LIT Textures

General


Overriding LIT Levels

Whenever this checkbox is enabled, additional widgets will appear as shown below.

This UI panel is used whenever you need to set Light Level parameters per Mesh Object. This is warranted when a Mesh Object have unique light level parameters for itself only. If more than one Mesh Object in an OBJ share the same light level parameters, then you should set the light level parameters per Material, which allows you to specify light level params in one location only that apply to multiple Mesh Objects.

For example, if you have 20 Mesh Objects in a single OBJ and 18 of those have the same light level parameters and the other two have differing parameters, then you might create a material for all 20 Mesh Objects and set the light level parameters there and then use this override option here for the two remaining Mesh Objects to set their light level parameters individually. This is why the comment "This Mesh Only" is present on the checkbox label here. Any Light-Level parameters configured here will override any Light-Level parameters set on the Material Tab.