0.008 0.2 1400 1
BILLBOARD_HW CPL_marker_y_TR 1.0 0.272 0.071 1 2500cd 1 2 6 0 0.0 1.0 0.58 0.008 0.8 1200 1
BILLBOARD_HW CPL_marker_w_BC 1.36 0.92 0.78 1 2500cd 1 2 6 0 0.0 1.0 0.58 0.008 0.0 1200 1
SPILL_HW_FLA CPL_marker_w_TL 1.36 0.92 0.78 1 45cd 0.008 0.6 1200 1
SPILL_HW_FLA CPL_marker_w_TC 1.36 0.92 0.78 1 45cd 0.008 0.2 1400 1
SPILL_HW_FLA CPL_marker_y_TR 1.0 0.272 0.071 1 45cd 0.008 0.8 1200 1
SPILL_HW_FLA CPL_marker_w_BC 1.36 0.92 0.78 1 45cd 0.008 0.0 1200 1
## CL (color lights)
BILLBOARD_HW CL_g_1 0.015 0.983 0.566 1 2500cd 1 5 6 0 0.0 1.0 0.707 0.004 0.5 1500 1
BILLBOARD_HW CL_y_1 1.0 0.272 0.071 1 2500cd 1 2 6 0 0.0 1.0 0.707 0.004 0.25 1250 1
BILLBOARD_HW CL_r_1 0.997 0.05 0.05 1 2500cd 1 3 6 0 0.0 1.0 0.707 0.004 0.0 1250 1
BILLBOARD_HW CL_g_2 0.015 0.983 0.566 1 2500cd 1 5 6 0 0.0 1.0 0.707 0.006 0.5 1500 1
BILLBOARD_HW CL_y_2 1.0 0.272 0.071 1 2500cd 1 2 6 0 0.0 1.0 0.707 0.006 0.25 1250 1
BILLBOARD_HW CL_r_2 0.997 0.05 0.05 1 2500cd 1 3 6 0 0.0 1.0 0.707 0.006 0.0 1250 1
BILLBOARD_HW CL_g_3 0.015 0.983 0.566 1 2500cd 1 5 6 0 0.0 1.0 0.707 0.008 0.0 1250 1
BILLBOARD_HW CL_r_3 0.997 0.05 0.05 1 2500cd 1 3 6 0 0.0 1.0 0.707 0.008 0.25 1750 1
SPILL_HW_FLA CL_g_1 0.015 0.983 0.566 1 45cd 0.004 0.5 1500 1
SPILL_HW_FLA CL_y_1 1.0 0.272 0.071 1 45cd 0.004 0.25 1250 1
SPILL_HW_FLA CL_r_1 0.997 0.05 0.05 1 45cd 0.004 0.0 1250 1
SPILL_HW_FLA CL_g_2 0.015 0.983 0.566 1 45cd 0.006 0.5 1500 1
SPILL_HW_FLA CL_y_2 1.0 0.272 0.071 1 45cd 0.006 0.25 1250 1
SPILL_HW_FLA CL_r_2 0.997 0.05 0.05 1 45cd 0.006 0.0 1250 1
SPILL_HW_FLA CL_g_3 0.015 0.983 0.566 1 45cd 0.008 0.0 1250 1
SPILL_HW_FLA CL_r_3 0.997 0.05 0.05 1 45cd 0.008 0.25 1750 1
# Ambient Spill Lights:
# Attached to building objs to simulate spill from lit windows, storefronts, etc
SPILL_HW_DIR test_amb_sp 1.0 0.8 0.67 0.2 30 0.0 0.0 -1.0 0.85 0
# warm yellow, tungsten domestic light, three brightness/size options:
LIGHT_PARAM_DEF amb_tungsten_1_sp 3 DX DY DZ
SPILL_HW_DIR amb_tungsten_1_sp 0.992 0.835 0.675 0.25 7500cd DX DY DZ 0.85 0
LIGHT_PARAM_DEF amb_tungsten_2_sp 3 DX DY DZ
SPILL_HW_DIR amb_tungsten_2_sp 0.992 0.835 0.675 0.3 10000cd DX DY DZ 0.85 0
LIGHT_PARAM_DEF amb_tungsten_3_sp 3 DX DY DZ
SPILL_HW_DIR amb_tungsten_3_sp 0.992 0.835 0.675 0.30 12500cd DX DY DZ 0.85 0
LIGHT_PARAM_DEF tungsten_omni_sp 3 DX DY DZ
SPILL_HW_DIR tungsten_omni_sp 0.992 0.835 0.675 0.3 15000cd DX DY DZ 1 0
# standard fluorescent (typical of stores):
LIGHT_PARAM_DEF amb_std_fl_1_sp 3 DX DY DZ
SPILL_HW_DIR amb_std_fl_1_sp 0.957 1.000 0.980 0.2 7500cd DX DY DZ 0.85 0
LIGHT_PARAM_DEF amb_std_fl_2_sp 3 DX DY DZ
SPILL_HW_DIR amb_std_fl_2_sp 0.957 1.000 0.980 0.3 7500cd DX DY DZ 0.85 0
LIGHT_PARAM_DEF amb_std_fl_3_sp 3 DX DY DZ
SPILL_HW_DIR amb_std_fl_3_sp 0.957 1.000 0.980 0.4 10000cd DX DY DZ 0.85 0
# cool fluorescent (typical of offices):
LIGHT_PARAM_DEF amb_cool_fl_1_sp 3 DX DY DZ
SPILL_HW_DIR amb_cool_fl_1_sp 0.835 0.925 0.996 0.2 7500cd DX DY DZ 0.85 0
LIGHT_PARAM_DEF amb_cool_fl_2_sp 3 DX DY DZ
SPILL_HW_DIR amb_cool_fl_2_sp 0.835 0.925 0.996 0.3 10000cd DX DY DZ 0.85 0
LIGHT_PARAM_DEF amb_cool_fl_3_sp 3 DX DY DZ
SPILL_HW_DIR amb_cool_fl_3_sp 0.835 0.925 0.996 0.4 12500cd DX DY DZ 0.85 0
LIGHT_PARAM_DEF lights_fx1_sp 1 INDEX
SPILL_SW lights_fx1_sp 0 0 0 INDEX 50.0 0.0 0.0 1.0 0.7 sim/graphics/animation/lights_fx_1_spill
BILLBOARD_SW test_lamp0 1 1 1 1.0 1.2 1 1 0 0 0 0 1 NULL
BILLBOARD_SW test_lamp1 1 1 1 1.0 1.6 1 1 0 0 0 0 1 NULL
BILLBOARD_SW test_lamp2 1 1 1 1.0 3.0 1 0 0 0 0 0 1 NULL
BILLBOARD_SW test_lamp3 1 0.85 0.6 1.0 3.0 1 0 0 0 0 0 1 NULL
BILLBOARD_SW SW_bb 1.0 1.0 1.0 1 1.4 1 2 7 0 -1.494 -0.131 1.5 NULL
SPILL_SW SW_sp 0.0 1.0 2.0 1.0 2.0 0 0 0 1 NULL
BILLBOARD_HW srgb_test0 1.0 1.0 1.0 1 1.0 2 4 3 0 0.0 0 1 0 0 0 1
BILLBOARD_HW srgb_test1 1.0 1.0 1.0 1 1.0 2 5 3 0 0.0 0 1 0 0 0 1
BILLBOARD_HW srgb_test2 1.0 1.0 1.0 1 1.0 2 6 3 0 0.0 0 1 0 0 0 1
BILLBOARD_HW srgb_test3 1.0 1.0 1.0 1 1.0 2 6 1 0 0.0 0 1 0 0 0 1
# ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Petr's Lights for scenery
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
BILLBOARD_HW lh_beacon_night 1 1 1 1 25000cd 1 0 7 0 0 0 1 0.5 0 2 0
BILLBOARD_HW lh_beacon2_night 1 1 1 1 25000cd 1 0 1 0 0 0 1 0.5 0 5 0
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# Tom Kyler's Lights for scenery - Updated to V12 using INTENSITY (they are in Resources/default scenery/airport scenery/Common_Elements/Lighting)
# Name R G B A Size Cell Dx Dy Dz Width Frq Phase Amp Day Dataref
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
# V12 PHOTOMETRIC
LIGHT_PARAM_DEF sodium_flood_XYZBTSS_pm 7 DX DY DZ A INTENSITY WIDTH UNUSED
SPILL_HW_DIR sodium_flood_XYZBTSS_pm 1.0 0.463 0.176 A INTENSITY DX DY DZ WIDTH 0
BILLBOARD_HW sodium_flood_XYZBTSS_pm 1.0 0.463 0.176 1.0 INTENSITY 4 2 0 DX DY DZ WIDTH 0 0 0 0
LIGHT_PARAM_DEF sodium_flood_BB_pm 4 DX DY DZ INTENSITY
BILLBOARD_HW sodium_flood_BB_pm 1.0 0.463 0.176 1.0 INTENSITY 4 2 0 DX DY DZ 0 0 0 0 0
# LEGACY
LIGHT_PARAM_DEF sodium_flood_XYZBTSS 7 DX DY DZ A SIZE WIDTH UNUSED
SPILL_HW_DIR sodium_flood_XYZBTSS 1.0 0.463 0.176 A SIZE DX DY DZ WIDTH 0
BILLBOARD_HW sodium_flood_XYZBTSS 1.0 0.463 0.176 1.0 0.7 2 4 3 DX DY DZ 0 0 0 0 0
LIGHT_PARAM_DEF sodium_flood_BB 4 DX DY DZ SIZE
BILLBOARD_HW sodium_flood_BB 1.0 0.4 0.15 1.0 0.7 2 4 3 DX DY DZ 0 0 0 0 0
LIGHT_PARAM_DEF spot_params_sp 9 R G B A SIZE DX DY DZ WIDTH
SPILL_HW_DIR spot_params_sp R G B A SIZE DX DY DZ WIDTH 0
LIGHT_PARAM_DEF spot_params_bb 8 R G B SIZE DX DY DZ WIDTH
BILLBOARD_HW spot_params_bb R G B 1.0 SIZE 2 5 2 DX DY DZ WIDTH 0 0 0 0
LIGHT_PARAM_DEF flood_merc_XYZTSB 6 DX DY DZ THROW SIZE A # <--- params order inside the obj
BILLBOARD_HW flood_merc_XYZTSB 1.0 1.0 1.0 1.0 SIZE 1 0 6 DX DY DZ 0.5 0 0 0 0
SPILL_HW_DIR flood_merc_XYZTSB 0.78 0.83 1.0 A THROW DX DY DZ 0.35 0
LIGHT_PARAM_DEF flood_LPS_XYZTSB 6 DX DY DZ THROW SIZE A # <--- params order inside the obj
BILLBOARD_HW flood_LPS_XYZTSB 0.9 1.0 1.0 1 SIZE 1 2 7 DX DY DZ 0.5 0.0 0 0 0
SPILL_HW_DIR flood_LPS_XYZTSB 1.0 0.45 0.09 A THROW DX DY DZ 0.30 0
BILLBOARD_HW sodium_street_light_1 1 0.3 0 1 0.6 2 4 3 0 -0.45 0 0.55 0 0 0 0
BILLBOARD_HW sodium_street_light_2 1 0.2 0 1 0.6 2 4 3 0 -0.45 0 0.55 0 0 0 0
LIGHT_PARAM_DEF LPS_param_sp 6 DX DY DZ A SIZE WIDTH # <--- params order inside the obj
SPILL_HW_DIR LPS_param_sp 0.947 0.373 0.015 A SIZE DX DY DZ WIDTH 1
LIGHT_PARAM_DEF full_custom_halo 9 R G B A SIZE DX DY DZ WIDTH
SPILL_HW_DIR full_custom_halo R G B A SIZE DX DY DZ WIDTH 1
LIGHT_PARAM_DEF full_custom_halo_ 9 R G B A SIZE DX DY DZ WIDTH
SPILL_HW_DIR full_custom_halo_ R G B A SIZE DX DY DZ WIDTH 1
LIGHT_PARAM_DEF full_custom_halo_night 9 R G B A SIZE DX DY DZ WIDTH
SPILL_HW_DIR full_custom_halo_night R G B A SIZE DX DY DZ WIDTH 0
LIGHT_PARAM_DEF area_lt_param_bb 3 DX DY DZ
BILLBOARD_HW area_lt_param_bb 1.0 0.76 0.97 1.0 2.2 2 5 2 DX DY DZ 0.7 0 0 0 0
LIGHT_PARAM_DEF area_lt_param_sp 4 DX DY DZ SIZE # <--- params order inside the obj
SPILL_HW_DIR area_lt_param_sp 0.85 0.75 1.0 1.0 SIZE DX DY DZ 0.3 0